GetNextHighestDepth - Cant Put The Clip 2 Between The Background And The Png File?
Mar 29, 2011
i have 3 movie clips,all loaded external into the scene with action script
clip 1 is the background.
clip 2 is thumbnails of photos that pass through the screen from top to bottom.and the clip 3 is a png file that i want to put in front of all other movie clips.My problem is that i cant put the clip 2 between the background and the png file cause the clip 2 uses the "getNextHighestDepth" method because everytime the user clicks on a thumbnail a larger image appears in top of all other layers.
I also have code that stops it dragging. What I need answering though is how to make the window get the highest depth (so that it is on top of the other windows after pressing the dragbar. I tried using getNextHighestDepth() but it doesn't seem to be working.
it is possible to have a foreground when using getNextHighestDepth? The problem i have is that unless the foreground is the highest depth then anything else attached after that will appear over it rather than under.
I have a flash movie with some buttons that load swf's into the movie. Here is the code I have attached to the buttons:
on(press){ var container:MovieClip = this.createEmptyMovieClip("weddingClip", this.getNextHighestDepth()); weddingClip.loadMovie("wedding.swf"); }
This actually works fine the first time. The problem is that if I press button 1 and it loads the appropriate swf, then I press button 2 and it loads it's appropriate swf, if I decide to go back to 1, it won't come up because it is already loaded below #2. I would think it would come up in depth.
Here is the link to the site for demonstration purposes: [URL]
I have an mc (mcBreakOut1) that contains some links (simple buttons) that sits on the root. The mc gets next highest depth on release and plays to reveal the links. The problem is that none of the button actions in mcBreakOut1 seem to work. I don't know if this has something to do with the getNextHighestDepth() or because mcBreakOut1 has an onRelease=function():Void {} function associated to it that is not allowing any onRelease functions within the mc to work.
i have attached the flash file and also xml file. Here i duplicate the movieclip, first for loop is working perfectly but inside of second for loop is not working properly.
I'm creating a game with movie clips that are generated using getnexthighestdepth, and have a pause menu too. However, as the movie clips are generated after the pause menu, they appear above it, partially obscuring it. Is there a way to make the pause menu permanently on top?
i have attached the flash file and also xml file. Here i duplicate the movieclip, first for loop is working perfectly but inside of second for loop is not working properly.
I'm currently trying to create something akin to a simple 'page flip' effect for a site.The effect that I'm going for is basically a changing background, appearing by playing an MC (tweened movement of large rectangle that moves from off-screen to on-screen) that is, ideally, supposed to be executed by a button.
I currently have on the stage, four coloured buttons, with a corresponding MC off-stage that gets triggered by a button and slides on to take the place of the previous MC (background colours that slide in depending on which button you press). I also have a text box embedded in an MC which was basically just a test object that is supposed to stay on top of everything. The stack order should be [top]->[bottom], [text]->[buttons]->[background MCs]
The problem lies in the order of playing the MCs. A background colour rectangle MC should technically cover up whatever background MC is already there. However, when a new MC slides on, the one below it briefly changes to a seemingly random one. The MCs are currently not created dynamically, but I did ponder whether the problem could be solved by dynamically creating them using loadMovie and then removing it when the next one loads or something... I've made it work using swapDepths, but therein lies the problem I think, because swapDepths works by trading depths of MCs and, when giving the MC that you want to appear on top a certain depth, it takes that depth from an MC that already has it, thus causing THAT MC to adopt a new depth and the order seems to change completely... I considered using getNextHighestDepth(), but that obscures the text and, as I take it, getNextHighestDepth() gets THE highest possible depth (I think...), there doesn't seem to be any meaning in assigning a depth, no matter how high, to the text.
// MCs containing coloured buttons // Plays each coloured button's associated coloured page MC and swaps the MCs' // depth bringing it to the top of the stack
I have a problem with a preloader on a slideshow. The preloader works perfectly the first time the slideshow is loaded but if you move to another frame and then return the loader bar loads in the top left hand corner of the stage and does not function, it just duplicates every time you navigate back to the page.
The problem which I am facing is that I have a video clip which has a black background. Now the website which I am working on has images in it. When i load this video clip externally by the action loadMovie("fire.swf", 2); the black background of the video clip also starts showing. I want this video clip to be transparent "without the black background".I have googled it, but all explains the "transparent Flash overlay", which is done with the HTML tags i.e <param NAME="wmode" VALUE="transparent">.
How to swap depths of one movie clip with another, but what I need is to click on a movie clip and have that clip be sent to the back, or lowest level. Basically I will have four movieclips, what I want is to click on one clip and make that clip the background so the other three will play on top of it.
