ActionScript 3.0 :: Control A Movieclip In A Function?

Aug 14, 2010

I'm doing a simple game. When two objects collide, a function is activated with a movie clip of an animated explosion. I wonder how to do to control this animation so it's played two times? Just a simple for loop?Then another thing, how to create a short delay so that the code don't jump away direct without showing the explosion when there is code like gotoAndStop in the end of the function? Perhaps I also whant a tweeing rotation of the explosion movie clip before leaving the function? In some way it seem like it would be necessary with some delay?

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