ActionScript 3.0 :: Duplicate A Loaded Image?

Jul 22, 2009

I'm trying to create a panning feature where the image repeats itself again and again as the image scrolls right or left. It looks as if it is a 360 view of a room. (No warping of sides, just simply repeating the image.)But damn ... how do I duplicate my loaded image so that when the current image starts to scroll off screen, a duplicate one is placed right next to it for a continuous flow?

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while trying to make a gallery I come across this problem of wanting do duplicate movieclips containing loaded images. Seems like whatever I do, no duplicates. My original script is bigger, but my problem also shows in this little example. The first created image in the mcClip.Holder shows just fine, also the trace and _x commands work. The clip will just not duplicate .

this.createEmptyMovieClip("mcClip",this.getNextHig hestDepth());
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[Code]....

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[Code].....

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im trying to duplicate a mc which has had an .swf loaded into it but that dosent seem to work.a bullet image is loaded into a mc called bullet and then when a key is pressed 'fire' is true. my problem is that if comment out the loadMovie part it duplicates just fine but it wont work when it is loading in the external movie

ActionScript Code:
...
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...
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[code]....

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[Code]...

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Code:
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[code]....

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ActionScript Code:
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[Code].....

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[Code]....

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[Code]...

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[Code]...

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[code].....

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Code:

[Embed(source='globe.png')]
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[code]....

The commented out section is where it used to take the loaded image and apply it to a texturemap.I need to replace the lines of code in the first function with something that calls the second function correctly.

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