ActionScript 2.0 :: Flash - Cant Duplicate A Created MC W/ Image Loaded Into It?
May 31, 2003is it not possible to duplicate a created movieclip with a jpg loaded into it?
View 6 Repliesis it not possible to duplicate a created movieclip with a jpg loaded into it?
View 6 RepliesI'm trying to create a panning feature where the image repeats itself again and again as the image scrolls right or left. It looks as if it is a 360 view of a room. (No warping of sides, just simply repeating the image.)But damn ... how do I duplicate my loaded image so that when the current image starts to scroll off screen, a duplicate one is placed right next to it for a continuous flow?
View 3 Replieswhile trying to make a gallery I come across this problem of wanting do duplicate movieclips containing loaded images. Seems like whatever I do, no duplicates. My original script is bigger, but my problem also shows in this little example. The first created image in the mcClip.Holder shows just fine, also the trace and _x commands work. The clip will just not duplicate .
this.createEmptyMovieClip("mcClip",this.getNextHig hestDepth());
mcClip.createEmptyMovieClip("Holder",this.getNextH ighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();
[Code]....
I have created an image gallery that has company logos loaded into a movieclip at the bottom and scrolls based on the user's mouse location. When the user clicks on one of the logos it should load the corresponding screenshot. The function for loading the screenshot is this:
[Code]...
I get an error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
I ran into the 'fontswf' utility to embed TTF fonts into SWF and I am struggling to load them at runtime from my app. All the examples I find online refer to loading the font via [Embed] but I am actually loading them with a flash.display.Loader and from what I gather, once the Loader.contentLoaderInfo fires an Event.INIT I need to register the font, like so:
public function handleLoaderComplete( event:Event ):void {
var FontClass:Class = event.target.applicationDomain.getDefinition( fontName );
Font.registerFont( FontClass );
}
The problem is I don't know what to pass in as fontName. I am generating my SWF through:
$ fontswf -a belshaw -o belshaw.swf belshaw.ttf
But when I try to call getDefinition( 'belshaw' ), I get an error saying 'Variable belshaw is not defined'. Any suggestions on how to accomplish this?The alternative is to generate my on SWF files through templating an .as file and compiling them, but I would rather use a built in tool like fontswf if it's already there.
i cant import the image without losing a huge amount of quality. a friend made this image using Illustrator, and i am trying to incorporate it into a Flash banner.i have numerous images already being used in my Flash movie banner, and all of them have been very easily imported, resized, and animated. here is the image im attempting to use.the Flash banner is am working with can be found at the top of the page at this address.URL..
ive tried to import it to my movie as a GIF, JPG, PNG, BMP, after using Fireworks to successfully edit the image without losing any quality. but as soon as i C&P it or import it directly to the Flash stage or library, the quality goes right out the window.
Does anyone know of any good image effects that can be created with flash mx and photoshop?
One that comes off the top of my head is having an image be drawn in with an outline, then having it fill in with white and then have the full colour image fade in. Another is this one [url]...
What format should I make images into, for an App for iPad? (Each image will be a full page of a children's picture book. I'll create a Flash CS4 movie of the book and then convert the movie to an App for iPad.)
View 1 RepliesI have a client that is wanting me to create a flash website in which they can add products pages (product info, images, etc.) themselves after the website is completed. I will setup up the first few products then they will do the rest. Would I wanted to go with dynamic text and empty movie clips loading the images? If so how could I have this create a duplicate page that refers to the new text and image?
View 3 RepliesI have developed a script that loads a few images and rotates them based on a timer. Well now I want to use those same loaded images for some thumbnails across the bottom.
Here is some of the code from my initial attempt:
//CREATE ARRAYS TO HOLD BITMAP DATA
var loadedImages:Array = new Array();
var loadedThumbs:Array = new Array();
[Code].....
just a simple question, is it NOW possible to duplicate loaded swf files with AS3? and how to do that?
View 5 Repliesim trying to duplicate a mc which has had an .swf loaded into it but that dosent seem to work.a bullet image is loaded into a mc called bullet and then when a key is pressed 'fire' is true. my problem is that if comment out the loadMovie part it duplicates just fine but it wont work when it is loading in the external movie
ActionScript Code:
...
bullet.loadMovie("data/weapons/"+dataArray[3]+".swf");
...
if (fire) {
[code]....
I need to make multiple copies of a movieclip that I'm loading in via loadclip. I don't want to have to loadclip each time I need a new copy?
View 1 RepliesI am trying to dublicate a loaded movie clip multiple time. Below is the code. I am wondering if someone can advice on how to dublicate it using loadClip method.
[Code]...
I'm currently using BulkLoader to load in swfs as MovieClips. What I'm trying to do though is duplicate the loaded movieclips and attach them to other clips?
I seen something that senocular posted about creating duplicates of display objects in AS3 but it didn't seem to work with BulkLoader and swfs?
Is there other ways to duplicate loaded movieclips?