I have a movie clip symbol that is linked to the Ball class. I need to change the color of the background fill for this movie clip. moving the fill to a nested movie clip and using ColorTransform on it, but I can't make it to work.
I load this clip: import mx.transitions.Tween; import mx.transitions.easing.*; var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true; myGalleryXML.load("gallery.xml"); [Code] .....
In the last frame of my time line I add: removeMovieClip("container_mc" ); The movie disappears but the placement turns black. I added: this._alpha = 0; But the other clips of the main movie doesn't load.
So I am working on a full screen website, and background_mc I want to be centered and scaled 100% to the stage. But I also do not want the image to loose it's proportions. Here is my code so far, it is only seeming to center the movieclip:
how do you control the backround colour of a movie clip and the stage? i have thought about placing a mc within the mc as a backround_mc, then change the tint attribute from my main timeline, is this on the right track?
i have a movie where a user loads images into an image viewer (mc) i have craeted. If a user clicks on gallery 1, the loader appears, and load the jpg and then tells the viewer to show onceloaded. But, if a user clicks on gallery 1, then clicks on gallery 2, the movie finishes loading picture 1, before loading picture 2, is there any waqy i can force the loader to stop loading one,a dn load two immediately.
I have careted a class, now, how do i assign an mc to be an object of that class, from the main timeline or the onclipevent load event
the conent will not be able to be seen unless the user hits the arrow keys on there key board. So i need to make a group of objects i can make into a movie clip and than inside that movie clip make an animation that plays the squirrel running. i will pause here to ask two things i dont know how to do i want the squirrel to have an animation when standing still where it flicks its tail (like a real squirrel would). and also how would i flip the squirrel so when the left key is pressed it points left and when the right arrow is pressed it faces left? and my main question when it reaches the edge of the stage the extended background that runs off stage moves over to reavel more content. as well as not have the squirrel run off stage? in short i am using the squirrel to view the full pages content.
I have a dynamic text field being fed html formatted text from an external text file, and is set to autosize vertically (left), works no problem. I have an animated movie clip behind the text field for a background, so the text looks like it's inside a (animated) colored box. How do I make the background movie clip autosize (vertically) along with the text box above it?
I'm writing a card game in AS3. The artist I'm working with has produced (in Flash CS4) a single swf-file containing all the card graphics and animations. The structure of the fla working file looks something like this:
In the program I create 52 instances of my Card class, each having a MovieClip instance created from the loaded swf. The idea is to set the frame of the CardValueImage MovieClip to correspond to the Card instance's suit and rank member variables. However, I can't figure out how I access CardValueImage and call gotoAndStop (or whatever method I will need to call).
Essentially I have an animation with two main movie clips - a foreground and background movie clip.I want the foreground movie clip not to scale but the background movieclip to take the full screen of the browser.I'm only using vector images
I'm trying to figure out if there is a way to allow a user to upload a file in the background and let them continue to interact with flash movie, while the file is being uploaded. E.g. if they are uploading a 50mb file, we don't want the whole interface to be locked up for 10 minutes while the file uploads, it's be great if they can continue to interact in the movie while the file uploads. I'm guessing if they refresh the page, or navigate away from the movie, that the upload process would get cut off and there isn't anyway around that. Couple of ideas I had:
1. My first thought is that we could use a popup window with a upload form in it. Which is simple, but not very cool.
2. Use some sort of ajax background uploader in conjunction with flash ... not sure exactly if this is possible.
Is it possible to make flash file with transparent background. I want to make animated buttons on transparent background, so you can see background image in wordpress under the buttons.
I've read a Flash tutorial which states in order for your published swf. to have no background you have to:
File - Publish Settings - HTML tab - Windows Mode: Transparent Windowless - Publish
I have then exported the file as a swf. and mounted it in a HTML container expecting the Flash movie to have no background.This did not happen, there was a plain white background in the container instead.
I've imported a flv video file into my movie but it always has a black border no matter what changes we make to the export dimensions of file from Adobe Premier.
I really need the flv to be seamless on a white background.
how to pass variables from one Movie clip's AS file to my Main AS file. Let say my Movieclip's AS file is calling damage = 1; so how the Main AS file retrieve the damage value from the Movieclip's AS?
Code: public class robotMC extends MovieClip { public function robotMC() {
I have to build one MXP package for Flash (not Flex). But i have multiple components, somthing like HelpSymbolMovieClips(have its on class), one image holder. etc. I need to combine there swc file into a single MXP file.How can i make a all these multi movieClip functionality in a single SWC file. Am bit confused about the structure of the component which is having multiple functions/MoiveClips. like (Image gallery components.
I want my swf animation to be set as the background in my html page so I can put tables on top of it. I tried to do it but the swf file is not coming up.