ActionScript 2.0 :: Duplicate The Dynamic Objects?
Aug 28, 2009
duplicate the dynamic objects and have a little problem. It looks like this: Flash retrieves data from sql, PHP returns the result to me in the form: $name1=some text $name2=some text $name3=some text $count=3 Flash creates elements very nicely but I do not have no idea what type of code place in script (in the place marked by ?)to put text to those MC.
Script look like this:
ile = parseInt(count);
for (i=1; i<ile; i++) {
threadCanvas.attachMovie("border", "post" add i, i);
Is there a way to duplicate objects, like lines across the screen quickly without using AS3 at a fixed distance apart? I tried using Ctrl+D but it has a distance for 7 pxl apart. I want to change that to 1 pixel. Is there a way to change this setting or a tool in flash IDE to perform duplicating quickly?
but adding "removeDuplicates(aPeople);" after "createfile(thename);" has no effect: in other words, when I push the savefile button, it keeps creating clones of the same objects. What can I do?
I am planning to create Dynamic Boxes, in which may contain buttons, pictures and textboxes in the box. but I'd really want to know are
When a duplicated Movieclip was clicked, I want it to return a value so which I can know what Movieclip was clicked.
How do I manage them in one duplicated movieclip? for example, A duplicated box, and then in that box is an image, textbox and a button MOVIECLIPS, so when dragged, they can be dragged also.
I'm supposed to create something like this:1. Create 4 coat of arms (Shields2. Pour colour onto different segments of the shields3. Click and drag objects onto the shield4. PrintMy problems lies in step 3. How do I actually create multiple copies of the same object that I clicked and dragged? At the same time, I also want the original copy to stay in position so I will only need to click and drag on the original copy to create the duplicates.I got the code from the net (I'm no pro in this). What I did was, convert the object into a button, then into a movie clip. Double-clicked the movie clip, I inserted the following code on the movie clip:
have a imageHolder_mc wich is calling the image from the local drive / server, and this container is inside of PictureHold_mc and that inside of Image01_btn.image01_btn.pictureHold_mc.imageHold01_mcand all this for 1 image tobe displayed in the website. But I am going to have something like 300. This is for example HomePage to ProductPage to SpecificIndividualProduct.I have created an instance but DO I NEED TO DUPLICATE ALL _btn and _mc all the way down? Or is there any better ways.And next question. I have done Home Page with 18 images called from the local drive but despite of Preloader showing 100% loaded page look empty for about 30 sec. and suddenly all images starts popping out ramdomly.
I have two of the same movie clips, each with the same dynamic text field in them. They both display but one is static and the other loads the xml fine.
[URL] Here is the site, with the menu on the left....
I have a for-loop that creates instances / duplicates of a movie clip that works like a charm:
[Code]...
Then I position each instance- and I fill an array with the number ("pg"), because: I also have the option to switch to a different view and at that point I want / need the MoveClips to disappear. So I have a function tied to the switching that goes through a loop for all instances of the movieclip copies (using the array with the IDs from the example above) and remove them.
I'm having a bit of a strange problem:On my stage I have 2 dummy movieclips that I duplicate and I give the a text value.[code]So as you can see for the gallery names the duplication works perfectly, but for the images not.It only shows the last one, but if I trace the names of the duplicated buttons I can see them all.[code]
i've created one flash banner with xml driven to pull the image from the folder. the xml file included with the list of the images name and path,then i'm created the banner using the .loadMovie() function. now,the problem is, i need the banner hold the image from the folder even when the source image was removed, so,the banner just need one time to read the image information, without need to read again the xml and doing the loadMovie again while its run for the 2nd time
Code: var xPos:Number = 0; for (y=0; y<5; y++) { var emptycontainer:MovieClip = _root.holder.createEmptyMovieClip("empcontainer"+y,
[Code].....
Is there a way I can easily create an identical row of moviclips with button functionality easily (i.e holder2)? I have a feeling duplicateMovieClip doesn't support dynamically loaded content. I intend to switch the attachMovie command with a loadMovie to load Jpegs instead of movieclips.
I generated some duplicate text fields in actionscript via a for loop and just did the "addChild()" function to add each textbox to the screen. Now I would like to remove them, but how do I do this? Since the textfields all have the same name, I can't do a 'getChildByName()' function to remove them, and I also tried getChildIndex(), but I can't seem to get any of that working.
