ActionScript 2.0 :: Flickr API Wrapper - Get A Photogallery To Get Information Directly From Flickr
Feb 16, 2007
I'm trying to get a photogallery to get information directly from [URL] I've found a flash API wrapper that looks like it should work but my understanding of class constructs is too weak to get it going. [URL]
how to use the flickr api? all the documentation i've read on it assumes you know so much, but i need to start at square one! my goal is simply to load images from a flickr username at runtime. the swf into which the images will be loaded is itself loaded into another swf. i need to make photo galleries that load my clients' flickr images, so that the clients can update their galleries without anyone having to right new code. swf--> swf--> dynamically loaded images from flickr
I'm trying to get a simple photo list from flickr as XML. This works fine, but when I try to use the retrieved data as a local XML-Object it is telling me that the XML cannot be converted to XML. I am sure I am doing something really wrong here, but I don't know what it is. Do I have to convert the ldr.data somehow?[code]
Ive been trying to get the xml/flash gallery tutorial to work using the rss from a Flickr image account instead of the format of xml file included in the tutorial download.Try as I might I cant understand how to call information from the specific nodes that contain the picture information.The Flickr XML source It has a lot of information at the beginning of the file to do with the Flickr account details, which i want to ignore. The <item> tag is the one im interested in.
Code: xmlNode = this.firstChild;
I've tried using xml.nodeName, and looked right through all the xml part of the actionscript dictionary, but no luck.
Ive been trying to get the xml/flash gallery tutorial to work using the rss from a Flickr image account instead of the format of xml file included in the tutorial download.
Try as I might I cant understand how to call information from the specific nodes that contain the picture information.
The Flickr XML source
It has a lot of information at the beginning of the file to do with the Flickr account details, which i want to ignore. The <item> tag is the one im interested in.
My guess was that it had to do with changing
Code: xmlNode = this.firstChild;
I've tried using xml.nodeName, and looked right through all the xml part of the actionscript dictionary, but no luck.
I am trying to take a Flickr collection (from the website) and integrate it into flash. I suspect something to do with the rss feed. My goal is to take the flash and put it into Screentime so that when the screensaver is running it will basically be an up-to-date slideshow of my flickr images.
I am trying to figure out how to parse a Flickr RSS feed to feed it into a swf to make a pretty flash interface for my photoblog. I am thinking it would be ideal if the image url was in its own element, and the description for the image was in a sibling element. However this is not the case. The problem I am running into is that the image for each post is in the same element as the description (in the content element). The image is simply wrapped by a normal html img tag. Does anyone know how I would pull the image url out of the description during parsing so that I could feed them into flash elements on the stage (one mc for image, another mc with a dynamic text box for the image description)?[code]
I've been able to figure out how to call the Flickr API with the Adobe Lib and get a response...I can get the description, id, etc. But now I'm trying to figure out how to load in the actual photo and add it to the stage.
function loadStartingPhoto():void { service.addEventListener(FlickrResultEvent.PHOTOS_GET_INFO, handlePhotoGetInfo);[code]....
I'm starting to think that in order to pull in the actual photo, I need to get it by way of a URLRequest. But that's not how any of the other tutorials are doing it... or maybe they are...
I am fairly new to AS3 but I have been able to build a somewhat dinky app for iPhone and Andoid with Flash CS5.5, and I am wanting to add my Flickr feed to it. I tried going through Flickr's API but that didn't fully work.
Is it possible to load a Flickr slideshow into a Flash website?
I know you can load it into an HTML page, but I want to load it into my 100% Flash website. However, I can't get this to work. I picked apart the HTML embed code and pieced it back together as a URL that gets me exactly what I want, but Flash will not do anything with it.
Here is the code I am using:
Code: Select allvar loader:Loader = new Loader(); btn_mc.addEventListener(MouseEvent.CLICK, btnClick); function btnClick(e:MouseEvent):void{ loader.load(new URLRequest(root.loaderInfo.parameters.flickrURL +
I'm currently using the Flickr Image Search API to load the first result of a string query as a background image for my site.Here's how it's looking so far: http:[url].....The thing with Flickr though is that if you want pictures at their original or large sizes every now and then you get an error message or image saying "Image Unavailable" due to Flickr permissions and user privacy restrictions. On the other hand medium sized or detail sized images tend to get very pixelated on large monitors. I'm pretty new at this Flickr API thing so I don't know if there's a way to filter the results to show only the first one that has actual original/large size available.
Question 1) Is there a way to filter/sort through Flickr API to load only the AVAILABLE/PERMITTED images at their original/largest size?Here's the code I have so far:
Code: package { import flash.display.*;[code]...
2) Alternatively I was thinking that Google and Bing don't have permission/restriction issues(I think) so I was wondering if anyone knew how to set up a Google or Bing image search in Flash using AS3. The farthest I've got on this was finding this link: http:[url].... But I can't seem to get my head around how to actually build the whole search, query and load result.
I built this nifty little weather/clock app as a way of learning to work with API's and incorporates both the yahoo weather api and the flickr api. Now that it is in functioning order, I decided I would port it over to a playbook app via a Flash Builder 4.4 ActionScript Mobile project. I was able to get it installed on the playbook simulator just fine however when the app launched it showed a blank stage. After several hours of research I determined it was a runtime error.After several more hours of research I found it was a security error when making a call out to the flickr api. The debugger reports the following error:
SecurityError: Error #3207: Application-sandbox content cannot access this feature. at flash.system::Security$/allowDomain() at global$init()[C:UserspoorpaddyAdobe Flash Builder 4.5ScriptsflickrGrabber.as:43]
I am developing a photo gallery using an XML file as the structure. As the document class I have a class called PhotoGallery:-
[Code]...
