ActionScript 2.0 :: [FMX] Duplicating Clips In A Grid Fashion?

Jan 28, 2004

Well i want to duplicate clips so they are in a grid fashion. I thought about something similar to this tutorial:[URL]..

But for that, you can't have for example, 27 of the same clips. It will always be 25, 30, 35 - depending on your i and j values of course.

So the question is how can you chagne the code from the tutorial, so the grid isn't actually a grid. In other words, have 5 clips in row 1, 5 clips in row 2, but 2 clips in row 3.

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ActionScript 2.0 :: Duplicating Clips In A Grid Fashion

Jan 28, 2004

i want to duplicate clips so they are in a grid fashion. I thought about something similar to this tutorial:URL...But for that, you can't have for example, 27 of the same clips. It will always be 25, 30, 35 - depending on your i and j values of course.So the question is how can you chagne the code from the tutorial, so the grid isn't actually a grid. In other words, have 5 clips in row 1, 5 clips in row 2, but 2 clips in row 3.

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ActionScript 2.0 :: Empty Movie Clips And Duplicating Clips

Jul 19, 2006

I've been trying to reproduce an animation effect I've seen on the Armani website, but I'm stuck trying to duplicate an empty movie clip with image loaded into it. The duplicates exist and I can move them, but they are invisible. Since the duplicates reside on depths above the intitial clip I'm confused about why they are invisible. The duplicates are scripted to follow behind the initial clip - each offset by 30 pixels (though I don't have that working perfectly).

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ActionScript 3.0 :: Duplicating The Movie Clips?

Feb 2, 2010

i know i can duplicated a movie clip by using addChild:

Code:

var myMC:MovieClip = new blank_character;
this.addChild(myMC);
myMC.x = 200;
myMc.y = 200;
etc...

Im making somewhat of an online multiplayer game, it loops through an XML file full of character co-ords and names etc and creates movie clips and positions the characters on the screen accordingly.

The characters are pulled out from the library once, and then after that i want to access the movie clips within the characters.
for example, in the root timeline i have all the characters, inside the characters i have movie clips containing their clothing, names, etc, that i want to be able to edit.But im having troubles referencing the movie clips and doing this.

I've tried things like

Code:

var myMC:MovieClip = new blank_character;
this.addChild(myMC);
myMC.name = "character"+characterID;

[code]....

1119: Access of possibly undefined property clothing through a reference with static type flash.displayisplayObject.

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ActionScript 2.0 :: Duplicating Movie Clips?

Sep 8, 2005

I have the following code:

Code:
var count = 1;
while (count<10)
{[code]...

I have a movie with an instance name of bigBox.In that movie, there is another movie instance called innerBox.I want to duplicate innerBox inside of bigBox.

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ActionScript 2.0 :: Duplicating Movie Clips, Loops And HitTests?

Mar 18, 2010

I'm creating a simple game called shape wars. The game is shooting game where a blue cube(the player) fires blue shapes at the enemy(the red cube). The red cube also fires red shapes at the blue cube.Here is my code for duplicating the red shapes (this code is contained within the enemy)

onClipEvent (enterFrame) {
//attack
att = random(6);
if (att == 1 && dead == false) {
_root.redBullets++;

[code]....

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ActionScript 3.0 :: Flash Loading External Movie Clips And Duplicating Them

Jun 7, 2010

I'm trying to create a user customisable touch screen interface - in which people can include their own button styles (currently created as movie clips). I have a working XML file that names the style / external swf name for each button but I don't seem to be able to then duplicate that movie clip for say use in 10 separate buttons. When I try this only the last one created is displayed. I can of course separately load the file 10 times but that is yuk.

I hope to be able to position the timeline through n states in each loaded clip independently and also have one click handler that can return me an identifier of which was clicked - I know how to loop/create dynamic instance names.

<edit> I can do this successfully from the library - just not as an external file load - where the MC won't be in the library at all.

Code:
//Initialize variable to hold target data
var targetClip:MovieClip;
//********* Add a "MovieClip" variable that will reference the root of the loaded clip:**********

[Code]....

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ActionScript 2.0 :: Loop - Flash 8 Duplicating Movie Clips And Setting 3 Nodes From XML

Apr 4, 2007

Flash 8 duplicating movie clips and setting 3 nodes from XML. I am trying to read in an xml with 3 parameters; 2 links and one text field for a caption. What am I doing wrong this time?

[Code]...

I am trying to have "bMC" load into and repeater for however many XML props there are. within "bMC" are two MC's that on click would open window or grab file and One Text field which would load in caption. For some reason the "bMC" isnt even loading at all. Attached is the .Fla

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Professional :: Movie Clips Grid And Text

Sep 23, 2011

I am creating a grid of MovieClips through loop [ rows and cols vary as it is user input value ]
 
I want to enter Text along outer movie clips and text between spaces (outside) as rows and cols are dynamically so there can be many rows and cols

Is that possible to add text like in the image at the time of grid creation ?

