ActionScript 3.0 :: Created A Dynamic Text Box And Have Xml Content Loaded?
May 12, 2010
I have created a dynamic text box and have xml content loaded into via a for loop. I would like for each item in the list to be clickable and fire off a different function.
I have a small issue going on. I created a dynamic scrollbar which scrolls dynamically loaded XML text. But it's not scrolling..You can view it here:(Click Start, 2 times the right arrow, then the book, to the righthand side there is a scrollbarI have divided my Scrollbar into 3 classes, the actual scrollbar, the scrollbar custom event and the scrollbar including content and mask.This is the actual scrollbar:
I'm trying to load an XML file and place the content into a dynamic text field. The XML nodes contain content within CDATA sections that have basic <b> and <i> tags. Once I have the content loaded into a variable and trace it, I can see all my tags within.
I then place the content into a dynamic text field with html set to true but for some reason it doesn't show any formatting, the tags appear to have been rendered because they don't show up inline. I thought maybe this was due to embedded fonts but i have all of my bold, bold italic, italic and regular font's within a text field embedded so I wouldn't think thats an issue. Is there something I'm overlooking?
I have made a movie clip which I export to ActionScript 3.
In this movie clip I have drawn a text field (area? well TEXT) using the plain "Text Tool".
After selecting the text, and after I have entered "0" to be displayed, I edit its properties. It's Instance Name, defined at the very top of the list I have written "score". The text engine is TLF Text and the text type "Read only".
When I have made a instance of the movie clip using AS3 I can't get the value of the text instance named "score" - when calling something like trace(getChildByName("score")) in the constructor I just get null.
I want to be able to get the value of the text "score", and I would also like to change its value.
Just how do I get the value from ActionScript? I don't want to have to create the text progamatically and position it, and I doubt that I have to.
how to save the content of an array in an csv file that already has a content. its like overwriting the content of the csv file. the array is like this (Array [1][1]). i've search and googled it but every answer i got is still wrong.
i have a problem with the line space flash creates when a dynamic text is loaded in a dynamic text field on the stage i put a dynamic textFild with istance name "profile_text". then im loadin in it a text. my text is written in the Notepad like this
[Code]...
i already set a Textformat to my dynamic text with i tryied to play with the "Leading".. but i think it something dealing with paragraph. how i can decrease spacing between paragraphs??
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;
I have a widget containing a number of displayobjects, i.e. up arrows, down arrows, tab 'buttons', backgroundrectangularblocks, sliders, company logos etc.I am currently creating these displayobjects using the graphics class with parameters taken from an external file, things such as fontsize, font, colour, width, height e.t.c and adding them as children of "container" sprite objects for easy manipulation and referencing later can these assets be loaded in their entirety externally, rather than being created using graphics class draw methods (which I want to avoid) as some of the things I need to design cannot be created in pure actionscript very easily (if at all?), and then used or do they always have to be in the library and instantiated from there?
if the first question is yes they can be loaded externally, this question probably isn't needed; however, if I have to put the items in the library and recompile each time a client wants to use say a curved blue up arrow instead of a yellow one and then decides he wants a yellow circle instead then how do I write the code to do the following:-Say on my first ever compile I have 'upArrowBtnset1' in the library, I instantiate it and use the instance name to access it in the usual way using standard code,
Now if they send me a second set of 'upArrow' graphics they want to use I could either update all the upArrowBtnset1 assets with the new graphics meaning the original set is no longer available to the client and I would either have to hold a "original set" FLA file with the first set of arrowbuttons or I could import these to the library as upArrowBtnset2 and a third set they send as upArrowBtnset3 and so on each time I am sent some new assets; I would then recompile them into the SWF and adjust the references to the new assets within the code. In the code, for each instance of "upArrowBtnset1" I would have to rename them to "upArrowBtnset2", recompile and send it back to the client.
Because I have already abstracted the font/colour/size choices out to an external file, they can change that as much as they like without a recompile which is what we want. The problem comes if they want to use set1 again and haven't kept the original "set 1" compiled SWF. It would be easier to abstract the 'setchoice' also to the external file. The SWF would over time build more and more available sets that they could use by just changing an external variable.
For example, if the designer wants to use set 1 on Monday, set 2 on Tuesday and set 3 on Wednesday I want to make it so they can just adjust an option in an external file to "setchoice = 3" for weds instead of either having to recompile the swf each time or they have to have 3 versions of the SWF for each asset set. The idea is that as more and more assets are added in, they have more and more choices. Ideally, in an external file there would be a list of assets and links to where they are loaded from. (i.e question 1 above).
If I have an external file (say XML) which holds the setchoice option that the designer wants to use (say they want set3 today) my 'generic' code has to be something like upArrowBtn(setchoice).scaleY and every instance in the code where that object is used I append the 'setchoice' as chosen by the designer from the external file where (setchoice) is retrieved from something like var setchoice:String = "set3"; from the external file (I am currently abstracting all the adjustable variables to a configuration.as file. I will work on using an XML later when the principle of external files works (I hope!);
Is it possible to import assets from external sources and then use them in the SWF as if they were in the library? The loader class? Is this just fraught with danger I wonder.
Essentially I am being asked to remove as much as I can from the SWF so that if the client wants to change the positioning of things on the stage or the text on buttons or change the style of the buttons or the company logo they don't have to come back to us to ask for a recompile of the SWF for each tiny adjustment. Inevitably SOMETIMES a recompile will be unavoidable (such as if they want the widget to suddenly be twice as wide (i.e. the stage). My code already handles some of this using stage.stageWidth and then positioning objects relative to other objects already on the stage using this value and centred so that just changing the document properties is all I would have to do and everything else adjusts proportionally. I am trying to make this as reusable as possible with as little effort from myself as possible to save our company wasted time.
After all that waffle, my question is this, if I can't load all my buttons and assets and things externally, how do I write the code for this:- I have a library asset called upArrowBtnset1 and another called upArrowBtnset2. Instantiated with say upArrowButtonset1 and upArrowButtonset2 The code would normally be upArrowButtonSet1.x = 100; upArrowButtonSet2.y = 300; but I need it to be upArrowButton(setchoice).x = 100; upArrowButtonSet2(setchoice).y = 300; where (setchoice) comes externally from var setchoice:String = "set1";How does the code change if the (setchoice) string was named not at the end i.e 'button(setchoice)UpArrow'?
ActionScript Code: var numClips:Number = 5; for (var i:Number = 0; i < numClips; i++)
[code]....
I need to do something like, getChildByName("mainTab"+i).addChild(myMovieClip) ? or maybe this["mainTab"+i].addChild(MovieClip)?Is it possible without using .name?
I was wondering if there is a way to make the actual stage dynamic to the content loaded in the flash file.
Firstly the method I am using is importing a external swf to the stage into a container called container. The main stage, lets call it index, is still on default size, and I want this to expand dynamically as content is loaded in. page1 may be 900px width, page2 may be 500px width, and as I load the content the index stage should expand the width to that of the page loaded. Some steps I have tried but did not work.
if page1 button is pressed stage.stageHeight = 900; - not working (how do I set stage size in as3)made a movieclip in page 1 spanning the page size and called it p1_stage so I can reference the data from there. trace(container.p1_stage.height); gives this error: TypeError: Error #1010: A term is undefined and has no properties. at index_fla::MainTimeline/frame1()
I have html text being loaded into an Actionscript created dynamic text field using LoadVars, and any line within the text which contains a bullet point or an accented character displays in bold. The txt file containing the html text has been saved as Unicode in order to display the characters. Cannot work out why this is happening
I want this swf to fade in when the text in it is loaded. Later on, it will be loaded into a containerMC in the master.swf. I've tryed smt like this:
[Code]....
myMc is the whole contents of info.swf, but flash gives me an error every time. Now I know that I can add a white rectange tween and fade it, but the master.swf that I'm loading it in, hasn't got a solid white bg.
I have a dynamic text on the stage which gets updated (shows numbers) when some buttons are pressed.I just need to know if it is possible to show the first dynamic textfield in another dynamic textfield.Lets say the first dynamic textfield called "price" and the second one called "price2". when a button is pressed, the first dynamic textfield "price" will show a number. is it possible to show whatever is shown in the "price" in "price2" ?
