Actionscript 3 :: Dynamic Objects In Python
Mar 30, 2011In AS3 we have a keyword to define dynamic objects:[code]How can this be done in Python?
View 2 RepliesIn AS3 we have a keyword to define dynamic objects:[code]How can this be done in Python?
View 2 RepliesI have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
I experience strange behavior of sockets in Python (3.2). Client connects to my application using Flash. Most of the time there is nothing unusual but sometimes python crashes in a way that should not have taken place - enter into infinite loops. Below I attach to the loop code and error message in the log. Python hang on bytesRecived = sock.recv(64) and receive b'' witch is visible in log.
code:
try:
buff = ''
[code].........
I am using python and webapp framework in app engine for backend and flex 4 for front end.I would like to pass a string form backend to front end, so i write the following code in the main.py:
[Code]...
I have created a flex application in the Python Gae sdk and I got the error 2048, so I put a crossdomain.xml under the static folder.
The crossdomain.xml is following:
<?xml version="1.0"?>
<!DOCTYPE cross-domain-policy SYSTEM "/xml/dtds/cross-domain-policy.dtd">
<cross-domain-policy> [code].....
However, I still got the error 2048. Therefore, I would like to know is anything I need to configure or miss in my case and how to fix the error.
Does Adobe Flash expose any Automation or hosting interfaces through COM or a DLL in %systemroot%system32? I'm working with Python and wxWidgets to host a flash application to monitor lunar phases.
View 1 Repliesi develop one project on python and upload on google app can i use swf file to import in python web application?
View 1 Repliesi need a simple python lib that check the uploaded files to my webserver are flash media (FLV), by reading the flv header (metadata) and not the mimetype extension.
View 1 RepliesIf swf file is embedded in html it is easy to call ActionScript methods via ExternalInterface using JavaScript. Now I want to use the swf file outside of a browser and still be able to access its methods, but now I want to use Python to call ActionScript. Is it possible? There is so little information about it in the Internet. Probably I can use AMF (pyAmf) for this, can I?
View 2 RepliesI'm trying to find out if there is a way I could embed a Python back-end into an AIR application? I'm looking to employ an approach similar to the one outlined here to implement the business logic for my application, but additionally, I would like to provide the user with a single binary which they can load. I don't want the user to have to fire up a seperate server process to make this work.
View 3 Repliesduplicate the dynamic objects and have a little problem. It looks like this: Flash retrieves data from sql, PHP returns the result to me in the form: $name1=some text $name2=some text $name3=some text $count=3 Flash creates elements very nicely but I do not have no idea what type of code place in script (in the place marked by ?)to put text to those MC.
Script look like this:
ile = parseInt(count);
for (i=1; i<ile; i++) {
threadCanvas.attachMovie("border", "post" add i, i);
[code]....
this is a wierd problem I am facing in flash I need to create a dynamic global variable where the variable's name is stored in another variable. say I need to create a global variable , _global.fam , but "fam" is stored in a variable temp="fam";
now how can I declare the global variable 'fam' using the variable temp.
But the loophole here is that after creating the global variable I should be able to access the variable as
I am making a chainsaw massacre game, you can find the beginning of it here; http:[url]... I want to be able to jump up and kill the guys in the head, and also the stomach etc etc, but I don't really know how to make it this dynamic, should I have a MovieClip for each body part, or how should I do it?
View 1 Repliesim having a hard time figuring out how to get the _x,_y,_width,_height of dynamically loaded images. What do i need to do this; is it possible?im having everything load into a container Mc.heres a piece of it
nextBtn._x = _root.container_mc._x +//dyamically loaded object._width
heres how the images are being loaded
function loadphoto(i){
var img = this.container_mc.loadMovie("img"+i +".jpg",8879);
I am looping through and creating a random number of dynamic objects. I am trying to create an click addEventListener that will trace the name property of the object being clicked. Here is my script:
[Code]...
So far I have this squid-shaped MC floating and making bubble-shaped MCs which rise to the top of the stage. The bubbles get generated by following the squid's (x,y) cordinates. The whole thing looks convincing enough. The only problem is that as the memory gets full, the bubble animation degenerates, so I want to remove them once they reach the top. I figured I could use a removeChild() function tied to the same EventListner that makes them rise, but once removed it will look for the object again and throw an error. I know I'm missing something simple here, but I can't pin it down.!
Code:
var bubbleTimer:Timer=new Timer(1200);
var i:uint = 0;
[code]....