How do I delete the duplicate dynamic text boxes from the screen via Actionscript?
I'm working in Flash CS5 w/ActionScripting 3.0. I have a content box w/scroller that calls dynamic html on one page/part of my project's timeline.
I want to duplicate the exact same content box w/scroller, but need it to contain different data (call a different .htm doc), for another part of my site.
The menu will consist of Main headings and Sub headings that will appear when the Main headings are clicked.The Headings are displayed within movie clips that are generated via duplicateMovieClip()I have attached actionscript to the timeline of a movieclip and it loads and displays the Main headings with no problem.On the one movie clip that I am duplicating, I have an on(press) action that is supposed to generate the Sub headings using the same duplicateMovieClip technique. This is where I run into trouble. I cannot get the Sub headings to generate. Can you specify duplicateMovieClip() within the on(press) function of a movieclip that was already duplicated?
At some point in my movie I duplicate an mc (a simple ball) several times and I want each duplicated ball to have a different color chosen at random. How can I go about it?
Im trying to make a page where i duplicate a movie clip where i would load my images externally from a folder. Each duplicated movie clip should have a different image inside it. It doesn't seem to work. Here is the source code i made:
[Code]....
I am attempting to make an Infinite Slider Menu (in this case picture folio...)using duplicate movie clip and dynamic image loading. I'll worry about the cascading part later, i just need to make this work right now.
I have a client that is wanting me to create a flash website in which they can add products pages (product info, images, etc.) themselves after the website is completed. I will setup up the first few products then they will do the rest. Would I wanted to go with dynamic text and empty movie clips loading the images? If so how could I have this create a duplicate page that refers to the new text and image?
My problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
I am having problems dupliating a movie clip. I can make a duplicate from an original but when I edit the duplicate it also modifies what is in the original. (I am just changing the text, thats the only difference between the 2) How come it effects both clips when I only change one?
this is a wierd problem I am facing in flash I need to create a dynamic global variable where the variable's name is stored in another variable. say I need to create a global variable , _global.fam , but "fam" is stored in a variable temp="fam";
now how can I declare the global variable 'fam' using the variable temp.
But the loophole here is that after creating the global variable I should be able to access the variable as
I am making a chainsaw massacre game, you can find the beginning of it here; http:[url]... I want to be able to jump up and kill the guys in the head, and also the stomach etc etc, but I don't really know how to make it this dynamic, should I have a MovieClip for each body part, or how should I do it?
im having a hard time figuring out how to get the _x,_y,_width,_height of dynamically loaded images. What do i need to do this; is it possible?im having everything load into a container Mc.heres a piece of it
I am looping through and creating a random number of dynamic objects. I am trying to create an click addEventListener that will trace the name property of the object being clicked. Here is my script:
So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!
Code: var bubbleTimer:Timer=new Timer(1200); var i:uint = 0;
I'm creating a number of dynamic text field objects in my Actionscript, but it looks like its being rendered on the wrong layer. I've written the actionscript in the first frame of my 3rd layer (which is masked), but the objects that are rendered dont appear to be affected by the masking effect (that does work with static objects). Is there a way to define programatically which layer an object is rendered in? Something like layerNo.stage.addChild(object)?
I'd like to use a conditional loop to generate objects dinamically and i'd like to know if it is possible to do this in Flash.I try to explain better what i want to do; i have to let users to choose a number of balls to display on the stage, something like this:var balls; //it contains the numbers picked by the userif ( balls == 0) display nothing on the stage;if ( balls != 0){for (n < balls){plot a ball on the stage
I have 2 dynamic objects and I want to build one to contain all the properties:[code]and I need to obtain a third object that looks like that {prop1: val1, prop2:val2, prop3:val3a, prop4:val4};Basically I need a way to iterate through the object properties and to add new properties to the third object. I have to mention I'm quite new to AS3/Flash/Flex.
I am grabbing userdata and saving it as a shared object (such as the name of the user) I am also displaying dynamic text later in the swf files - I would like to be able to replace (something like 'USERNAME' in the dynamic xml doc as it is being loaded) with the user.data.name = name; info instead - while keeping all the other text the same as from the xml?