ActionScript 2.0 :: If / Then Statements - Disable A Button After Its Been Clicked

Apr 13, 2010

I'm trying to create a script that will disable a button after its been clicked, and once a certian number of buttons has been clicked, it takes you to a certian frame. All this takes place inside a movie clip.

[Code]...

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[code].....

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[code]....

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[Code]...

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[Code]....

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[Code]...

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[Code] .....

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[Code]...

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how to write a actionscript code for a button when the button is clicked it should move to the nextframe.

// About and smile1 button scripts
stop();
_root.smile1.onPress = function() {
if (mouse_over_smile1) {

[code]....

i have given 3 functions as onEnterFrame,onPress,onRelease. i tried all these but didnt get the result.smile1,smile2,smile3 are button instances which are declared on the monie clip.my main thing is i hav a button, when i click on that button it should go the next frame which i have declared in "gotoAndPlay(6)" method.

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Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.

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I want to make a button (or graphic) active and visible if another button is clicked. But it must be invisible and unclickable before the other button is clicked. (this is a "find the differences between the 2 pictures game" and I want circles to appear over the differences that the user finds but only after he clicks it)

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In the first frame of the sockcircle_btn layer, this is my code

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sockcircle_btn.mouseEnabled = true;
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The file is setup to loop between frames 2-3. But the sockcircle_btn never enables even when sock_btn is clicked.

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Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih:

[Code]...

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If they get a question wrong in my quiz ( weakest link) the money clip goes to zero and it goes onto the next question. If they get it right the money clip advances and they go onto the next question. I want to include each time that it should only go onto the next question if all questions have been asked. SO i want an extra if clause in both sections, saying if current question is more than 11 go to '#game over"The questions are saved in the frame of the quiz

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There are 11 questions.At the moment at the section with choosing answers I have

function selectAnswer(n) {
// correct
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_root.money.nextFrame();

[code].....

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I have a button which on press will go to next frame. I want to disable this button by on press another button.[code]

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I have a button that is disabled after opening an external loaded movie. if that movie is unloaded, how do i re-enable that original button?

Senario:
Button "A" is pressed
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Button "A" is disabled.

Button "B" is pressed
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