ActionScript 3.0 :: How To Get Rotating Menu To Work
Jul 9, 2009
I have downloaded a demo of a rotating menu from here: [URL]. But when I go to open and publish the movie nothing happens, it seems like there could be something missing, I can't upload the files as the folder is to large, you can download the files from the link above.
I have a rotating menu that sets the selected button to the 3:00 position once clicked. I need the labels for the buttons to stay in the upright position as they rotate with the button. I have attached an image. Anyone know of an action script that would keep the labels upright?
I have created a rotating menu using AS3 from a tutorial here; [URL]I have it working now but I am trying to change the rotation axis, so the circle responds to the mouse vertically(Up &down) as at the moment it is hoizontally(left & right)
There is a fantastic mouse sensitive merry go round 'menu' within the kirupa site via the link:http:[url]....
It's situated under the first example, named basic camera panning.This is very hard code. I understand the principals, but personally am new to actionscripting, and therefore cannot piece together my own example from the code supplied, purely by not understanding the placing of the actionscripting.provide a *.fla file from the example that is explained in the link above?
browsing [URL]... I would like to implement a version of this 3-D rotating menu with several changes. I would like to change the orientation to vertical and once one of the numbered instances has been triggered I would like the instance to revert to its inactive state. I am a novice to actionscript but in this case I find the code even more confusing. I cannot see an instance on the stage that would trigger the events and the math functions of actionscript is still very much a dark art to me.
I am working on a project and am trying to create a menu that upon clicking a certain point rotates to a frame and then plays a clip. Something similar to this navigation would be great:[URL]..
Able to direct me in the right direction as to how to go about adding preloaders for images on a rotating menu.
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'
I have a few thoughts which are;
1.create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.
2.create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in? [code]...
I am trying to create a circle menu like the link below by searching through net I found some of the menus but not the exact one. Am attaching the menu which was created by me. The menu is not rotating properly. Link : [URL]
I'm trying to make a simple cube menu. The rotation is done by buttons. After finishing my code, im having some troubles with some rotations of the cube.
I have a circular rotating menu made up of a few buttons. When the mouse rolls over the a button in the movie clip (rotating menu) it stops. My question is how do I apply easing to it, here is the actionscript I applied to the buttons:
on (rollOver) { stop(); } on (rollOut) {[code].....
I've been having a spot of trouble working with this menu. My goal is to create this rotating menu with buttons that expand another movieclip with text/detailed information when you roll over it. What I'm having trouble with is making it usable, since it also needs to slow down/stop the frames of both movieclip's animations as the user approached/rolled over the button.I've searched for a couple of tutorials, but I don't understand them well enough to really manipulate the code for my uses. Especially since I seem to mostly find 3D Carousel tutorials that seem to be a little different
On the attached swf you'll see my slowly rotating menu. Each of the icons around the outside is a button which takes u to a specific page. When the user rolls over the button I want the menu to stop rotating, and if the user moves the mouse away I want the menu to continue rotating. Should I be using mc instead of a button?
I've created a rotating navigation menu with 4 parts/submenus. I'm having trouble of figuring the following:
1. To make the rotation/spinning graphics look smoother
2. On rollover of one of the submenu/movieclip (the rotation will stop and continue on rollout), it should hide/decrease the alpha of other submenus, so a rollover effect could be seen. I've already tried with this:
Code: _parent.MCInstanceName._alpha = 30;
But when on mouse rollout, the hovered submenu/movieclip does not continue to rotate.I've attached my source files if you guys want to have a look at it. Please help me, because I am pretty much a newbie at AS and I'm hitting a dead end.
I'm using Actionscript 3.0 for Adobe Flash CS4 for this project...(http:url...)
I tried to modify the code of this tutorial a bit to have words appear inside the circles (like "Home", "About", etc....) like what I've typed in the line in the screenschot - http:[url]....
It seems that I can do that since it's an array... But inspite of what I believe are the appropriate changes I've done, an error showed up still.Before I forget, in what section of the code must I insert a line that will make a clicked button display the info corresponding to it? (that is, if I click on the "Contact" or any of the buttons a window will appear beneath the menu on the stage...)
if u click on all the buttons it will bring the content up but i only want one of the buttons to bring the content up. the experiments buttons should bring the content up... i send you the fla file?
