ActionScript 2.0 :: Getting MovieClipLoader Position Error

Feb 17, 2010

I am having a problem positioning an external swf file within another swf. I need this to appear at an exact location and to do this I have created a new movie component 'holder', made it the exact dimension of the swf I want to import and placed it where I want it to appear. However when I run the following code it appears no where near where I want it to be[code]...

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ActionScript 2.0 :: MovieClipLoader Class - Play A Movieclip In The Loading Position?

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Does anyone know how to use the Loader method of this class? I want to play a movieclip in the loading position rather than a textbar which increases... All of the examples I've seen so far only show the latter of the two options... I can use loadMovie() and achieve what I want, but the MovieClipLoader class is the future.

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ActionScript 1/2 :: MovieClipLoader Error - Level0.mcholder Start Loading?

Jul 17, 2010

I looked up MovieClipLoader tutorials and finally came up with the code:
 
[code]... 
myMCL.loadClip("filename.swf", mcholder);  //mcholder is the movie clip holder placed on stage manually

[code].....

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ActionScript 2.0 :: Preloading A MovieClipLoader() With A MovieClipLoader() Inside

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Is it posible to make a preloader of a SWF that loads an external JPG?

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Actionscript 3.0 :: Error Position Bitmap On Stage

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Good guys do not espresei fine, next I have a gallery-shaped grid, when I click on one of the thumbs hold containing the thumbs up to widen the thumb be selected in proportion to the screen, the problem is that if I do that he usually gets caught, then did the following when you click unconsecrated thumb I create a bitmap with the dimensions and position of the holder, so I can make the scale until the ratio of the screen and not get caught, but there comes another bug if I click thumb that at some or the x or y is equal to 0 goes to my bitmap somewhere or walks out the screen

[Code]...

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ActionScript 3.0 :: Error "Error #2044: Unhandled IOErrorEvent:. Text=Error #2032: Stream Error

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hey im trying to make a mp3 player and when u click on a play btn it plays that song. but i keep getting this output error "Error #2044: Unhandled IOErrorEvent:. text=Error #2032: Stream Error.
at slide_fla::MainTimeline/frame1()"
this is my code

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var slidebind:Rectangle = new Rectangle(3, 3, 159, 0);
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[Code]...

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ActionScript 3.0 :: Fluid Layout Stop Changing Resize Position When Movieclip Is At Certain Position?

Nov 19, 2009

I added a Menu_mc on my stage. Initially, this should be at the center of the stage and when I click on it, it will tween on the upper left corner of the browser. However, when I resize the browser, the Menu_mc goes back to the center of the screen.

I have tried separating a different actionscript file where it is specifically for initialization of the object and another one for resizing. And then when I call it on my main AS file it goes like this:

Code:
// Add the symbols to stage
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[code]...

But it seems futile.

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ActionScript 2.0 :: Full Browser Flash - Traced Its X Position And The Var StageXcenter Position And Like Suspected It Shows Different Values?

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So I'm trying my hands on some full browser flash and after reading a couple of tuts I wrote this

Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
stageListener = new Object();[code]...

The trace's are because it didn't work like I thought it would.Etc the middle movieclip didn't center itself but rather positioned itself seemingly how it pleased so I traced its x position and the var stageXcenter position and like suspected it shows different values.

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i want to take btn1 position half wwidth of own x position on stage

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ActionScript 2.0 :: 2 SWF In 1 MovieClipLoader?

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i have 2 swf files, same size and i want a MovieClipLoader to load the first and after it finishes to load the second in a loop.i found a fla file with a script but it only loads the first swf.

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ActionScript 2.0 :: How To Use Moviecliploader

Jun 18, 2008

function ScreenprintsLoad(screenprints_xml){
var screenprintsThumbs = screenprints_xml.firstChild.firstChild.childNodes;
maincontent.createEmptyMovieClip("holder", 1);
for(var i = 0; i<screenprintsThumbs.length; i++){

[code]....

the xml structure is fine. But right now only the last thumb is showing.I've used this method before to load one image, but not in a loop.

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May 5, 2011

I have a ScrollPane and I want to get and set the scroll bars position (pixel position). For example, if the user changes the scroll bars position and then refreshes the page, we need to take the user at the same point where he was before refresh. For this I need to get the respective scroll bars positions before refresh and then set it to the saved position after load. I have got the positions by hPostion and vPosition but now when I try to save the values back to the same properties after refresh it doent work.

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I have a tween set on a timer:

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ActionScript 3.0 :: Movieclip To Move To The Position Of Each Of Buttons From Any Position?

May 13, 2010

I'm hoping someone can solve this headache. Basically, I want a movieclip to move to the position of each of my buttons from any position along my x axis. Therefore, the movieclip needs to 'flip' to face the way it is traveling.At the moment I have the movieclip moving to the mouse x axis when I ROLLOVER the button and stop following the mouse when I ROLLOUT but the code won't flip the movieclip so I must have something wrong...

btn.addEventListener(MouseEvent.ROLL_OVER,followCa t);
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btn02.addEventListener(MouseEvent.ROLL_OVER,follow Cat);
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[code]....

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ActionScript 2.0 :: Mouse X Position To Control Movie Position?

Feb 1, 2006

Basically the x position of the mouse should control the play position of a movie. Do I need something like an event handler (I'm not sure exactly what these do, but I've seen similar scripts that seem to use them).

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ActionScript 3.0 :: Setting A Position Of Movieclip Called Red X And Y Position?

