ActionScript 2.0 :: How To Make A Continuous Slideshow
Apr 23, 2003
I want to make a slideshow that when you hold down the next button, it keeps cycling through the images, I tried a for loop but that went to fastwhen yo uclick the button it cycles through, but you have to keep pressing for it to change, I just want the user to be able to hold it downif you want a better understanding of what I am trying to do go to alienware's new case flash introif you go through the long intro and click the "click to see 3d model" that is essentially what I am trying to do, only instead of hovering your mouse over the image I want the user to just click the next buttonalso, is there anyway to allow the images to preload?
I'm a flash newbie and have created a slideshow so that all the photos fade in and fade out. I've done it so they kind of fade into each other. So the timelines on each layer overlap. I want this slideshow running as a continuous loop so I've put a gotoandPlay(1) function at the end of the movie. My problem is the final image (number7) fades out but I don't know how to get it fading into the first photo again. So after the 7th image (the 2 bridesmaids) the movie completely fades out and then starts again. Is there a way I could make the first and last photos fade into each other rather than the last one fading out and starting again. The movie can be viewed here- sorry it takes a little time to get to the last image! [URL].
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I want to make a scrollbar of a dynamic text continuous when clicking up or down ie when holding the mouse down the text should scroll and when MOUSE_UP the text should stop scrolling. I tried making it with ENTER_FRAME Event but it happens too fast(when i click once the text scrols by 3-4 lines).
I would like to apply the hold effect, like when you press down in your browser window for example: the page first holds for a second and then start to scroll. I hope you get the idea. How to acomplish this in AS3?
I have just done the tutorial for the scrolling thunbnail panel but now I wish to make it continous is this easily done? I saw the xml perpetual scrolling thunbnail post in the forum, is this the same thing?
I am making a cloud background continuously loop using actionscript, however the image cuts itself off. I was following the tutorial at: [URL]. I attached a picture of what it looks like. Here's my code(very similar to above websites code)
i have succesfully managed to encode / create an .FLV file which now plays back in my .swf file. The picture and sound are great when streaming off the web!
how do i command the file to play back in a continous loop? at present it plays and then rewinds back to the begining.
i have investigated some of the .FLV parameters but can't seem to find the control / command i'm looking for.
I want it to play continously from the beginning to for example x=691
I couldn't find this in the reference manual.
What I want is to use Caurina Tweener instead of flash own manual Motion tween (where I set a keyframe and a stop keyframe and set motion tween between these frames)
I am having difficulty figuring out how to make a background soundtrack play continuously while my actual timeline will loop before the audio file is finished.
The way I have it set up now, every time the playhead loops back onto frame1, the audio track begins playing on top of the last one, making it utter cacophony. Even after a few seconds it becomes utter madness as 3 versions of the same song are playing simultaneously.
this is my code for photogallery.there will be 61 images loaded in this array.how can i make an AUTO button which will make a slideshow,showing all the images in array?
arrayrow = new Array() arrayrow=[ ["00.jpg","0","sajkad","hjsgadhj"],[code].....
i want is a simple 4-picture slideshow for the site, and i already have it done. Thing is, i want it to loop indefinitely, but i can not achieve that unless i put this script into actions: stop();function delay () {nextFrame();}setInterval(delay, 6000); Thing is....that prevents the loop because of the stop command. However, i can't slow it down unless i do this.....I want 6 seconds in between looping pictures.
I want to make a complex slide show using xml,the description of the slide show is as follows; the thumbnail is moving back and forth according to the position of the mouse and when the mouse is over the image the image glows and scroll stops and clicked on that image the big image is shown in BIG IMAGE section.
I'm fairly terrible at flash but can manage to use it for what I need it for. I need to make a slideshow with audio, I have roughly 2000 images to bring into the slideshow and I'm wondering if it's possible to auto-create the slideshow using what's in the library or am I forced to insert my images one at a time?
How can I make a dynamic slideshow, which works only with next/previous buttons and has over image (part of the image) hyperlinks, which are positioned each time different (the position data maybe in XML?), depending on the image?
I am trying to create a Flash (CS4) website that uses buttons - when clicking on a button, a sound is played. I am trying to get the button to change color after it's hit. The button symbol was made from a dynamic text object. I've tried "b1.textColor = 'FFFFFF'". I get error 1119, "Access of possibly undefined property textColor through a reference with static type flash.display.SimpleButton".
I have a slideshow of images which a user can cycle through with the next button, but I want it to stop on the last frame/image so they can then use the previous_btn to go back? this is my code,
I've currently made a slideshow. I'm able to switch images in the slideshow with back and next buttons, however, I want it to autoplay properly. I've found a script that seems to work, but it switches images very rapidly.I want each image to stay on screen for 3 seconds before it changes.Here's the script i'm using
function updateFrame (inc) { // send slides to new frame newFrame = _root._currentFrame + inc; _root.gotoAndStop(newFrame); updateStatus();
What i would like to know is following:I got 10 images inside swf's, named from 00.swf to 09.swf, how do i make another movieclip, load them, display them in a slideshow where they fade from image to image randomly, and when the image is not shown, it should be unloaded. I used .swf file because i got effects on the images.
and so far it works fine - I get my firstImage.....I can also get the slideshow to work but not as intended, only in the first category "life", and that's really my problem......How can I make the slideshow work accordingly to my xml file, so that if I click a menubutton in the scroller it correspondes with the correct id and so on?
I'm using kirupa's flash and xml tutorial to make a fading in slideshow. I was trying to modify some of the code so that the image will also fade out before the next one fades in. Here is my code:
I'm very newbie in Flash so I'm asking to have patience I'm trying to make my own slideshow WITHOUT buttons and WITHOUT preloaders. The idea is to preload all images from outside then to convert them to MovieClips and then using transitions between them run the slideshow.My question is: How to convert preloaded images to clips in order to avoid reloading images each time in every frame and make the slideshow without blinking? GIVE ME SOME ADVICE, PLEASE! you can download whole project without images (you can use yours instead to see how it work). This is slightly modifyed code of THIS tutorial that I'm using in my project:
I'm making a presentation and want to make the text of the slides appear on command.This is what I wrote on the actions layer.
1.) First frame
bg_mc.addEventListener(MouseEvent.CLICK, playSlide); bg_mc.buttonMode = true; function playSlide(event:Event):void[code]........
On the actions layer there's a stop "stop();" before each new layer starts. But it doesn't work. I tried to paste the code in any order but still nothing. I works on a sample fla file I got.
Forgetting about my last post: This code currently makes it so each picture will fade from white. What I'm trying to do is make the slideshow so that each picture transitions into each other, instead of from white.
p = 0;this.onEnterFrame = function() { filesize = picture.getBytesTotal(); loaded = picture.getBytesLoaded(); if (picture._alpha<100) { picture._alpha += 10; }};[code].....
task:already have the component - slide show.need to make the next effect for changing pictures :
the wave goes through the screen, hides one picture opens another.the problem is - wave changes it's geometry while moving , there could be several subwaves in wave.how can this be done (simply) ?
I've created a slideshow that works great. Even the first image clicks thorough to a page. But it errors 1009 and the rest dont work. Here is the error I get[code]...
I have been trying to make four buttons on the bottom of the kirupa xml slideshow. I am trying to write a function that states on release advance to slide #? I was trying to use a similar function to:
There are four images that are dynamically linked. The function is not recognizing that the image is p=1. Do I need to do something like total-3 or something.