IDE :: FP10 GPU Wmode Resizing?

Jul 17, 2009

Anybody notice any issues when resizing windows that are embedded using the new "gpu" wmode? Like a noticeable lag and some scaling issues for about a second before it fixes itself? Its not a big problem but it is a lot less smooth than previously...Edit: I threw together a quick demo so you can have a look. I'm working on a site and it really has to use the new gpu wmode since it improves the performance quite significantly.

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Flash :: Detect Event.MOUSE_LEAVE When Wmode=opaque Or Wmode=transparent?

Mar 25, 2011

I have a customized drag event that works great for most things:

[Code]...

The issue is that when I use this code with wmode=transparent or wmode=opaque the MOUSE_LEAVE event is not detected when the MOUSE_UP event occurs off the stage. Is there a way to detect the MOUSE_LEAVE event when wmode is transparent or opaque? OR Is there a way to detect that the wmode is set to transparent or opaque so that a work-around may be implemented?

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ActionScript 3.0 :: FP10 Perspective And Masking

Jul 29, 2009

So I am learning AS3 slowly.First project in it.I am having some troubles. (I know I need to learn to code class based, working on it, familiarizing myself with some of the basics before I change my style completely).I have set up my stage to have four instances of a movieclip named silverScreen0 - silverScreen3.Each of those has a content layer in it which I am dynamically loading an identical swf.I then have a mask I put over each clip so that it only show a specific area.

-First issue comes up that hte fourth mask seems to move/distort on load, as you'll see in the swf.

-Second issue comes up when the loaded swf comes in ... the mask seems to shift if the swf has a motion animation, click the second white circle above chapter1 to see this.

-Third issue comes up when I move the content layer inside of the silverScreen# clip ... the mask seems to move as well. No example of this but if you download the source files you can see it.[code]

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Embedding SWF: Doesn't Recognize FP10

Jun 25, 2009

Flash files I embed have faulty plugin detection - it does not recognize FP10 as an upgrade from FP9. This is in the knowledgebase, but it does not suggest a solution. "Some websites will ask you to install or update Flash when you already have the Flash 10 plugin installed. This is not a problem with your Mozilla browser or your Flash plugin, but with certain websites that misidentify Flash 10 as Flash 1 due to a faulty detection scheme. Contact the website and ask them to correct the problem or, on Windows, you can try the site in Internet Explorer, since the Flash ActiveX detection may work even though the plugin detection does not."

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Flash :: AS3 Fp10 Drawtriangles And Uvmapping

Nov 1, 2009

I'm messing around a bit with the new fp10 drawing api and drawtriangles. i've created a little something i think is kinda of cool, though i can't seem to get the uv-mapping working as i want. since i'm just moving points in z/y direction i don't really have and z-value to calculate the uv with. though the bitmap texture gets distorted. i've tried to calculate a "fake" z-value with x and y, but since my maths skills are terrible i can't really get it to work.

i've thrown together a little sample here below (code obviously needs cleaning up, but i'm gonna worry about that when i've got it working as i want to). in this example z-val will always be 1 and no perspective fixing will be done. so i really need your to figure out how i can take my calculated x and y point and turn them into a "fake" z-point and use that to avoid distortion in the map/texture.

[Code].....

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ActionScript 3.0 :: Fp10 Drawtriangles And Uvmapping When No Z-val

Nov 1, 2009

i'm messing around a bit with the new fp10 drawing api and drawtriangles. i've created a little something i think is kinda of cool, though i can't seem to get the uv-mapping working as i want. since i'm just moving points in z/y direction i don't really have and z-value to calculate the uv with. though the bitmap texture gets distorted. i've tried to calculate a "fake" z-value with x and y, but since my maths skills are terrible i can't really get it to work.

i've thrown together a little sample here below (code obviously needs cleaning up, but i'm gonna worry about that when i've got it working as i want to). in this example z-val will always be 1 and no perspective fixing will be done. how i can take my calculated x and y point and turn them into a "fake" z-point and use that to avoid distortion in the map/texture.

[Code]...

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ActionScript 3.0 :: Variables Passed Different To FP9 Versus FP10?

Sep 20, 2010

I have been using the flashvars from swfobject for a long time to pass info into my swf for specific outcomes. I am just starting to publish everything using flash player 10 and wasnt able to get my variable to be seen by the swf. maybe i was doing something incorrectly with this new file? but i then took code from my older files and they didnt work either... then i published down to flashplayer 9 and it worked perfectly... ???

i am using swfobject 2.2 and my code for passing the flashvar is

// Flash Code:

Code:
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[code]....

