ActionScript 3.0 :: How To Get Objects To Disappear Permanently OnClick
Nov 1, 2009
I have a 'room' movieclip with 4 frames each representing a different view (N,S,W,E). I have a different shape object in each frame. The shape objects all subclass a generic shape class and consequently disappear onClick. The problem is that they reappear when the frame is revisited. I've used event.target.visible = false in the generic shape class. I'm wondering if there is a way to 'permanently' remove them through the generic shape/parent class? I'm trying to avoid a rank of if functions and use a catch-all if possible.
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Jun 5, 2010
I could use some help on a bit of code for a shooter game I'm working on. I have enemy objects that appear on screen or move around on screen and I need help with code so that when you click on the object is disappears from the screen.
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Feb 21, 2009
I have an InputText field for users to submit information to me. I want to have the text field display some default text (Ex. Type E-Mail Here) and then when the field is clicked, the text will be cleared. After a long time of searching a found a solution that works perfectly....using ActionScript 2.0. Unfortunately my site is in 3.0 therefore I cannot use this code. For the example I want my default text to be "Type E-Mail Here", and the InputText Instance Name will be "inputTxt"
Here is the 2.0 ActionScript Code:
inputTxt.textField = "Type E-Mail Here..."
inputTxt.onSetFocus = function() {
inputTxt.textField = "" };
inputTxt.onKillFocus = function() {
inputTxt.textField = "Type E-Mail Here..."
};
When using this code in AS3, I get the error code "1120: Access of undefined property inputTxt". What do I need to make this code work in AS3?
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Feb 21, 2009
I have an InputText field for users to submit information to me. I want to have the text field display some default text (Ex. Type E-Mail Here) and then when the field is clicked, the text will be cleared.After a long time of searching a found a solution that works perfectly....using ActionScript 2.0. Unfortunately my site is in 3.0 therefore I cannot use this code. For the example I want my default text to be "Type E-Mail Here", and the InputText Instance Name will be "inputTxt"
Here is the 2.0 code:
Code:
inputTxt.textField = "Type E-Mail Here..."
inputTxt.onSetFocus = function() {[code]....
When using this code in AS3, I get the error code "1120: Access of undefined property inputTxt". What do I need to make this code work in AS3?
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Nov 6, 2009
I tried posting this in the newbies thread but no one replied. I want to use onfocus like onclick is used in this: this.onClick = function{...};
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May 3, 2009
I am trying to get certain objects in my movie disappear or be removed from view when you enter full screen.
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Jun 4, 2011
We are making a simple Flash game intended for mobile phones via Flash 5.5 using ActionScript 3.0.We are animating an array of objects vertically until they hit another object at the top of the stage.We instantiate each element of the array with one of 10 MovieClip animations.Each object has two event listeners; one to animate vertically and another to listen for a mouse click(which removes the object from the stage).We run into an issue when more than 10 objects are on the stage at one time.The issue is that the objects disappear sporadically and without explanation. We assume the problem is due to some type of memory/ garbage collection issue.Below is a snippit of our code that dispatches the MovieClip instances onto the stage.[code]What can we do in order for the MovieClips to not disappear?
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Nov 20, 2009
Im currently try to construct a flash presentation that will have several different buttons on the same stage, and each button when clicked will make particular objects appear on the stage. Then once each button is clicked again it will make the particular objects connected to it disappear from the stage. Each button and the objects it makes appear / disappear is seperate from all the other buttons actions.
construct the actionscript for this presentation as im finding it quite complicated to have several things going off on the same stage at the same time. Im currently working in Flash CS4 actionscript3.
The closest example i have seen to the program i would like to create can be found using the following link...[URL] However my program would be simpler, e.g. clicking the bun in the program just simply adds the bun to the screen, it doesnt scroll through different types of bun.
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Sep 24, 2011
lets say I have animated a car entering the stage area from outside the stage. When I render the SWF at first only the content on the onstage area is visible but if I resize/enlarge the window I can also see the car(content) lying outside the stage just like in the flash file. How can I make sure that no off stage content is visible at all in the final SWF?
