ActionScript 2.0 :: Flash Detection Using DreamweaverMX Ver 6.1?
May 24, 2007
I'm using DreamweaverMX ver 6.1 to build a modest web site containing Flash animations. I'd like to use some type of Flash Detection script on my index.html page to help those users who still don't have Flash installed on their systems. While I'm a fairly talented artist, I simply don't know how to write ActionScript yet. Is this beyond the scope of a newbie?
how to work out the direction of the mouse on stage and say from this:
"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"
Is there any as3 based source code that accomplishes pitch detection or beat detection accurately? Doesn't have to be both, if you know of at least one of those,
i have a snake game that uses a timer to incremement the snakes size, and ive been trying to figure out hit detection on it. and have got to this stage
for (var i = 1; i < snake.length; i++){ //this is where I am trying to make the hit if (Math.floor(snake[0].x) == Math.floor(s.x) && Math.floor(snake[0].y) == Math.floor(s.y) ){
automatically replacing a flash file with a jpeg, for non flash users.
I also am looking for some scrpt which tells users if they haven't got a/the correct flash plug in. My site uses a flash 5 file as well as flash mx 2004.
Is there any way to bypass the ugly Flash popup notice asking to allow mic or video access? We do not want to NOT ask for permission, but rather have our own visual design asking to allow access.
You've seen those annoying singles ads that always start off "Look for Singles in *****" and the thing knows what city your in! Well I need to know how to do the same thing for a flash animation.I have NO clue where to start on this.I need to grab the location of the user and output the state into a text string.
I've created a website for a client and this is my first time. What I was wondering is how can I set up her website so that if someone views her page, but they don't have the latest flash player, then the website would prompt them to go and download it.
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
When a user does not have a flash player... and enters a flash website...is there a way flash can recognise this and with a click he/she can download the latest flash player from that site?
How can I detect if the user has flash within the embed code I distribute?I have my custom videoplayer created in flash, I have a share option and the user gets a embed string to use.Then if the user is viewing the embedded video from an iphone with no flash, I want to be able to replace my player with a youtube video.Is this possible..?
I was told the pixel detection is costly for regular windows games. Is this the same for flash ?? Or would pixel detection be lighter compared to other detections flash has to offer. Flash has the getPixel32 method which makes it easy for detecting pixels. If I am bliting my game, would it be wise to use getPixel32 for collision detection. Or should I just check for specific tiles?? Is getPixel32 limited to the display object it is in ?? In other words, can I detect any pixel regardless of what layer it is on in the display list.I probably can figure this out on my own but I want to ask first to save me some time. But does anyone have any code or good sources on how to go about doing this if it is reasonable.
when we place flash files in our websites, it OFF-COURSE requires flash player on client machines, and prompts to install flash player..is there some php code using which i can check weather there is flash player on the client machine and if not then instead of placingembedding a flash file i place an images over there...cuz in my specific case flash is not that much important... it is just for cosmetics, an animation... which i can replace by a gif or a simple jpeg doesnot matter...
I have another question which i think is most easily solved by using javascript to find out if flash exist or not and dynamically modify the page. In my case place a placeholder, call jcupload code if flash exist or replace the placeholding div with my html
But the problem is i havent been able to find any javascript functions to tell me if flash is installed. All i found were html that displays alt html if flash isnt shown/enabled.
I'm starting to understand ActionScript and getting better with it. However, I'm building a platform game with an unlimited length. What would be the best way to create the "block" the player is jumping on?
Of course collision detection for these movieclips is needed (nicest would be to do it without a giant loop through an array, etc. on every frame). There's probably something like 5 block on the screen at the same time.
I am in the progress of making a Flash game and currently I am doing the coding for collision detection. The collision detection will be for detecting if the player is running into obstacles, and if the player runs into the obstacle, then it will stop him from running through it. Here is my code that I am using for collision detection:
In answering a question on stack overflow, one person recommended using the following code to detect flash server-side, he pointed out that it does not work in safari: if (strstr($_SERVER['HTTP_ACCEPT'], 'application/x-shockwave-flash')){ $hasFlash = true;} Testing for Flash capability on the server-side. My question: why does it not work in safari, and how reliably does it work with other browsers?