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Professional :: StageVideo And FP10.2 - StageVideoAvailabilityEvent Never Fires?

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I can just create a new project, target Flash Player 10.2 and paste this into frame code:

[Code]...

The event never fires off. I look in the reference for StageVideo and I see it's available in Flash Player 10.2. What's up with this? edit: If I target AIR for iOS, this event does fire (I have AIR3.0 overlayed).

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ActionScript 2.0 :: Does The XRay Debugger Still Work In FP10

May 27, 2010

I'm trying to debug an old AS2 project that uses an old version of MDM Zinc and its driving me mad not having a decent debugger.
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PS. I did look at DeMonster debugger but I can only find an AS3 version

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Actionscript 3 :: FP10 Causing Text To Flicker And 'bloom'?

Dec 9, 2009

I have run into a small graphics glitch in Flash.It seems to be both in FP9 - Exported via Flash CS3, and FP10 Exported via the Flex 4 beta SDK.The glitch /problem manifests itself as embedded text at a small point size "blooming" under certian conditions.It basically looks like the antialiasing becomes fatter at some level of text brightness. I have made a small test case below. (Obviously) You will need to embed the Arial font in your compiled SWF for the below code to work.[code]You can see an example of the problem by rolling over the graphical element here: url..It's not really an option to change to AntiAliasType.NORMAL as it makes the text way less readable at this point size.

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ActionScript 3.0 :: [FP10] : Sound.extract And Saving Mp3 File?

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ActionScript 3.0 :: Tweening 3d Objects Using The Built In Fp10 3d Engine

Jan 13, 2010

i'm having problems tweening 3d objects using the built in fp10 3d engine. i have a timeline tween that i want to create a tweenlite tween from and then duplicate it for other objects. i am using the bezierthrough plugin as well to tween along a path. i have used the motion editor in the ide to copy all values that change along the path into a tweenlite instance as follows:

[Code]....

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ActionScript 3.0 :: Using FP10 Classes Within A FP9 Wrapper In Flash Player 10

Oct 6, 2010

We create Flash games which are embedded within third party wrapper SWF files, which are exported for FP9.If I create an FP10 SWF which uses classes specific to FP10 (Pixel Bender classes such as Shader, ShaderData), when I run them in an FP9 wrapper within an FP10 player, an error is thrown VerifyError: Error #1014: Class flash.display::Shader could not be found.I thought this may be something to do with ApplicationDomains - maybe the child SWF was forced into using the global classes from the parent SWF, but assigning a new ApplicationDomain to the child didn't make any difference. Is there any way to get access to these FP10 classes - or does the version of the outermost wrapper SWF always determine what's available to child SWFs? It seems odd that the FP10 classes are not available in a FP10 player.

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ActionScript 3.0 :: Flex Upload Images Without Server - FP10?

Mar 25, 2011

i have code:

Code:
private function load_image(evt:MouseEvent):void {
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}

[code]...

working good, if i use only one images, but i need load images with local machine and display in flash, how can modify my code?

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Flex :: Swf - HTML Templates Disappearing In Builder When Target Fp10?

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When I target flash player 10 in flex builder 3, the index.html template along with some other files (history.js, etc) are removed and no wrapper html page is built.Anyone else experiencing this? I have an ant build script as well, but I was trying to run the built in fb builder.

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ActionScript 3.0 :: Universal Video Player Which Runs On FP9 And Uses FP10 Features When Possible?

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As in subj. Is it possible to make a video player which will run on FP9 and when FP10 is detected use some of its features as Stage video API or pixel bender shaders?.I've tried to access FP10 classes via getDefinitionByName but it doesn't work

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ActionScript 3.0 :: Internet Explorer /FP10 Draggables Are Splitting Into Pieces

Mar 31, 2012

I'm making a simple drag and drop game, but the strangest thing is happening on IE with FP10: the sub-assets of the draggables shift their positions when the parent is dragged quickly.The mouseChildren of the draggables is set to false, and the cacheAsBitmap is set to true. And it functions beautifully on Safari and Chrome. This is client work, so I can't really post a link here without their permission.

