ActionScript 3.0 :: Using FP10 Classes Within A FP9 Wrapper In Flash Player 10
Oct 6, 2010
We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.If I create an FP10 SWF which uses classes specific to FP10 (Pixel Bender classes such as Shader, ShaderData), when I run them in an FP9 wrapper within an FP10 player, an error is thrown VerifyError: Error #1014: Class flash.display::Shader could not be found.I thought this may be something to do with ApplicationDomains - maybe the child SWF was forced into using the global classes from the parent SWF, but assigning a new ApplicationDomain to the child didn't make any difference. Is there any way to get access to these FP10 classes - or does the version of the outermost wrapper SWF always determine what's available to child SWFs? It seems odd that the FP10 classes are not available in a FP10 player.
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i've thrown together a little sample here below (code obviously needs cleaning up, but i'm gonna worry about that when i've got it working as i want to). in this example z-val will always be 1 and no perspective fixing will be done. so i really need your to figure out how i can take my calculated x and y point and turn them into a "fake" z-point and use that to avoid distortion in the map/texture.
[Code].....
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Oct 6, 2010
We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.
If I create an FP10 SWF which uses Pixel Bender classes (Shader, ShaderData), when I run them in an FP9 wrapper within an FP10 player, an error is thrown
VerifyError: Error #1014: Class flash.display::Shader could not be found.
Is there any way to get access to these FP10 classes - or does the version of the outermost wrapper determine what's available to child SWFs? Is this something to do with applicationDomain?
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Mar 2, 2010
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[Code]...
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Code:
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[code]....
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[code]...
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[Code]....
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[code]...
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[code]....
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