Jul 3, 2009

setting a position of movieclip called red x and y position within a movieclip called background

Code:
background.redsquare.x = 300;
background.redsquare.y = 300;

comes up with TypeError: Error #1010: A term is undefined and has no properties.

setting a position of movieclip called red x and y position withen a movieclip called background

Code:
redsquare.x = 300;
redsquare.y = 300;

This works fine but how can that be when surely you must access the red withen the background rather then just accessing red?

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IDE :: Cursor Position Not Mouse Position In Input Text Box

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I have an Input Text area that users can edit and then submit. I need to be able to show, on screen, the cursor's current position as they type. I don't need to know where the mouse is but all work-arounds I've found so far can only tell me the mouse position. The font for the text is 'courier' or 'courier new' and the Input Text area is scrollable.

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ActionScript 3.0 :: Changing Y Position Results In Random Position

Nov 8, 2010

I've run into a new problem, this time with positioning. I've narrowed down the line that's causing it--"block.y = block.y + block.height;" in SetOfBlocks.shiftDown. When I take it out, no problem. But with it in, instead of just dropping each block down by a block height, the affected blocks sometimes move up, and also often move about randomly within the X axis--although their new positions always keep them lined up with the 'grid', which is to say, within multiples of the block height and widths.

[Code]...

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ActionScript 2.0 :: [mx] MovieClipLoader Progess Bar?

Nov 23, 2004

Has anyone successfully created a progress bar (or even a text field which displays the percentage loaded) which monitors the load progess of a movie clip loaded with MovieClipLoader?I know we can use the getProgress method, but I'm struggling to apply it

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ActionScript 2.0 :: CreateEmptyMovieClip / MovieClipLoader?

Jul 6, 2005

it goes to a certain point in the timeline, which then initiates some code to load a movie clip onto a certain part of the screen.I made a sample swf to be loaded(home.swf), but the thing is, I dont want the user to see the things that are off the page of home.swf, that the user couldn't normally see... i was wondering the best way to solve this.As you can see, i already tried sizing the clip, but that only made it extremely small and didn't solve the problem.he main timeline :

Code:
this.createEmptyMovieClip("content_mc", this.getNextHighestDepth());
var mclLoader:MovieClipLoader = new MovieClipLoader();

[code].....

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ActionScript 2.0 :: Using The MovieClipLoader Along With Listeners?

Nov 23, 2005

I'm trying to take full advantage of the movieClipLoader along with listeners. But my callbacks aren't getting triggered. Inside one function I loadClip, when onLoadComplete happens I set the onRelease function. Within that onRelease I call another function ("cdPress") that also loads bigger images inside a clip.None of the callbacks in the cdPress function are working. The function is being called successfully, but the "onWhatever" callbacks are not.

Code:
function someFunction(){
cdListener.onLoadComplete = function(target_mc) {
target_mc.onRelease = function() {

[code].....

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ActionScript 2.0 :: Why Cant Get The Percent In Moviecliploader

Jun 3, 2006

whats wrong with this code:

Code:
var: myMCL:MovieClipLoader = new MovieClipLoader();
myMCL1 = new Object();
myMCL.addListener(myMCL1);

[Code]....

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ActionScript 2.0 :: MovieclipLoader, Several Thumbnails?

Nov 19, 2006

Code:
// Create listener object:
var mclListener:Object = new Object();
mclListener.onLoadError = function(target_mc:MovieClip, errorCode:String, status:Number) {
trace("Error loading image: " + errorCode + " [" + status + "]");

[Code]...

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ActionScript 2.0 :: MovieClipLoader And DuplicateMovieClip()?

Jan 23, 2007

I'm trying something that should be fairly simple. I want to:- load a jpg into a container clip- when that image is loaded, then duplicate it and move it to a different position- then do a whole bunch of other stuffI'm doing all that using MovieClipLoader.onLoadInit(), and when tracing the duplicated movieClip, without fail, it returns undefined.

Code:
var detailImg:MovieClip;
// create a loader to handle loading the full image

[code].....

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ActionScript 2.0 :: MovieClipLoader With A Progress Bar?

Mar 1, 2007

i know the basic listener etc with MovieClipLoader but how would you add a progress bar to it to display the load on each mc?

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ActionScript 2.0 :: Moviecliploader With A Preloader?

Nov 9, 2007

I'm having troubles with my preloader showing up when it's on the server. It seems to work fine when testing it locally, the preloader (a circle) spins until the clip is loaded, then it goes away. When it's on the server, nothing happens, and when the image is loaded it shows up as it's supposed to, the preloader never shows up.

Code:
this.createEmptyMovieClip("container",100);
this.attachMovie('circle','circle',1,{_x:Stage.width/2,_y:Stage.height/2,_visible:false,_width:26.4,_height:25});
//the image to load
theImg = "bannerImgs/1.jpg";

[code]....

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ActionScript 2.0 :: MovieClipLoader On Different Servers?

Jan 16, 2008

In one situation we have one movie that chooses randomly to load one of two other movies. On one server it works fine. On another server, flash says there are no errors and that it loads correctly (i tested this using onLoadError and onLoadInit). There are no errors and the onLoadInit is called correctly, but what is in the movie wont display after being loaded.In another situation, the user can upload a photo to the server and then that photo is used in the game. The photo upload works properly, the photo gets put on the server and all that jazz. Now on the one server, the loading of the image works fine, it shows up and everything. But then on this other server, yet again the photo says it loads properly with no errors, but it doesnt dipslay it. But I can go on wiht the rest of the game working fine... just no photo... has anyone run into this before?

Oh yes, and it also works on my home server, so it works on two servers and not this other one. So that makes me think it's a server issue, but if that was the case wouldnt flash throw errors if it couldnt work? And like i said, flash at least says it's loading the photo correctly!

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