Once the parsing is finished here I want to call a function back in the PhotoGallery class to start setting up the PhotoGallery. Is this possible, or am I even going about this in the right way? I am not sure I am using classes in the correct
I'm kinda noobish when it comes to getting information from XML information sent to my flash file from the socket server. OK so for example the server sends me this:
[Code]...
I want to get the name of the user and the X and Y position! Is there a way I can get this information without a load of fuss from functions and other junk remember im kinda noobish.
I want to build a program built around my pc specs. Is there a way to access such information as how much ram I have or how much cpu usage is being consumed, etc.?
i have a SWF file with a simple function that returns a string. can i use it in c#? is there any .NET wrapper to flash files that allows "talking" to it?
Then perhaps in the swf with as3 using something like this?
var myloader:URLLoader = new URLLoader() myloader.load(new URLRequest(this.root.loaderInfo).parameters)) myloader.addEventListener(Event.COMPLETE, onLoaded)
[code]...
Unsure how to access it using the correct path to the param and then how to get the php variable $myVariable into myloader.data?
I am using Flash Builder 4. In the Flex Compiler option, I checked 'Generate HTML wrapper file', and then added some text to the alternateContent variable in the auto generated index.template.html wrapper found in html-template folder. For Run/debug settings I have the src/index.html file set as the file to be launched. In the bin-debug folder, the index.html incorporates the content of the html wrapper, and when I run the app in debug mode it behaves as I would expect. However, when I export a release build, the index.html file doesn't incorporate the content of the html wrapper file, and therefore doesn't do the check for a valid version of Flash Player. Do I have to manually copy the index.html file from bin-debug to bin-release each time I export a release build (this does seem to work)
Select a school listed in the first datagrid, and display all the student records /details of that school in the next datagrid. But, since datagrid is editable and requirement mentions : "Use a Wrapper class around the object to get the data, set the same and save. Ensure wrapper is bindable to take into consideration the updates being made to datagrid text fields."
I have an object which is a type of a Data Access Objects i.e. DO.
mySchool:mySchoolDO.
The mySchoolDO is an actionScript class of following code :
public class mySchoolDO { public var schoolName:String; public var schoolLocation:String;
[code]....
The showSchoolStudents will display all the details of students on to the datagrid. But, my datagrid is editable. And, I want to use WRAPPER CLASS around this object such that
a> I can retrieve individual values as present in studentsDO i.e. studentID, studentCourses, studentGender, studentPhone.
b> I shouldbe able to set the values as they are updated in the visual datagrid.
c> Finally save all the data and submit on submit click.
When I make changes to a Flex project and rerun the project, it seems that FlashBuilder4 rewrites my html wrapper that embeds the SWF. But I have additional javascript code in the html wrapper and don't want to keep losing my code. I had to re-write the code once and it was a pain in the neck.How do I stop it from re-writing the html. And the related question: how do I stop it from deleting the html during a clean?I basically need to exclude the html from its processing once it's been created the first time. P.S. I'm using Flash Builder 4, but I suppose it's the same in Flex Builder 3.
We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.
If I create an FP10 SWF which uses Pixel Bender classes (Shader, ShaderData), when I run them in an FP9 wrapper within an FP10 player, an error is thrown
VerifyError: Error #1014: Class flash.display::Shader could not be found.
Is there any way to get access to these FP10 classes - or does the version of the outermost wrapper determine what's available to child SWFs? Is this something to do with applicationDomain?
Is it possible to create flv player's (mainly YouTube Player's) wrapper using AS3 and FlashDevelop only? I am concerned about it because I don't have Flash authoring environment. I have seen many tutorials and in first step (in all of them) are asking to create a .fla file.
in as2 i used a javascript function to connect with a javaScript wrapper for scorm and it work and now i moved to as3 so i am using the ExternalInterface.call instead of the getURL and that works but all the rest doesnt. know if in as3 i need to do more things to work with scorm?
I have an ArrayCollection containing bindable objects. I would like to access them in multiple places like below (there's only one label for clarity). How can I achieve that?hould I write some kind of wrapper for ArrayCollection dispatching special event (which?) catchable by Flex event mechanism.
If I load a swf in FlashPlayer standalone, it will play nice and smooth. If I load the HTML it's embedded in (with SWFObject) in a browser it stutters like hell. If I use my browser to open the swf on its own, that runs nearly as smooth as in the standalone player.
That the standalone player runs smoother is understandable, since it then doesn't need to go through the browser layer. A slight performance decrease when adding the HTML DOM layer is also understandable, but in my case the difference is huge!
If I were to guess: Standalone: 100% (benchmark) SWF in browser: 90% SWF in HTML in browser: 30%
We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.If I create an FP10 SWF which uses classes specific to FP10 (Pixel Bender classes such as Shader, ShaderData), when I run them in an FP9 wrapper within an FP10 player, an error is thrown VerifyError: Error #1014: Class flash.display::Shader could not be found.I thought this may be something to do with ApplicationDomains - maybe the child SWF was forced into using the global classes from the parent SWF, but assigning a new ApplicationDomain to the child didn't make any difference. Is there any way to get access to these FP10 classes - or does the version of the outermost wrapper SWF always determine what's available to child SWFs? It seems odd that the FP10 classes are not available in a FP10 player.
It seems simple enough, and I'm half way there ( I can get external movies to load ) however the transparent button is over my head ( read: I'm a complete noob ).[code]...
I've tried hardcoding a url into getURL as well but it doesnt' seem to be recognizing that there's even a button there.. is that because there's a new movie being loaded?