ActionScript 2.0 :: If Statements - When The Movie Gets To Frame 100, It Should Get The Variable And Play The Label With The Same Name Of The Button?
Jun 14, 2004
I have three buttons: each one changes a variable to a name: one, two and three and plays the movie.when the movie gets to frame 100, it should get the variable and play the label with the same name of the button...How should be the AS of this frame so it plays to the correct label?
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
Anyway what I need to do is have a movie clip finish playing when a button is clicked and then go to the frame label associated with the button. I hope I'm explaining myself ok. So if I had say 4 buttons Home Gallery About Contact If Contact is clicked then I want the Home page to play (Which is a fade out) and then go to Contact Page (which will fade in). Then If Gallery is clicked then I want Contact to fade out and then go to Gallery page and fade in.
I wanted to know how to link Button within a movie clip linking to Frame Label?I am using Action-script 3.0
I am trying to use the following AS inside the movie clip from where i want to go to the other frame labeled as advt_sms but i am not able to go to that page [code]...
I wanted to know how to link Button within a movie clip linking to Frame Label?I am using Action-script 3.0
I am trying to use the following AS inside the movie clip from where i want to go to the other frame labeled as advt_sms but i am not able to go to that page[code]...
I have three buttons, btn_1,btn_2,btn_3, and two movie clips, image_1,image_2. The names listed btn_1,btn_2,btn_3, image_1,image_2. are all instance names. All buttons and movie clips are on their own layer in a single frame on the main time line. the movie clips have a stop action on the first and last frame, with a frame label, on the first frame in the sub time line. For image_1 the frame label is image_1_1 and for image_2 the frame label is image_2_1.
I would like btn_1 and btn_2 to control the movie clips, image_1,image_2. Either button should be able to close the other buttons movie clip and play it's own movie clip. Also i am trying to make the movie clips themselves have the ability to be closed by clicking on the movie clip image area that is playing. Both movie clips when not playing hide behind the appropriate button with an alfa of 0.
When playing they expand to the middle of the window and are at 100% alfa, using a tween. The third button, btn_3 should only be visible when one or the other movie clisp are playing. btn_3 dose nothing else but this for now. As of now, my movies continuously loop and btn_3 is always visible. I can't seem to figure this out. my code for this action is:
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
I have a menu bar at the top and and when i click the different buttons i want to play different movies from the start i.e different pages, and where i used to just type goto and play etc
I have the impression that i cant type straight on the button layer anymore so I need to type the code on an actions layer (right or wrong?)
I think this is nearly the code i need but what do i type to get it to go to a particular movie and frame?[code]...
(problem 1 is that I cannot call buttonmoce this way!)I am really trying to imporve my code writing and using arrays and for will save me writing this code over and over again Cheers sub
I am trying to load external files from flash but I also need to do it using a variable that gets the frame label which is the same as the file name something like:
var myVariable:String = frame.get(framelabel);
and then use this code each time I get to a different frame label to load an external file for example when I am on frame "Boy", It loads Boy.jpg or Boy.txt -
I have a button on the main timeline. When clicking it, I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.[code]...
1. I make a simple movie (call it movieClip) first frame has stop(); action, second frame has label playMovie, last frame has action gotoAndPlay(2); (so that movie not stop anymore2. Now I place movieClip on stage3. Question... what is code to make movieClip play frame label playMovie?
I already try to put many different type action in frame one of stage this.movieClip.gotoAndPlay("2"); //NOT WORK this.movieClip.gotoAndPlay(2); //NOT WORK
Basically this script works just fine and loads the appropriate movie. The transistion exit frame also works correctly. What I am trying to do is load the movie site_services.swf and jump to frame label "database" after the preloader. I was attempting to use _root.contents.FLabel = "database"; to set the variable.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "site_services";
would like flash to trace something when the play head goes over a frame label named "test" I would also like to have the code placed on the first key frame. I realize that the easiest way out would be to place the trace statement on the frame with the label on it but I'm trying to run this with a listener.
PHP Code: stage.addEventListener(Event.ENTER_FRAME, checkFrame,false,0,true); function checkFrame(event:Event):void
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
Flash CS4/Actionscript 3 I am trying to create a section for a site where mousing over a button will play a certain frame of a movie clip, which is sitting next to the button. Mousing over different buttons will play (and stop) different frames in the movie clip.
Normally, I want the movie to play the tween that spans from 25 to 35, then stop UNLESS a button has been clicked back on frame 24 - then I want the tween played from 25 to 35 then jump to 46.Problem is, in the button function code, if I have...gotoAndPlay(25); gotoAndPlay(46);the timeline jumps straight to 46 - it doesn't play 25-35. Why?I tried putting a timer in between the two gotoAndPlays, but itignored that too and jumped to 46.o how do I tell it - 'play from 25-35 and stop, unless but_a was pressed back on Frame 24 - then play 25-35, and then play 46' ?
Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih:
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
I have a movie called book_mc that is on scene1 the movie has several labels (red, green, blue, and yellow) in it's timeline. Also, on scene1 I have a button called book_but. If book_mc is on the label green of it's timeline. I want the button press of book_but to make it goto and play yellow. If book_mc is not on the green label of it' timeline I want the button press of book_but to make the timeline goto and play red.
What is the best (or the only way) to get a button in actionscript 3 to when clicked (released) jump to a specified frame label. I've seen a fair amount of little tutorials out there that can tell you how to link to a URL but not within the flash file itself.
I have a scroll menu as a ScrollPane component with menu buttons which take the user to a spacific frame lable within an external SWF (which is loaded form a main SWF already) My code for the botton is:
on (release){ _root.badges.gotoAndPlay("executive"); }
badges is the SWF name loaded as external SWF from a main stage (call this main.SWF) where the menu sits as well. "executive" is the frame label I want the timeline of badges.SWF to go to when you click the button, but this does not work?
It was working when I have this on another flash file. I recently had to move this into another flash file its still the same setup as in the other flash file, there is a loader clip and menu on the main timeline of my main.SWF and all it has to do is go to a specific frame label within the loaded external SWF from the main timeline of the main SWF.
I am having trouble trying to get a button to target a frame label. Right now I have the button inside a movie clip and my idea was to have the click event target a frame label that is outside of the button movie clip. The frame label actually lives within the parent movie clip of the movie clip holding the button. I am using Action Script 3.0 so I am not sure what to do. And not sure if I should have the actionscript inside the nested movie clip or in the parent. Here is what I have so far...
/* The parent movie clip is called "services_mc" The nested movie clip holding the button is called "brandID_mc" The button is called "goback_btn"
I have made a slightly complicated movie-menu system for a portfolio. I was making separate .swf's but had problems linking them.
So I combined some.
I combined an intro movie into scene 1. I added the menu system to scene 2.
From Scene 2 you can select objects on my menu. One object that I could not include was a 122 layer flash movie. So when you click this button it loads the flash movie. The movie goes fullscreen then when finished goes back to the original file and closes itself. The problem is that I do not want it to go to the intro movie from scene 1. Is there a way to load the original movie AND send it to scene 2?