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Aug 16, 2011
I am a newb to Flash CS5 Pro, so I can't tell what is wrong. I have multiple objects on my stage that I copied to create afull effect. Most of the objects perform perfectly, but the ones on the edge of the stagedisappear when I export to video. When I zoom in to look at them, they are there,but when i zoom out to fit to page, they are gone
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Jan 12, 2011
I've created a jQuery plug-in that allows a selected panel of a web page to be pinned to the top of the browser view-port when the user scrolls a long page after passing a particular horizontal point on the page.When the panel is pinned or unpinned, a strange thing occurs: if a Flash SWF object is present as a descendant element of the container, the Flash object either restarts its animation or disappears completely.The pin or unpin change occurs when the CSS property "position" switches between fixed, absolute and static. This forces Firefox to redraw its elements and it causes the <object> to reload and reanimate the Flash movie. I read this post with interest:URL...
Does anyone know of a workaround that prevents the <object> tag from reloading? I admit the Flash is an ad, but this problem only occurs in Firefox. Although there are suggestions that this may be a bug, I have searched without success and I'm scratching my pate with a deadline fast approaching.
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Mar 21, 2012
im using stopAllSounds();command to mute all sounds, and it works fine with sounds that are already loaded (background music), but if there is button which triggers some new sound (after activating mute button ) or any other function to import new sound object you still can hear it despite stopAllSounds();.which command to use to permanently block all sounds already loaded and those which can be triggered by future actions.Now i have stupid situation> background music is muted but you can still hear sounds when cliclking buttons (which is ok but NOT in muted stage).
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Mar 4, 2011
I'm wanting to remove/hide a mc permanently. I though visible = false would hid it but when you go forward a frame and then back a frame the mc is back.
Code:
function pickupKey(evt:MouseEvent):void
{
gotKey = true;
[code]....
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Mar 30, 2010
I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background.Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too.I have found a way in AS2 :
global = new Sound( ) //no movie clip target path.
and add the following code to your off button.
on(release){
global.setVolume(0); //mutes all sound
}[code]....
which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on.
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Jan 13, 2012
I'm working on a project that has multiple 'scenes' located on each frame. In one scene, if you click on an object it disappears. I did this using the visible = false method. However, anytime you return the scene after, the object is visible again. How would I write the code so that it stays invisible permanently when you click it, regardless of whether or not you leave and later return to the scene?
[Code].....
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Jan 20, 2009
I'm trying to make a game, but I'm stuck on a few conceptual parts that I'm not sure how to handle.
I want to create an object that changes its picture when I click on it. My idea was to have a creature that once you click on, changes to a different state. For example, you have a picture of a balloon and when you click on it, it plays the animation of it popping.
I have no idea how to do that, I've looked at buttons but it doesn't seem to persist in the state once you click on it. (or maybe it does and I'm just not doing it correctly?)
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May 27, 2011
if you can do with the files that were loaded through the Loader class (or another class) remain permanently on the computer of who uploaded the application. That is, even if the person closes the browser or shut down the computer, the files remain on your computer. So when the person is running the same application will not need to wait until the files have been loaded (via download).
The person will enter in the browser page where the application is already included and you can use this application, without waiting any time since the necessary files are not on the computer. If any new files later arose in the application, this would be the only file to be loaded (downloadable) for the computer, which already found the other files that have already been loaded at another time. I can do this in actionscript 3.0? Note: Do not bother with my English because I'm using the google translator.
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Jun 18, 2007
i've created one flash banner with xml driven to pull the image from the folder. the xml file included with the list of the images name and path,then i'm created the banner using the .loadMovie() function. now,the problem is, i need the banner hold the image from the folder even when the source image was removed, so,the banner just need one time to read the image information, without need to read again the xml and doing the loadMovie again while its run for the 2nd time
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Jul 9, 2011
I am trying to remove an enemy after I kill them and I just started working with code in .as files. The enemy has it's own logic in a .as file and when I use removeChild, the movieclip is removed, but the logic continues to attack the main character (invisible).Is there a better way of removing the enemy character permanently. It kind of scares me that the method I use could just be leaving invisible movieclips on the screen as well.I've tried everything that I have used in previous games: removeChild(EnemyArray[i]);And this, which causes other problems with my code but removes the logic: EnemyArray[i] = null;But these still cause the problem.
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Jan 30, 2012
I'm creating a game with movie clips that are generated using getnexthighestdepth, and have a pause menu too. However, as the movie clips are generated after the pause menu, they appear above it, partially obscuring it. Is there a way to make the pause menu permanently on top?
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Apr 13, 2010
More specifically is it possible to permanently add strings, for instance, to an array using an input text field and having that text field push the text into the array?
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Nov 1, 2011
I assume I need to override the mouse over and mouse off event so that they don't do anything and then trigger the mouse over event for each column on the graph.
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Dec 12, 2010
Right now I have the typical timeline where I have several layers but the problem is all the content doesnot display permanently after its run through the timeline.For example layer 1 will play then disappear and then layer 2 will play through and disappear.
Is there an ActionScript that I can have for example layer 1 play through and display permanently then layer 2 plays and does the same thing, layer 3... so on and so forth one after the other until all the images are shown?I've searched all over but every ActionScript code pauses the entire timeline.
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Dec 28, 2010
For some reason Adobe doesn't allow us to change the size of the handle in the default slider component. This handle is small and hard to click on quickly. If you try to increase the size of it graphically it just gets resized back down to 13x13 pixels. I've looked into the Slider.as code found in:
Program Files(x86)/Adobe/Adobe Flash CS4/Common/Configuration/Component Source/ActionScript3.0/User Interface/fl/controls/Slider.as
And found that on line 803 there is the code thumb.setSize(13,13). I tried changing that to 60,60 but it doesn't change the size of the handle. I don't know much about classes and I didn't think you had to compile these. I thought that in Flash when you clicked on the Components button that it loaded these classes in at that point but I must be wrong.
ActionScript Code:
override protected function configUI():void {
super.configUI();
thumb = new BaseButton();
thumb.setSize(60, 60);
[Code] .....
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Feb 22, 2007
Came across yet another obstacle today and was wondering. How would i permanently highlight specific items stored within a list box (flash component) if, say an error occured. Moreover, how would i highlight them red instead of green?
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Jun 1, 2010
I have a list control and i want the user to be able to select many items at a time. Thus I want it to act that if the control key is pressed while he is clicking. Eg if he clicks on a selected row it should become unselected and if he clicks on a unselected row it should become selected.
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Aug 24, 2009
light onto a little confusion I am having, I have a menu that already loads in images via an XML file on a menu, what I am trying to do is when an image/meni Item is click I would like to load in an swf into the same place as the image Item loads into! am I making any sense.on a click event, do I use in the XML file the <link>link to swf</link> ????this is what I have in my xml file that loads in the images so far;
Code:
<image name="image 12" path="img/img12.jpg"
title="Lorem ipsum 12"
[code].....
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Sep 10, 2009
I have swf movies that load in on a timeDelay on Click, but can't get to unload correclty when another click happens, I was directed to this adobe file:
[URL]
but never used before and don't really understand, would anyone beable to help implement to my onCLick script?? this is what I have on my onClick;
[Code]...
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Apr 8, 2011
I have a 6 button menu system: when user clicks on a main menu link it will highlight red and light up a light right to the left of the link letting them know they have clicked successfully. After the initial click it will bring down a sub menu with links. However, after they release the mouse button, the little green indicator light goes off. I want that little green light to stay on until they move the mouse outside of the slide panel with the sublinks. how do I keep that light on until user moves mouse outside of the bounding area of the sub-panel with sub links? what code do I need to insert?SECOND:When I go to publish in html, my slide panel which contains the sublinks is chopped off. How do make it were the submenu goes over and on top of my webpage contents right below it instead of increasing the size of my table.
Here is a copy of my code. I will be posting an image in about 30 minutes or less:
// ON CLICK EFFECT - The main menu's sub-menus will slide down once user clicks on a button.// The sub-menu will raise up and disapper once the user's mouse leaves the sub-panel area.
import fl.transitions.Tween;import fl.transitions.easing.Regular;import fl.transitions.easing.Elastic;
stop();
[code].....
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Feb 4, 2012
How i can when someone click on button "Start position" to go on 0x 0y coordinates
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