ActionScript 2.0 :: Permanently Duplicate Dynamic Image?

Jun 18, 2007

i've created one flash banner with xml driven to pull the image from the folder. the xml file included with the list of the images name and path,then i'm created the banner using the .loadMovie() function. now,the problem is, i need the banner hold the image from the folder even when the source image was removed, so,the banner just need one time to read the image information, without need to read again the xml and doing the loadMovie again while its run for the 2nd time

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ActionScript 2.0 :: Duplicate Movie Clip And Dynamic Image Loading

Oct 21, 2009

Im trying to make a page where i duplicate a movie clip where i would load my images externally from a folder. Each duplicated movie clip should have a different image inside it. It doesn't seem to work. Here is the source code i made:

[Code]....

I am attempting to make an Infinite Slider Menu (in this case picture folio...)using duplicate movie clip and dynamic image loading. I'll worry about the cascading part later, i just need to make this work right now.

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ActionScript 2.0 :: Dynamic/Database Flash Site - Create A Duplicate Page That Refers To The New Text And Image?

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ActionScript 2.0 :: Duplicate The Dynamic Objects?

Aug 28, 2009

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[URL] Here is the site, with the menu on the left....

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Actionscript 3 :: Duplicate Image With Haxe

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My goal is to make a wide map using only one square image. Using actionscript 3 the solution is to simply make new Bitmap from the Loader:

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ActionScript 3.0 :: Duplicate A Loaded Image?

Jul 22, 2009

I'm trying to create a panning feature where the image repeats itself again and again as the image scrolls right or left. It looks as if it is a 360 view of a room. (No warping of sides, just simply repeating the image.)But damn ... how do I duplicate my loaded image so that when the current image starts to scroll off screen, a duplicate one is placed right next to it for a continuous flow?

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I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:

[Code]...

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[Code]...

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ActionScript 2.0 :: Dynamic Buttons / Duplicate Movie / XML

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I'm having a bit of a strange problem:On my stage I have 2 dummy movieclips that I duplicate and I give the a text value.[code]So as you can see for the gallery names the duplication works perfectly, but for the images not.It only shows the last one, but if I trace the names of the duplicated buttons I can see them all.[code]

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ActionScript 2.0 :: Duplicate Movie But With Dynamic Clips?

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I'm using this code to create a row of movies:

Code:
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[Code].....

Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.

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Copied/duplicate Layer's Image Changing?

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ActionScript 2.0 :: DuplicateMovieClip Won't Duplicate Loaded Image?

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while trying to make a gallery I come across this problem of wanting do duplicate movieclips containing loaded images. Seems like whatever I do, no duplicates. My original script is bigger, but my problem also shows in this little example. The first created image in the mcClip.Holder shows just fine, also the trace and _x commands work. The clip will just not duplicate .

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[Code]....

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is it not possible to duplicate a created movieclip with a jpg loaded into it?

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Stop All Sounds Permanently

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At some point in my movie I duplicate an mc (a simple ball) several times and I want each duplicated ball to have a different color chosen at random. How can I go about it?

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function pickupKey(evt:MouseEvent):void
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[code]....

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}[code]....

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I'm working on a project that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?

[Code].....

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ActionScript 2.0 :: Create An Object / Button That Permanently Changes?

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I'm trying to make a game, but I'm stuck on a few conceptual parts that I'm not sure how to handle.

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if you can do with the files that were loaded through the Loader class (or another class) remain permanently on the computer of who uploaded the application. That is, even if the person closes the browser or shut down the computer, the files remain on your computer. So when the person is running the same application will not need to wait until the files have been loaded (via download).

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ActionScript 3.0 :: How To Get Objects To Disappear Permanently OnClick

Nov 1, 2009

I have a 'room' movieclip with 4 frames each representing a different view (N,S,W,E). I have a different shape object in each frame. The shape objects all subclass a generic shape class and consequently disappear onClick. The problem is that they reappear when the frame is revisited. I've used event.target.visible = false in the generic shape class. I'm wondering if there is a way to 'permanently' remove them through the generic shape/parent class? I'm trying to avoid a rank of if functions and use a catch-all if possible.

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ActionScript 3.0 :: Way Of Removing Enemy Character Permanently

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I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.

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ActionScript 2.0 :: Getnexthighestdepth - Make The Pause Menu Permanently On Top?

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I'm creating a game with movie clips that are generated using getnexthighestdepth, and have a pause menu too. However, as the movie clips are generated after the pause menu, they appear above it, partially obscuring it. Is there a way to make the pause menu permanently on top?

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More specifically is it possible to permanently add strings, for instance, to an array using an input text field and having that text field push the text into the array?

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