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ActionScript 2.0 :: Building A Grid Of Movie Clips?

Mar 24, 2005

I have this code that will do one row of movie clipsI need to have a 5x5 grid of movie clipswhen i try to add an outer loop it won't work for me so i was wondering if someone can tell me how can i have a 5x5grid insted of a 1x5

Code:
var clipArray = new Array();
var posArray = new Array();

[code].....

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ActionScript 2.0 :: Building A Grid Of Movie Clips

Mar 24, 2005

I have this code that will do one row of movie clips.I need to have a 5x5 grid of movie clips when i try to add an outer loop it won't work for me so i was wondering if someone can tell me how can i have a 5x5 grid insted of a 1x5.[code]

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ActionScript 2.0 :: Created A Grid With Over 200 Movie Clips Dynamically Using A For Loop?

Dec 9, 2005

I've been staring at the screen too long and I'm sure the answer is simple but this has been bugging me for a bit now. I've created a grid with over 200 movie clips dynamically using a for loop. I was wondering if there was a way to assign rollovers and such to each new clip using the same loop.

I've been poking around with it a bit but can't seem to get it working and sure don't want to write over 200 rollover functions so any help would be great.

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ActionScript 3.0 :: Flash With A Grid Snap Function - Positioning Of Movie Clips

Aug 12, 2010

This is my first action script project and I'm having trouble with some positioning of movie clips that I can't work out. I'll post in the parts of the code that I think are relevant in hopes that someone may be able to see what I am missing. The problem is that according to my traces my gridSnap function should be working. The trace shows mc.y to have the correct value while the movie is running yet the mc's in question are appearing in the wrong spot (they appear at GRIDSIZE*gridNumber) in the movie. The problem only manifests itself in case one and case three, both of which should have the same code but I was only testing different approaches in case one. On with the code:

[Code]...

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ActionScript 3.0 :: Set Up A Simple Enter Frame Loop To Adjust The Alpha On A Grid Of Movie Clips?

Aug 25, 2009

I've set up a simple enter frame loop to adjust the alpha on a grid of movie clips ("bubbles") using a distance formula from the mouse pointer.I've got a hunch that while this works fine, there's a more efficient or processor friendly way to do it.

grid of mc's created here....and pushed into an array
 stage.addEventListener(Event.ENTER_FRAME, loop);
 function loop(e:Event):void{    for each (var j in bubbArray)[code].....

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ActionScript 3.0 :: Place A Group Of Movie Clips With Random Types (different Shapes On A Square) In A Grid Formation

Sep 24, 2010

I place a group of movie clips with random types (different shapes on a square) in a grid formation The code for placing the movie clips is this (this is in two for loops):

[Code]...

this goes up a single column in the grid and should remove the tiles from the stage depending on each type and it does this (sort of) until it tries to remove more than one of the same type. So if it finds and removes an lShapes it doesn't error until it tries to remove another lShapes and then it gives this error in the output: Error #2025: The supplied DisplayObject must be a child of the caller. So I am assuming that this means it thinks all lShapes have been removed and thinks I'm trying to remove something that doesn't exist but there are other lShapes on the stage. I am at a loss as to what to do about this.

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Aug 5, 2005

I am having problems understanding arrays. More exact, how to output them in a fashion. Say i have this array of five items, and i want to output them items starting first with a random number and then increasing by one until the array reaches the last index. But say the random number is 2? It would diplay 2 through 4 but not display 0 or 1. I would like to display 0 through what ever the initial random number was. In this case 2 through 4 would display, i would then like the 0 through 1 to display after. [code]...

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What I'm working on is a spinning menu, and it's sort of working, but there is a particular spot where in order to achieve the rotation that I want, the menu spins entirely around instead of just going the 3 degrees or whatever that it needs. I can't quite figure out how to fix it.Note how when you get to the 9 o'clock position it spins around in a weird fashion.[code]

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ActionScript 2.0 :: XML Driven Menu - Display AttachMovie'd Items In A Logical Row / Column Fashion

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I'm trying to create an XML driven menu for my portfolio site. I'm basing the code concept off Senocular's tutorial on this site, but I'm basing the aesthetic/operational idea off portfolio menus such as those seen on [URL] and basically every other portfolio site that uses small thumbnails as icons to present larger versions of the work.

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I'm sure there's a very simple solution to this that I'm simply overlooking. I was just thinking about trying to implement this via some type of counter/multiplier for the _y property.

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I'm currently working with the OLAPDataGrid component and got stuck at a relatively simple task: I want to style the last row of the grid differently from the rest, so my cell item renderer needs to know whether he's rendering the last row with content in the overall grid, including those rows currently not rendered because they are outside the visible grid space. AdvancedGridListData's rowIndex property only gets me the row index of the renderer relative to the range of visible grid rows, i.e. when I scroll down the grid, a data item with an index greater than 0 gets the rpw index = 0.

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