I created a movieclip and linked it to a class called CustomButton. Inside the movie clip is a text field with name btnText. I then created a few buttons with this code:
Code: var newBtn:CustomButton = new CustomButton(); // set properties of new button newBtn.x = INIT_X;
[code]....
So far, so good. Everything works ok and the code sets the text of the new movieclip. Now, I wanted to actually write the CustomButton class and add some properties and eventually do other stuff with it and so I wrote this:
Code: package { import flash.display.MovieClip;
[code]....
On trying my script again, it gives me this error:
Code:1119: Access of possibly undefined property text through a reference with static type String
I have a dynamic text "Home_btn" with content "Home", "Preview_btn" content "Preview" and so on.. I have another dynamic text "title_txt"and i need to get the txt content of the buttons to change the "Title_txt" when the button was clicked. my code...
function clickBtn(evtObj:MouseEvent) { title_txt.text=evtObj.target.name; }
I have four dynamic text field created at the authoring time in Frame-4. I just need them to be placed randomly every time when I come from Frame3. I have known that there is a Math Class which generates random numbers which would be an effective way. how do I proceed ahead i.e shall I create an array and seed it with the their current positions etc etc
I have a dynamic text box that is getting its content from a .txt file. I have a simple scrollbar that has a slider insde of a box that denotes the length of the path. What is the simplest way to program this scrollbar?
I'm attaching several movieclips onto the stage inside a for-loop and populating a dynamic textfield within the moviclip inside the same loop.Tracing the texfield.text shows the proper value in the Output console. However, the text value is not visible on the stage. I've drew a shape next to the dynamic textfield just to make sure the movieclip is being properly attached. I can see the shape but there is no text next to it.
Code: var xPos=200; for(var i=0; i<image_list.length; i++){[code].....
I have a dynamic text box that is getting its content from a .txt file. I have a simple scrollbar that has a slider insde of a box that denotes the length of the path. What is the simplest way to program this scrollbar?
I have been searching on google to find a way to send dynamic text field contents to an email but I haven't found anything!!all I found was sending Input text content to an email..is there an easy way to send the dynamic texts contents via email?
I've created a dynamic text field where I've insert into a lot of HTML code. Since it's too much long I've used a default scrollbar and simply dropped it onto the field so that It's linked to that. When I try it the bar is there but I can just see the upper arrow and the bottom one; the middle part isn't visible and I can't scroll down the HTML content.
I have a text field and I fill its content dynamically with an xml, however i noticed that my customer wants some words to be links, is it possible for me to load a sort of html text into a text field? id like also to create links in some words inside the text field and put listeners to only those specific words, its that possible?
I'm having a problem adding numbers that are loaded to dynamic text boxes. I'm using AS 2 (Flash 8). The numbers are loaded to the textboxes from a text file using a loadVars command. The text boxes have instance names of TELEMATICS and BOOK - I have a third textbox called (instance name) RESULT - the text file is called TEST1.txt. My problem is that after trying (and trying) several solutions in tutorials I am unable to add the values in TELEMATICs and BOOK to get a (sum) total in RESULT. My code to load the numbers is as follows:
I'm starting with AS3, i have a problem. I have a button, and inside the button i have a dynamic text field. The button is inside of a movieclip, the instance name of it is News, the instance name of the button is collegamento and the instance name of the dynamic text is Testo. So knowing this I'm triyng to change the content of the text using:
News.collegamento.Testo.htmlText="text here";
But Flash is giving me this error:
ReferenceError: Error #1069: Property Testo not found on flash.display.SimpleButton and there is no default value. at
I'm creating a backend using flash, php and mysql. The problem i'm having is that i have 2 dynamic text fields on the stage that i want it to display their content based on the page i am. My txtTitle is showing both mysql rows together like this: Aboutabout_content=About from MySQL Here is my coding:
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
how it is possible to edit dynamic content and modify the content and save it, all within flash.I have tried some experiments in the past and have got the text to change etc which is easy but i need a way to save the content so the next time anybody sees the flash it will have the latest content until i change it again.