ActionScript 2.0 :: Function To Control External Swf
Jul 21, 2004
I need a function to load and play external swf's.I need it to load and play intro.swf into movieclip clip1 , when it is finished load and play about.swf into movieclip clip 2. when this swf has finished load and play outro.swf into clip3. the swfs contains proggressive flv. The function should be as dynamic as possible, cause i need it to control other videoclips in swfs as well.
I need a function to load and play external swf�s.
I need it to load and play intro.swf into movieclip clip1 , when it is finished load and play about.swf into movieclip clip 2. when this swf has finished load and play outro.swf into clip3. the swfs contains proggressive flv. The function should be as dynamic as possible, cause i need it to control other videoclips in swfs as well.
I am trying to control a external swf file with a pause function. The main idea is loading an external file and when I want, pause it and its childs. The loader object is "introStage"
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
I usually wouldn't post on here as I like to find the answer myself, but after looking through Google literally all day I'm at the end of my tether, so I'm going to impose on you all and ask. This is the situation;
Is it possible to load an external SWF and control is with play/pause buttons, seekbar, and volume bar?Basically it would be something like this:controller.swf - this would load the external swf file and control itmovie.swf - this is the actual content that I'd like to control
I have 120 MC's (little squares, names square_01, square_02, etc) around my stage like a frame around a painting. I would like to create an onRollOver/Out effect for these mc's, but it seems a bit much to me to place them all in an array.
The effect have to be that when you roll over the alpha is going to 0 and that on roll out the alpha will be restored to 100. I also would like the effect to be easing. I know how make a function to control the alpha.But I don't know how to continiue from there. I think it has something to do with a (for in) loop witch I tried, without any results.
I have a keyboard which consists of 26 MCs, named keya, keyb, keyc.... and so on.
I want to create a button that will disable all these buttons at once, but I'm not sure how to express it in actionscript. Basically, I need it to say 'on release, key X (where x = all characters from a to z) _enabled= false;
I have 120 MC's (little squares, names square_01, square_02, etc) around my stage like a frame around a painting. I would like to create an onRollOver/Out effect for these mc's, but it seems a bit much to me to place them all in an array.
The effect have to be that when you roll over the alpha is going to 0 and that on roll out the alpha will be restored to 100. I also would like the effect to be easing. I know how make a function to control the alpha. But I don't know how to continiue from there. I think it has something to do with a (for in) loop witch I tried, without any results.
Use Flash CS5 (and AIR, though this does not seem like it would be AIR related) in Win XP 64 I have a MovieClip symbol in my library with the identifier 'Puzzle10Piece10' with the following actionscript attached to frame 1 of the only layer with the following actionscript:
[Code]...
This runs contrary to my understanding of the pre-compiler and code execution order. In my way of thinking, any reference creation and related memory allocation is made when the object is instantiated, and indeed that allocation, unlike C depends not on code order (declaration before use), though this is an order that would satisfy even the C pre-compiler. If I understand the Flash compiler at all, it's not even a question of 'code order'... the symbol is pre-compiled such that for it to exist... for it to be instantiated, the variable would exist before the function would even be 'available' to be called internally or externally. Is my thinking way off, or is this a bug?
I am using in AS3 "External Interface ". When I call the JS function that is on the same page as swf everything works fine.
I added a link in the html page to an external JS file, when I move the JS function to the external JS file the website crushes.
I would prefer to have all my JS functions on an external file so I can use them in the future in other project and it also makes it easier for me to update the site.
how to call a JS function that is on an external file from AS3?
I am trying to access a function in a loaded swf that has external class.. I would like to avoid having to put the function on my "Main" Doc class in the external swf and instead access the function directly from the class
This is what ive tried so far and it's a no dice:
private function startLoad(){ var loader:Loader = new Loader(); var req:URLRequest = new URLRequest("one.swf");
I am trying to learn how to import external swf to my projects to make them more lightweight
I have succeeded in importing an external swf to a specific movie clip in the scene (Using actions in the timeline, not an as file). However, I cannot seem to get control over the loaded swf using gotoAndPlay or gotoAndStop.[code]...