I have read this article about abstracting assets from actionscript:But it requires to set the Linkage Class name. How can I get the same result without setting the linkage class name?What I want to do is to cache a loaded asset, and use the cached version every time I request the same URL. A solution is to clone the loaded DisplayObject, but I think it's unnecessary since I only want a new copy.
View 1 RepliesI am working on an isometric engine called IsoEngine in AS3. I need to duplicate an swf externally loaded. The problem is that after being loaded and duplicated the resulting movieClip lose all its embedded actionScript. Therefore a clip containing 2 or more frames will loop infinitely regardless the stop() that you would have put on the targeted swf fileI am using the following function to duplicate my swf loaded:
var targetClass:Class = Object(loader.content).constructor;
var duplicateisplayObject = new targetClass();
I try to code an as3 where I need to duplicate a mc casted from objects, which are loaded from an XML file. My goal is to make a wrap around effects for animated menu icons that use separate swf files.this is the function I try to create, but my concern is in the else statement:
Code:
private function onItemLoaded(e:Event):void
{
loadedItems++;
var contentitem:MovieClip = MovieClip(loader.content);
[code]....
in the copyFirst/Last declaration I try to dupe refFirst and refLast... but It seems not to be the good way (error).
I am trying to duplicate a loaded movie clip multiple time. Below is the code. how to dublicate it using loadClip method.
ActionScript Code:
var thumbImgLoader:MovieClipLoader = new MovieClipLoader();
var thumbImgListener:Object = new Object();
thumbImgListener.onLoadProgress = function(target:MovieClip):Void {
[Code].....
I have a movie clip in which I loaded an external JPG to. Well, this movie clip works as a thumbnail and, as I click in it, I want the thumb's image to be loaded ("again") in another movie clip. duplicateMovieCLip does not seem to work.I don't want to load the image twice (as it strikes me as bandwidth waste..). Does this make sense? Or must I be load the image twice? (of course..I could use smaller images for thumbnails..)
View 1 RepliesMy goal is to make a wide map using only one square image. Using actionscript 3 the solution is to simply make new Bitmap from the Loader:
var loader:Loader = new Loader();
loader.load(new URLRequest("xyz.png"));
this.addChild(loader);
var duplicationBitmap:Bitmap = new Bitmap(Bitmap(loader.content).bitmapData);
Unluckily, Haxe API doesn't allow to do that. I can't get bitmapData from loader content
I am making a tilemap with a loaded image.
ActionScript Code:
private var _tile:Loader = new Loader();
_tile.contentLoaderInfo.addEventListener(Event.COMPLETE, loadingCompleted);
[code]......
i just want to duplicate moviclip and drag-drop the duplicate if the all images appear from xml,like kirupa's thumbnails image gallery i just want any one thing to duplicate thumb or image any one should be duplicate then my work will done
View 2 RepliesI have only one question but phrased it 3 ways:
1) Is it better to pre=render things say in photoshop or have flash render them?
2) if I have a field of stars that drift along; is it better to create that Star Field in photoshop as a single picture (say a .png) or to create a star in my library and add it to a movie clip and then have that drift along?
Lets say I have a blur effect on my stars and have an equivalent on the photoshop.
3) I have heard (and experienced) adding effects like blur takes a fair amount of CPU and memory so was wondering if I created the effect in photoshop and then imported the 'blurred' object into my flash if I could cut down on system resources?
I have just taken over a Flash website for a friend (like two days ago!) He needs me to add a picture to a movie in his website. He likes how the previous designer has the images fading in and out not a slide show, i 10 layers with actions on each) so I figured I could duplicate/copy an existing layer & paste it into a new one... but here is my problem, when I change out the image on the new layer it also changes the image from the copied layer. What am I doing wrong?
View 1 Repliesi've created one flash banner with xml driven to pull the image from the folder. the xml file included with the list of the images name and path,then i'm created the banner using the .loadMovie() function. now,the problem is, i need the banner hold the image from the folder even when the source image was removed, so,the banner just need one time to read the image information, without need to read again the xml and doing the loadMovie again while its run for the 2nd time
View 1 RepliesI have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
View 14 RepliesIm trying to make a page where i duplicate a movie clip where i would load my images externally from a folder. Each duplicated movie clip should have a different image inside it. It doesn't seem to work. Here is the source code i made:
[Code]....
I am attempting to make an Infinite Slider Menu (in this case picture folio...)using duplicate movie clip and dynamic image loading. I'll worry about the cascading part later, i just need to make this work right now.
I have created a dynamic text box and have xml content loaded into via a for loop. I would like for each item in the list to be clickable and fire off a different function.
[Code]...
I'm loading images from xml file. I want the images to have standard width when they are displayed.
Here are the snippets of the code that do the image processing:
var allThumbs:MovieClip = new MovieClip();
addChild(allThumbs);
allThumbs.width = 200;
allThumbs.height = 200;
[Code].....
this lines, where I wanted to resize the images before they show up in the ScrollPane.