I'm using Adobe Flash CS4 professional for this Actionscript 3.0 project. This error always shows up whenever I compile it: "Line 65 - 1093: Syntax error" Haven't I had the parentheses right?
Code: //Save the center coordinates of the stage var centerX:Number=stage.stageWidth/2; var centerY:Number=stage.stageHeight/2; //The number of items we will have (feel free to change!) var NUMBER_OF_ITEMS:uint=15; [Code] .....
I got this scripts from a tutorial site. It's a 3D rotating menu/panels, reacting to the mouse movement. On mouse click, it will expand to a certain size, but I can't stop the rotation. How can I stop the rotation with the specified panel facing front when mouse release, and return to rotating and its original size upon second mouse click?? And, I notice it's a little buggy, sometimes the panel shink to a smaller size.
I'm trying to make a rotating menu for a sushi webpage, and I've almost got the coding for it solid. But I've run into a few bumps in the road. If I click on the arrows fast the rotation gets really screwed up, if I change from left to right, or right to left right away the animation screws up.And also the rotation messes up on the left arrows rotation (clockwise). Anyway, here is the code, I'm also uploading the .fla with just the menu.(This goes on the first frame before the animation)
Code: var resting = TRUE; var Rotation_Sushi = 1; ///////// Right Arrow[code].....
I need with a menu witch has 5 buttons moving along an ellipse. When I click on a button, I need to call an "arrow" movie clip, locate it BETWEEN the button being pressed AND center stage, and make sure it's pointing toward the middle. Much like the picture below: I've spent the whole week trying to make it work but I guess I don't know enough about AS2, or geometry to succeed on my own.
I have a circular rotating menu made up of a few buttons. When the mouse rolls over the a button in the movie clip (rotating menu) it stops. My question is how do I apply easing to it, here is the actionscript I applied to the buttons:
I'm trying to build a set of menu items arranged vertically, and to be able to change their scale and position according to the current item selected, giving it some sort of depth effect. found a little bit about scaling menus, and used a script(nothing explained much, just cut and paste) that changes alpha an size of the menu items. I managed to add a swapDepths to bring to front the current item. I need now to figure out how to make the first item full size/alpha on load, move the items to make it look like they're rotating backwards, and get them to stay on their states when one of them is pressed (that is, one at full size/alpha and the others faded and smaller).The test file i'm working on can be downloaded from here, it's in FMX format.
I've created a rotating navigation menu with 4 parts/submenus. To make the rotation/spinning graphics look smoother On rollover of one of the submenu/movieclip (the rotation will stop and continue on rollout), it should hide/decrease the alpha of other submenus, so a rollover effect could be seen. I've already tried with this: Code: _parent.MCInstanceName._alpha = 30; But when on mouse rollout, the hovered submenu/movieclip does not continue to rotate.
I have a little problem here, that I keep banging my head on for a few units now. It's fairly simple:rotate a dynamic text. Think of somekind of a quirky menu structure, with a circle in the middle and leaf-like menu items around it. I would like to rotate those, then it will look like a nifty flower-menu. Anyway, I cannot get the rotation to work. I've wandered around on the forums and Google already, and all point to the same thing. Embed a font, attach it and then rotate it. Well, I embedded the font 'Arial' in my library, linked it and called it 'Embed'. Then I create a TextFormat in AS3, use the name 'Embed', link it to my TextField and set the property embedFonts to true. All this goes fine, until I use that property. In the beginning you can still see my menu (only when it's not rotated, otherwise it disappears) and it's text, if I set embedFonts to true the text disappears.What am I forgetting or doing wrong, and is there perhaps an easier option?
I am editing an existing application that has three sets of wheels that spin. inside each each wheel are buttons that lead to a second movie layer.this second movie layer is on rollover and on release to show information.after wheel has spun twice the button actions inside the wheel still work but they are the wrong actions for each button symbol.......... prior to the wheel spinning it makes a calculation in a form.would i use movieclips as button symbols? ..