I am studying yet. so I am using Macromedia Flash 8. I've created a swf file as (main project.swf) and Loaded a external swf using loader component. the file is main_slide. Now I want send a command or data to project file, from loaded main_slide.
I'm doing a simple game. When two objects collide, a function is activated with a movie clip of an animated explosion. I wonder how to do to control this animation so it's played two times? Just a simple for loop?Then another thing, how to create a short delay so that the code don't jump away direct without showing the explosion when there is code like gotoAndStop in the end of the function? Perhaps I also whant a tweeing rotation of the explosion movie clip before leaving the function? In some way it seem like it would be necessary with some delay?
I have a problem I just can't seem to solve.I have an FLA .. (augmented.fla)I have a movieclip inside of augmented.fla with a class name of myMaterial that has the following code on it's timeline.
ActionScript Code: var request:URLRequest = new URLRequest("main.swf");
I want to create the following: Suppose I have 2 swfs open in an HTML doc. The first sfw has 3 buttons: red, green, blue. When I hover over these buttons, I want the words "red", "green", "blue" to appear respectively in the second swf.
I found out that I can use "local connection" to to this, but it's too advanced for me.
which controls a component instance, i want to use this code in a button on another swf file, how can i do this?, is posible to use a statement, i do not understand the concept of target path yet.
ive figured out timeline transitions, and timeline based preloaders......so now i have a problem.....i have my MAIN swf file that i load all my pages in externally ( external swf files )....when i click a button ( for example ) my "about us" button - the transition begins....i have a keyframe with the following code on frame 40 ( inside a movie clip named "pages" in my main SWF where all the buttons/transitions are ):
var Xpos:Number=0; var Ypos:Number=0; var swf:MovieClip;
I'm creating a gallery for my swf files. Now I can open the external swf files in the gallery. But a lot of my swffiles use stage.stagewidth for dimensions, so they get streched across my screen.
Is there any way i can control the size? Make a virtual stage or something and load them into there? Any workarounds cause I really dont have time to rewrite all my swf's
Can i control the animation(i.e. play/stop) of an external swf that was created in macromedia flash professional 9 or older version using actionscipt 3.
I have earlier loaded swf files created in flash CS3 and controlled their animation in the parent swf by calling the play() and stop() methods.
But when i use the same code in case the loaded content was created in flash professional 9 or earlier version, the play() and stop() methods dont work.
how to build a scrubber bar to control an external SWF. I have a template built that will load external SWF files into a content area. I already built a play/pause button into it but cannot figure out how to make it so the progress bar moves and is scrubbable. I know it has something to do with the total frames/length of the loaded SWF, the width of the progress bar and making the progress bar's tab draggable/constrained but not sure how to put it all together to make it work. I've tried a few things but none of them worked (I'd attach the code I tried, but I trashed it and reverted back to what worked last time).
Within this i am loading in external swf files. Each externally loaded swf is put into each frame of the loader page.
I have created a string to navigate through the timeline when either next_btn or prev_btn is pressed.
The probelm im having is that in one swf file there are two buttons which determin which way the story goes (eg. with pressing yes_btn goes to section2 with no_btn go to section2a)
How do i communicate from this externally loaded swf to affect the main timeline of my holder swf.
I'm currently building a demo tour in flash, I created a main swf that has an intro and navigation. Each link on the main.swf calls a loadMovie and loads each section with external swf's in an empty movie clip. What I'd like to add is 2 buttons, which are next and back, giving the user the flexibility of going through each section, using these 2 buttons. Its just that since each section is an external swf file, I'm not sure how to script the 2 back and next buttons..
I have a dynamic txt frame in my main swf.When buttons are selected,text from an external txt file loads into the text frame.This all works fine.What I would like to do is be able to load an external swf into an empty MC and then be able to dictate what the buttons on the external swf do (such as load text).The last line of the below AS is my attempt to path to a button that is on an external swf
//_root.1.noiseaudio.easing.theText.sad.onPress = function () { loadTxt(path+"sad") }//
but that didn't work.start here. This is on a frame on the _root swf.
I have a loadMovie function in my timeline that is loading a external swf file. I want a button to control the tim line of the swf file that is loading externally.I know this is wrong, but kind show what i want to do: