ActionScript 2.0 :: FLV Player With External Audio
Mar 2, 2009
I have a flv file which is in spanish and I want to show the original video but I need to play the audio file which is in english. The length of the video and the audio file is same but I need to mute the audio of the video file and play the external mp3 file instead of it. Also the files will be hosted on a server and so the Streaming should be done for the video and audio simultaneously.
There may be more than one answer to this, but I'd like to know if there's some technology out there that exists to handle Audio Processing / Playback in realtime, so that Flash can:
Interface with the technology / plugin to generate sounds with no delay or lag. Apply DSP effects (Reverb, Delay, Dynamic Range Compression / Expansion, Distortion, etc). Manipulate DSP parameters in realtime (sweeping an EQ filter's band or Q).
The most important thing of all, would be for this technology to be available to most users, as it would likely be used for Gaming environments or online Audio production, even. So far, Flash has a few ways to manipulate Audio Data, such as the SampleDataEvent, Andre Michelle's Popforge library, chiptune libraries like SiON, and possibly some other unheard of libraries.
I'm not really convinced though, that these methods are the optimal ways to create interactive sounds - sounds that change depending on game conditions, sounds that closely responds to the users actions. Nothing (that I've seen so far) easily allows developers to create or communicate with a DSP effect in order to manipulate the sound in this way, in realtime.
I know that Flash has the ability to communicate over sockets / ports, so perhaps there is an existing library that can communicate with an external plugin, and can be easily distributed to users at the same time.
I am using CS4 with AS 3.0... I want to implement both a freeware photo flash gallery and mp3 audio player that I found into my all-Flash website. Both of these require reading from an xml file to get their content. They both come with html embedding instructions, but I don't know about actionscript.
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
I am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
when you are recording or mixing a band in multi track, you have the bass drum in its own track, the snare drum in its own track, the lead vocal in its own track... etc.So my idea is this. I want to make a Flash player that can reproduce 5.1 mp3 files through a regular stereo set and let the user be able to mute specific tracks on the go.
Why this? Becouse I won't use them as a regular 5.1 audio, which its function is to hear audio in surround sound. In this case, I will use each track to put a different instrument, so in one you have the drums, in other the bass, in other the guitar, in other vocals and in other keyboards.
He can for example mute the drums, or hear only the voice... etc.It would be even better if the flash interface can look as a mixer and that each track has its own mute and solo button, and a fader to controll the volume of that particular track.
i am New to flex.Can any one point me to a small piece of mxml code which plays audio files(mp3,wav.....) also which has the capabilities to pause, play, stop.... the audio file. Also this file would be embedded in a html file later on..
I've got an audio skin that's playing one .mp3 song, and I'd like there to be a total running timer so that the user knows how long they've got to go to the end. Everything is working but the timer--it just stays at "0:00". It's at the bottom of this script.I'm new to this, so nothing seems logical to me. I think it's in the last two lines. I'm just not hooking things up right.[code]...
So right now I have a pretty simple audio player, it loads up and plays using this [code]...
So my issue now is I need to add fast forward and rewind capabilities, my thought was to have it actuate a movie clip which say sets it back 5 seconds then has a few open frames to play a section of the song then loop back if still pressed and do another 5 seconds etc.
I am trying to put together a simple game and have been doing really well until I decided I am going to have to create a new class to handle enemies.What I have so far is a player walking around on random terrains and I am up to the point where I have placed x amount of enemies on stage at appropriate times. I have written their class which will hopefully eventually handle their behavior and it outputs simple trace("BOO!").
Where I face the problem is that I obviously would like to make these enemies follow the player to attack. But when I try to access the .x or .y attributes of the player, it throws an error: 'call to a possibly undefined property with static type Class'?I have tried accessing the .x using the following ways (where badger is my player instance and Main is my class definition within the properties of the FLA):
Main.badger.x Main(root).badger.x Stage.badger.x
I have also tried to access other vars and still nope..My class code is this:
Im looking for a why to display the current time position of a song playing in an audio player in a dynamic text box. I know the soundChannel. position references the current point of the songs, but I need some conceptual help translating that to a string and 00:00 time format dynamic text box
I have a swf loading in another swf that has a video player in it. When I remove the swf from the stage, the swf goes away but the audio from the swf keeps playing. Is there a way to tell that swf to stop playing from the parent swf?
So far my code stops the sound but once it has stopped the sound no longer works. I don't see any errors reported. It is as if the event listener no longer listens... stop(); var soundClip:Sound = new Sound(); var sndChannel:SoundChannel = new SoundChannel(); var soundClipCompleted = false; var isPlaying = false; soundClip.load(new URLRequest("tune.mp3")); [Code] .....
I recently created my first mp3 player in FlashCS5- fully coded with a countdown timer and audio meters for each channel. However, when I play the music- the audio meters only respond to the tick down of my timer. So in short- the meters only respond everytime the timer digits change. Have I missed something in the codeon what I need to do to make the audio meters more fluid with the music audio?Timer and Audio Bar Code:
import flash.utils.Timer; import flash.events.TimerEvent; var myTimer:Timer = new Timer(10);
What im trying to do: well basically I want to create an audio player in flash. I would like for it to have buttons for next and previous track, pause, stop, play, and display song info.Basically the one here at the bottom of the page:[URL]So what I got down at this point:
-Creating stop and play buttons that load/unload external swf files that contain the song.-Show track info.-Creating next/previous track buttons so I can rotate between more than one song.-Pause button.
I made this player to be very extensible. The user just needs to upload his mp3's and a txt. When I debug there aren't any problems, but the sound doesn't come out. The text file needs to be called total_tracks.txt and the text inside that file is "totalTracks=2", where the 2 would be whatever number of files you have in your music directory. Instance names are playMusic, pauseMusic, nextTrack, and prevTrack. MP3 names are mp3-0, mp3-1, mp3-2, etc. and are stored in a directory/folder named "music."
This is my AS. var musicFolderName:String = "music"; var curTrackNum:Number = 0; var curPlaybackPos:Number; var mySound:Sound; var trackInfoArray:Array; [Code] .....
I'm trying to brainstorm ideas on a site I'm managing. [URL]. (Once the page loads, click on "The Fixx" menu option). On this page, I have a list of radio shows that this DJ has produced. It's a compilation of songs that he posts up twice a week roughly. Currently the way it's setup... is you can click the button and it opens a pop up window with a player that plays the corresponding file. However... I want to be able to have a window open up that has a playlist of the songs contained in that mixshow in the bottom (Not something they will be able to click on to go to a particular song, just something that tells them what is on this show) and the player at the top. I also would like the capability of dragging through the song so they don't have to listen to the whole thing. Currently it's abit cumbersome, and I know it'll drive more viewers if I add playlist functionality.
I deployed a website a couple of days ago which is written entirely in Flash. On one of the pages there is a video which plays in the Flash Player. I have noticed that when I leave the video playing and select a button to take me to another page, the other page comes up but the audio keeps playing from the prior page. Worse yet, if I go back to the page with the Flash Player, it now relaods again and there are two audio tracks. Can someone tell me how this code is solved? There must be some Actionscript 3.0, which I'm using, which kills the player whenever you enter a different page?
I am trying to get this dragger to work on the play head of my audio player. I get it to drag but when i let go it jumps back to the place it was before. You may need to change the sound file to get it to work but I have attached all other files needed to get it to work.
var XMLLoaded:XML = new XML(); XMLLoaded.ignoreWhite = true; var timesLoaded:Number = 0; this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth); var sound_mc:Sound = new Sound(); [Code] .....