ActionScript 3.0 :: Load And Play External Swf After Going To Frame Label?
Feb 8, 2011
I have a button on the main timeline. When clicking it, I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.[code]...
I'm trying to access a specific frame label in an externally loaded swf. I have the external swf loading, but I'm not sure how to access the specific frame label after release. This is an example of the code on my external swf timeline:
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
i would like to load the "1.swf" to the "hub.swf"(ROOT MOVIE) and have it gotoAndPlay(2) using AS2.he thing is I can't put the gotoAndPlay(2) on the first frame of 1.swf.
im trying to do is load an external swf file into a "base" file but play a certain frame number or label in the external file.I have a file called base.swf file which is level0In base.swf i have nothing but 1 frame with the following AS code:loadMovie("top.swf", 2);This works fine and loads and plays top.swf, but how can i load top.swf and play a certain frame label or number as soon as its loaded. Ive tried the following which does work but i hope it kinda explains what i want to do.
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
would like flash to trace something when the play head goes over a frame label named "test" I would also like to have the code placed on the first key frame. I realize that the easiest way out would be to place the trace statement on the frame with the label on it but I'm trying to run this with a listener.
PHP Code: stage.addEventListener(Event.ENTER_FRAME, checkFrame,false,0,true); function checkFrame(event:Event):void
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
I have three buttons: each one changes a variable to a name: one, two and three and plays the movie.when the movie gets to frame 100, it should get the variable and play the label with the same name of the button...How should be the AS of this frame so it plays to the correct label?
I have 2 swfs. One called "loves.swf" that contains 4 buttons. When you click on one of the buttons, it opens up an with an external swf, called "about_loves.swf". I would like to make each button go to a different frame labeled in my external swf. Currently, when you click on any button (btn1, btn2, btn3, btn4), they just play frame 1 from the external swf, "about_loves.swf".I would like btn2 to play frame 2 of "about_loves.swf", btn3 to play frame 3 of "about_loves.swf" and btn4 to play frame 4 of "about_loves.swf".here is my code so far:
// these two lines are needed only once, so here they are: import local.display.ShadowBox; ShadowBox.initialize(stage);
I have a scroll menu as a ScrollPane component with menu buttons which take the user to a spacific frame lable within an external SWF (which is loaded form a main SWF already) My code for the botton is:
on (release){ _root.badges.gotoAndPlay("executive"); }
badges is the SWF name loaded as external SWF from a main stage (call this main.SWF) where the menu sits as well. "executive" is the frame label I want the timeline of badges.SWF to go to when you click the button, but this does not work?
It was working when I have this on another flash file. I recently had to move this into another flash file its still the same setup as in the other flash file, there is a loader clip and menu on the main timeline of my main.SWF and all it has to do is go to a specific frame label within the loaded external SWF from the main timeline of the main SWF.
I have made a slightly complicated movie-menu system for a portfolio. I was making separate .swf's but had problems linking them.
So I combined some.
I combined an intro movie into scene 1. I added the menu system to scene 2.
From Scene 2 you can select objects on my menu. One object that I could not include was a 122 layer flash movie. So when you click this button it loads the flash movie. The movie goes fullscreen then when finished goes back to the original file and closes itself. The problem is that I do not want it to go to the intro movie from scene 1. Is there a way to load the original movie AND send it to scene 2?
I have a button on my main timeline that calls an external swf file into an empty container movie. How do I load external swf file and play on a particular frame label?
I am trying to load external files from flash but I also need to do it using a variable that gets the frame label which is the same as the file name something like:
var myVariable:String = frame.get(framelabel);
and then use this code each time I get to a different frame label to load an external file for example when I am on frame "Boy", It loads Boy.jpg or Boy.txt.
I have a button on the main timeline. When clicking it, I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.
I've inserted the following code into the frame label "history" actionscript.
var myrequest_history:URLRequest=new URLRequest ("http://floramultimedia.com/musicGarden/main/swfs/slideshow1.swf"); var myloader_history:Loader=new Loader(); myloader_history.load(myrequest_history);
I have a button on my main timeline that calls an external swf file into an empty container movie. How do I load external swf file and play on a particular frame label? I want to load a file called original.swf and start playing on a frame label called wheels.
I have a button on the main timeline. I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.
I've inserted the following code into the frame label "history" actionscript.
i made swf which contain 7 button to control 7 pages i put this swf in dreamweaver to control ths file, i tried to give every single button Avalue to tell the root which frame in which movie clip(for the button to be highlight) but it deosn't work here is the code
////////////// the code for Buttons on (release) { if (_root.link != 1) { // if there anther selected button _root.menu["item"+_root.link].gotoAndPlay("s2"); _root.link = 1;
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys.The user can hold/press "keypress right" to move to the next (key)frame and "keypress left" to move to the previous (key)frame in the .flv files.I have tested embeeding one .flv movie to the stage and it's working fine.But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween keyframes in the same way if the .flv's are loaded dynamiclly? Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I'm building a flash application where the user can play multiple 30 sec .flv movies (one at a time) in slowmotion by pressing or holding down the left and right arrows keys. The user can hold/press "keypress right" to move to the next frame and "keypress left" to move to the previous frame in the .flv files.
I have tested embeeding one .flv movie to the stage and it's working fine.
But since I will be using many flv's I want to load the .flv's dynamiclly (on button clicks) using netstream or FLVPlayer. Would it be possible to step beetween frames in the same way if the .flv's are loaded dynamiclly?
Or, must I embeed each .flv file into separate swf's and then dynamiclly load the swf's to my main stage?
I made a flash website and had one page load an external swf.
In this external .swf are thumbnails that link to another page (frame) all within the external swf. when you go to these pages there is a 'back' link which links back to the main external swf frame.
My problem is this: let's say i click a thumbnail in the external swf and it goes to the respective thumbnail page, and then i dont click the 'back' button but instead click another link of the main flash website - then i go back to the page that loads the external swf and instead of going to the main frame of the external swf it stays at the page i was previously on.
How do I get the link on the main flash website which loads the external .swf to always load on the first frame of the external swf?
This is my code for the page that loads the external .swf
var request:URLRequest = new URLRequest("branding.swf"); var loader:Loader = new Loader(); loader.load(request); loader.x = 0;
i will send newsletter to client via emailclient clicks on image or link and it will open a specific frame in swfi know we can jump specific frame in html if swf is embed in same htmlbut i am looking for external swf in html to be played on specific frame.
I wanted to have a sound playing (loaded external mp3) and then have various buttons on the screen that load an alternate song in its place.
This is what I'm trying to do:
var myMusic:Sound = new Sound();var reqMyMusic:URLRequest = new URLRequest("mySong.mp3");myMusic.load(reqMyMusic);myMusic.play(); music1_btn.addEventListener(MouseEvent.CLICK, music1);