I'm trying to make my first game in Actionscript 3. Its a simple artillery game where you have a gun at bottom left corner and AIs flying across the screen which you have to shoot down. Now, in a classing shooter game how this is achieved is either by firing a bullet from the gun and doing a hitTest of that bullet with the AI movieClip or by simply removing(or playing the death animation) the AI movieclip. But here's the problem. I dont wanna do either of them. I want to show a gun with a rapid fire rate and hence no bullets. And I also don't want the player to click exactly ON the AI movieclip to destroy them (just the gun/turret pointing at the correct direction should be enough). So here's what I tried. This image should help picture the whole thing.
Tried attaching a 'line' to the turret and checking for collision with AI clip. This obviously failed because of the bounding box problem when the line is slanting. I tried putting multiple tiny movieClips ON the line and iterate through them in a loop and checking for any collision with the AI. This method partially worked, but it was too slow and didn't seem like the 'correct' method. I draw 2 hypothetical lines. One between p1 and p2 and other connecting p3 and p4 (please see the image above). p3----p4's lenght = AI.width and is a horizontal line running right through the center of the AI MovieClip. Upon mouseClick I check for any intersection between these two lines. Now if I have multiple AIs on the screen, Again i need to iterate through each of them, draw a fresh p3-----p4 and check for intersection with p1-----p2.
I am having trouble with getting some code dealing with collision detection to work. I have tested to ensure that it does detect the collisions, and it does, however I am unable to get it to work as it just walks through the block. I also tried just taking away -10 from the x value after it collides but it will stay for the first couple of tries then just walk through the block.
- javacript based detection, in index.html - if player installed, load the actual swf into the the same index.html - if not, show a few lines of alternative text in the same index.html - if no javascript, load adobe's flash_AS_detection.swf in the same index.html - if player installed, load page index_flash.html, which loads actual swf - if not, load text page index_noflash.html
I have used adobe's Flash Search SDK's swf2html.exe to check that swf links should be viewable by capable search bots. Since the site went live a few days ago, googlebot has logged about 6 access entries. But it reaches only as far as pulling the detection.swf. This alone confirms that google is willing to load swf files. But the lack of entries for my actual swf first also shows that google isn't happy with links within the javascript flash detection code. Index_flash.html and index_noflash.html weren't requested by googlebot at all. I know that after all most people suggest providing a full html alternative site at least for the search bots. But any views on why google doesn't at least try to pull my other html/swfs, after touching the detection.swf?
How do I do a detection page like this: if (there is flash installed) { load "main.swf" ; } else { load "noflash.html" page that says to click Here to install flash } I saw an example of this in site [URL].
I have a movieclip called nest, which also contains a movieclip called wall. The bullet is created in the nest movieclip, and I am trying to make the bullet disappear when it hits the wall.The problem is, when the bullet is at B, the hittest succeeds when there is nothing at b. [code]The bullet just passes through the walls.
just wonderign whast's the preferred/easier method:1 add the player detection code into flash2 use html editor (like dreamweaver) to insert some javascript on the webpage
I am creating some system simulations using Flash and I would like the user to press Ctrl+C on the keyboard, the thing is, it works with other keys but C does not work, what might be the problem?
The other thing is, I would like the user to "right-click" on the mouse instead of "left-click" so as to go to the next frame,how can I achieve this one without bringing the context menu.
I'm using Flashcs3 in AS2.[code]My character gets stuck in walls and slows down trying to get out, also, hes about 10x faster now. any suggestions? Im working on a flash overhead shooter, multiplayer only. and I need the script to work so there can still be a bullet collision on each wall and not to be able to walk through it.
I am working on MP3 player app that uses navigator.plugins array in javascript to detect the client Shockwave Flash plugin version. This works in DOM based browsers such as Firefox and Safari, and also in Internet Explorer 5.0 on Mac OSX. I have been looking at the detection code that Flash generates when the file is published, but I can't see what would be different for detecting plugin verion in Internet Explorer v7.
I have a client/friend who has a new laptop and I wanted to show her the app but it would not load correctly due to plugin detection failure. I asked my sister who also has and uses Windows to test it and for her it would also not work in Internet Explorer v7; plugin version detection fails. What is different for detecting plugin version in Internet Explorer v7 (Windows, or any other platform it might be run on)?
Code I use to detect plugin versions: clientObj.getSwfPluginVers = function(){ var UA = clientObj.nav_ua; var outStr = ''; if(clientObj.namePat.test(UA)) // for Opera v8x (?){ for(var i = 0; i < navigator.plugins.length; [Code] ..... Then more code to reduce to single digit version.