I'm creating a number of dynamic text field objects in my Actionscript, but it looks like its being rendered on the wrong layer. I've written the actionscript in the first frame of my 3rd layer (which is masked), but the objects that are rendered dont appear to be affected by the masking effect (that does work with static objects). Is there a way to define programatically which layer an object is rendered in? Something like layerNo.stage.addChild(object)?
View 1 RepliesI'd like to use a conditional loop to generate objects dinamically and i'd like to know if it is possible to do this in Flash.I try to explain better what i want to do; i have to let users to choose a number of balls to display on the stage, something like this:var balls; //it contains the numbers picked by the userif ( balls == 0) display nothing on the stage;if ( balls != 0){for (n < balls){plot a ball on the stage
View 6 RepliesI have 2 dynamic objects and I want to build one to contain all the properties:[code]and I need to obtain a third object that looks like that {prop1: val1, prop2:val2, prop3:val3a, prop4:val4};Basically I need a way to iterate through the object properties and to add new properties to the third object. I have to mention I'm quite new to AS3/Flash/Flex.
View 3 RepliesI am grabbing userdata and saving it as a shared object (such as the name of the user) I am also displaying dynamic text later in the swf files - I would like to be able to replace (something like 'USERNAME' in the dynamic xml doc as it is being loaded) with the user.data.name = name; info instead - while keeping all the other text the same as from the xml?
View 1 RepliesI've searched a lot, but still cannot find answer to my problem. I have a dynamic gallery that needs some animation on each item. I tried using AnimatorFactory, but because items are dynamically created it doesn't work. I tried using dictionaries, arrays, but nothing helps. I keep on getting the following error: Code: ReferenceError: Error #1069: Property p_380020857260 not found on packages.lord.Group and there is no default value. Here is a snippet of my code regarding this:
[Code]...
I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
View 2 Repliesi'm currently using a dictionary to associate a boolean to my (non-dynamic) sprites, but i would like to know if there is a smarter way of doing this? i could just use MovieClips to assign my properties instead of Sprites since MovieClips are dynamic, but i will not be using any of the MovieClip properties or functions so it comes down to a best practice issue. basically i want to create a state boolean property on my sprites - they are either on or off so my boolean variable is called isOn.
[Code].....
i want to mask objects with dynamic transparent PNG files in Flash Action Script 3.0
View 1 RepliesI am trying to create a new "BitmapData" object via a variable name. The following code is an example of what I am trying to do, but of course it doesn't work.
Code:
import flash.display.*;
this.createEmptyMovieClip("bmp1", this.getNextHighestDepth());
var BitmapNAME = "bmpData1"
var BitmapNAME:BitmapData = new BitmapData(200, 200, false, 0xaa3344);
bmp1.attachBitmap(bmpData1, 2, "auto", true);
i have two different library objects which i add to stage and have them moving around. I have no problems getting the number of all the objects on stage into one dynamic text box, but i want to have the number of each of the two different objects shown in their separate text box. When i try this code, all i get in the dynamic text-boxes, are the name of the objects.
package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.events.Event;
[Code].....
I was wondering if it is possible to capture whenever properties are set/accessed/created on dynamic objects?Basically, among others, I want to create a little quick system which acts as an Array and allows you to set the same value of all items inside of it.For example:
Code:
var dynamicObjArray:DynamicObjectArray = new DynamicObjectArray();
dynamicObjArray.push(mc1, mc2, mc3, mc4, mc5, mc6);
[code].....
In my current project I'm building a waterfall. Each drop in the waterfall is generated from the waterfall.as class and added to the stage via addchild. Now I have a mask that I want all of those drops to use however I can't seem to get this to work. I've tried placing the mask on the timeline and I couldn't seem to access the mask from the waterfall.as file. I've also given the mask it's own class and added it dynamically to no avail.
View 7 RepliesI was wondering if it is possible to capture whenever properties are set/accessed/created on dynamic objects?Basically, among others, I want to create a little quick system which acts as an Array and allows you to set the same value of all items inside of it.[code]There are several workarounds, (including checking the current value each frame) but I want to know if there is any way of detecting changed properties at all.
View 8 RepliesI'm trying to create a movieclip from the library dynamically on a certain event and then being able to target one specific movieclip by name after they've been created. I'm having problems being able to target and have tried a tone of different approaches, I think I'm close but I'm getting the error '#1006: getChildByName is not a function.'
Code:
package {
import flash.display.*;
import flash.events.*;
[code]....