ActionScript 2.0 :: If Statement To Change Button Script?
Aug 23, 2011
I have an exam game with different categories of test, all linking to a single results page. I would like to be able to set the back button to return the user to the main page for category they were just in, in case they want to retake the test, or take another part of the test, as some are broken up into multiple parts. I imagine there must be a way to detect what test category the user came from and program an If statement that sets the back button direct them to the main test page/frame. Something like, if user comes from Test1, btnBack=mainTest1, else if Test2, btnBack=mainTest2, etc.
Clearly not the right syntax, but something along those lines in terms of function. I understand how these statements work, but I have just never written one from scratch before, or really done much of anything with them; and have no idea where to begin. At the very least, could anyone direct me to a reliable, easy to follow guide somewhere online that would point me in the right direction? I've seen some guides, but they're not always the easiest to follow, if you've never done what they're instructing you to do, before.
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Jan 29, 2009
I want to change a variable when a button is pressed. lingo: if this button is pressed then check varexample what number it has if it has a number then gotoAndPlay("example") and add 1 to varexample else, do nothing I'm sure if I get this kind of example down, I'll be able to figure the rest out by myself. =S
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Jun 24, 2004
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
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Mar 10, 2010
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Nov 17, 2010
One of my objects is an orange ball so when I click on it the first time it will change to yellow color and I want it to remain yellow, and then when I click on it the second time it should change to green and remain green.And finally when I click on it the third time it should go back to its original color. So what I'm trying to say is that I can chooses which color ball I want. So do I use an if statement, that says if click one time then change to yellow? I mean is there such a thing as how many times you clicked, in mouse events?
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Jul 6, 2011
I was wondering if there was a way to change the text colour in the if statement.
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Nov 21, 2011
sw1 = text input
asw1 = text input
My problem is that is sw1 when I put in "188" it gives me "28.73" instead of "209.43". If I put in "2" it gives me "28.73" instead of "21.78". So it really doesn't work. My other "If" "Else If" statement works.
Code:
protected function sw1_changeHandler(event:TextOperationEvent):void{
// TODO Auto-generated method stub
if (sw1.text <= String ( Number("18.325")) && sw1.text >= String ( Number("1"))){
(asw1.text = String ( Number("21.78")));
} else if (sw1.text <= String ( Number("24.83")) && sw1.text >= String ( Number("18.326"))){
[Code] .....
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Jan 23, 2005
I am having problems with the
getcoord = xycoordMap[x][y].split(":");
xcoord = getcoord[0].toString();
ycoord = getcoord[1].toString();
xcoord0 = xcoord + "";
ycoord0 = ycoord + "";
code... as you can see in the code I converted three times just to verify that I was working with strings. What happens if you run this script, the variables xcoord0 and ycoord0 magicly change in value when they are used in the IF statement (see the traces). What is going on?? what am I doing worng?? Is there an issue with my 2d Array?
[Code]...
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Jan 23, 2005
I am having problems with the
getcoord = xycoordMap[x][y].split(":");
xcoord = getcoord[0].toString();
ycoord = getcoord[1].toString();
xcoord0 = xcoord + "";
ycoord0 = ycoord + "";
code... as you can see in the code I converted three times just to verify that I was working with strings. What happens if you run this script, the variables xcoord0 and ycoord0 magicly change in value when they are used in the IF statement (see the traces). What is going on?? what am I doing worng?? Is there an issue with my 2d Array?
[Code]....
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Feb 15, 2007
I'm trying assign two functions to one button. The first click does a loadMovieNum to level 1. The second click will unloadMovieNum on level 1. So the first click loads a movie, the second click unloads it. Pretty basic.
I'm guessing it's a simple if statement, but I don't know how to go about it.
Anyone want to take a stab?
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How do you script a Pause of X Seconds on X Frame and also on that frame have a button release statement that can take you forwards or take you backwards, elsewhere in the timeline - Without affecting the 'Pause' statement... therefore not mucking up the timeline and causing it to jump around at the end when all catches up?I take it once a pause has taken place - a button that can take you elsewhere, if clicked on - does not Cancel the initial pause and therefore lies my problem?
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on (release) {
if (xpos = 0) {
trig.xposnew = -396;
[code]....
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I have a flash movie that plays through automatically pausing on each frame for a set amount of seconds.
I used the following code to pause the movie which works 100%:
stop();
var interval:Number = setInterval(
function():Void {
[Code]....
But now i have several buttons on the movie as well, now what i want to happen is that when any one of the buttons is clicked it should ignore the above piece of code and not pause on the frame but stop on the frame.
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[Code]...
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Feb 27, 2010
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ActionScript Code:
on (release) {
gotoAndPlay(5);
if (currentframe == 5) {
gotoAndPlay(10);
} else if (currentframe == 10) {
gotoAndPlay(15);
} else if (currentframe == 15) {
gotoAndPlay(20);
}}
When I first press the button it takes me to frame 5, the second time I press it goes to frame 10, but when I press after that instead of going to 15 it takes me back to 5 then 10 then 5 then 10 etc and is stuck between going from 5 to 10 and back again.
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Oct 22, 2003
This is what I get in the output window:
Statement must appear within on handler
back_button.onRelease =function () {
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Oct 22, 2003
This is what I get in the output window: Statement must appear within on handler back_button.onRelease =function () {
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May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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ActionScript Code:
//this is coded on a series of 5 buttons, only 1 is shown as example:
paintings2000_but.addEventListener(MouseEvent.ROLL_OVER,onPaintingsOver);
function onPaintingsOver(state)
[Code]....
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lang.onRelease = function() {
if play = English)
{
[Code].....
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if (variable == 1){
//code
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[Code]...
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Code:
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[code]....
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[Code]...
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[Code]....
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Code:
Button.addListener(_root);
_root.onRelease = function() {
[Code]....
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I just have a button and a movie clip (MenuUp) and i want the button to be able to make the movie clip jump to different frames...
[Code]...
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