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Actionscript 3 :: Resizing A Sprite Without Resizing Its BitmapFill (or Its Contents For That Matter)?

Nov 1, 2010

I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:

I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.

From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..

in my library there is an image called 'pattern' and my code looks like this:

stage.align = StageAlign.TOP_LEFT;
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[code]....

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ActionScript 3.0 :: Smooth Resizing As Opposed Going In And Resizing Every File Manually?

Sep 11, 2009

I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?

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ActionScript 3.0 :: Resizing A Sprite Without Resizing Its Auto-fill?

Nov 2, 2010

I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .

I have an image in my library called 'pattern' and my code is as follows:

ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;

[Code].....

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Flash :: Css - Div On Top Of Without Wmode?

Mar 10, 2010

I have an AD which is basically a flash file inside an IFRAME. Unfortunately, I cannot control the wmode of the flash file.

Is there any way in which I can place the div on top of the flash?

UPDATE: How does Wibiya (wibiya.com) do it then?

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Css :: Use Wmode=transparent In Firefox?

Jun 8, 2010

I made a webapp where I need html content to popup on top of the swf objects I have. I ended up using the swfobject setting wmode: "transparent" which works fine in all browsers (Chrome, safari, IE) except firefox. In firefox I can't click the flash buttons, i tried to remove wmode=transparent and, of course, I can click any button I need (all browsers)... but this way I can't put my html content on top...

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ActionScript 2.0 :: Wmode Set To Transparent Bug?

Feb 9, 2009

this is a very specific problem; in my AS I have a createTextField (as part of a button) with a onRollOver effect on it. When I set the wmode to transparent the text either disappears or does not change color.

I need the wmode transparent thanks to a BG image in the html.

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ActionScript 3.0 :: Swf Completely Disappearing When Using Wmode At All

Jul 10, 2008

I am having a problem with a swf completly disappearing when using wmode at all. When wmode parameter is removed, the swf appears fine. The bug only occurs in FF on a PC (and only some of the time at that ). When theres only a limited amount of html code in the surrounding page (even with wmode ), the swf is visible, however at a certain point, ANY extra line of code causes it to break.

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ActionScript 3.0 :: Utf8 With Wmode=opaque?

Jul 15, 2009

can someone please explain to me why i cant write Russian or France or Hebrew or any other utf char
when i am embadding my swf with opaque wmode??
 
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I am new to AS3 (LAMP dev) i looked everywhere but no decent answer

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Actionscript 3 :: Cover A Flash With A Div When Wmode Is 'gpu'?

Feb 13, 2010

i know this can be done by changing wmode to "transparent or opaque". But is there any way to show the div over the flash file using wmode "gpu" ..

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Flash :: Simulating A Disabled Wmode?

Jan 27, 2011

Here's the thing, I'm making a flash game that uses some pixel techniques like copypixels, bitmapdata, etc.

Im planning to offer the game to FGL (Flash Game License) and I read that they doesn't not allow wmode, and many other portals do the same.

is my game taking advantage of wmode=gpu?.. how can I run my swf file and disable wmode for sure?, I just want to know if my game will run smothly without that wmode enabled.

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Osx - Enforce Flash Wmode = Window On Mac

Jan 29, 2011

How do I enforce Flash's wmode=window on Mac? This mode should make Flash reside on a layer higher than normal HTML elements and have better performance. It's working fine on Windows. On Mac, there's strange results. Chrome on Mac will allow HTML elements to cover only non-video elements in Flash. On the other hand, Firefox on Mac will let HTML elements cover anything in Flash. I don't want to allow any HTML elements to cover anything in Flash on Mac.

I'm using SWFObject to embed my Flash.

swfobject.embedSWF(
'flash/player_20110128.swf',
'flashPlayer',

[Code].....

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ActionScript 3.0 :: Camera And Wmode Direct?

Apr 7, 2011

How to display camera output while wmode is set to "direct"? To be more specific, I want to display camera locally without receiving stream from third party publisher.

EDIT: According to Adobe employee words there is bug, which not allow flash player to open security settings dialog, therefore camera is muted by default.

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ActionScript 3.0 :: Set WMODE On Internally Loaded SWF ?

Oct 31, 2011

I am loading external child SWF's into a parent SWF. The embed params for the parent force wmode=opaque. Can I send the wmode to each child SFW and force it to something else regardless of the parents passed varibles? I'd like to play with GPU.

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