ActionScript 2.0 :: Tell A Movie To Play If It's On A Certain Label?
Oct 12, 2010
I have a movie called book_mc that is on scene1 the movie has several labels (red, green, blue, and yellow) in it's timeline. Also, on scene1 I have a button called book_but. If book_mc is on the label green of it's timeline. I want the button press of book_but to make it goto and play yellow. If book_mc is not on the green label of it' timeline I want the button press of book_but to make the timeline goto and play red.
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
I have three buttons: each one changes a variable to a name: one, two and three and plays the movie.when the movie gets to frame 100, it should get the variable and play the label with the same name of the button...How should be the AS of this frame so it plays to the correct label?
I have a string variable that I'm using to keep track of something. After all is said and done I'm building a string that is the same name as a movie clip that's one the stage. However I cannot get it to work,this is how the clip in question has been added to the stage middle_layer.addChild(restore_mc);restore_mc.name = "restore_mc";
variable page out is "restore_mc" **
// this is my code when I want that clip to go to and play the in label
var outClip:MovieClip = new MovieClip(); //outClip.name = getDefinitionByName(pageOut)(); outClip.gotoAndPlay("in");
this is an alternate route I've triedvar outClip = pageOut as MovieClip;outClip.gotoAndPlay("in");
I'm looking for a piece of AS2 script that will open a different scene and play a label from inside a mc.So it should be something like...On release go to scene x and play x label from inside x mc.I can get to the scene via the button "on release gotoandplay scene 2 . Once in the scene I can get a button to gotoandplay themc.mc and the label.But what I really want to do is get the button on one page to go to the scene and play the label on the second scene.
I have a button on the main timeline. When clicking it, I would like to move the main timeline to a frame label called "history" and load and play a movie clip called "slideshow1".
I have the "gotoAndPlay" code working properly but can't seem to get the external swf "slideshow1" to load and play.[code]...
would like flash to trace something when the play head goes over a frame label named "test" I would also like to have the code placed on the first key frame. I realize that the easiest way out would be to place the trace statement on the frame with the label on it but I'm trying to run this with a listener.
PHP Code: stage.addEventListener(Event.ENTER_FRAME, checkFrame,false,0,true); function checkFrame(event:Event):void
I have a video in a frame that corresponds with the label "eight". i have a button on the timeline with the following code. i've tried it both gotoAndStop and gotoAndPlay and it doesn't work.
I need to place a lot of buttons in the scene with different labels. I have created one button (not ui component). It is having custom look and feel. And I have placed many of the instances of this button in the scene.Now I need to add different labels two each button. These labels are not simply some texts, but movie clips.So how can I place these labels to each button? Placing an empty movie clip and calling attachMovie in action script failed..I am not sure how to achieve my requirement. If needed, I can give more explanation about the requirement.
I have made a slightly complicated movie-menu system for a portfolio. I was making separate .swf's but had problems linking them.
So I combined some.
I combined an intro movie into scene 1. I added the menu system to scene 2.
From Scene 2 you can select objects on my menu. One object that I could not include was a 122 layer flash movie. So when you click this button it loads the flash movie. The movie goes fullscreen then when finished goes back to the original file and closes itself. The problem is that I do not want it to go to the intro movie from scene 1. Is there a way to load the original movie AND send it to scene 2?
I have a button on my timeline when you mouse hover over the button there is an effect ( bg changes blah blah), on mouse over a 3d cube (exported from swift) will rotate which is in the above move clip, the action script is poiting to it via the label see below:
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I have a small movieclip with shifting type within it. The idea being, that it starts with a word, then rearranges the letters to spell anotherhis happens three times or so. The "another" word is always the same, so I have 3 labels each one being the same word, but the transitions in between shift to those as it animates.I am curious if there is way for me to designate that on a click, it plays through to the next label, "then" jumps to a different location in the timeline for the link away..
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
I have a main movie and a sidebar movie within it. In the sidebar movie, there is a tab that will insert text from an XML document based on the location of the playhead in the main timeline. I was thinking there must be some way to do an 'if else' statement to have the sidebar movieclip look for the playhead location in the main movie and get the appropriate child node based on that. However, I am not experienced enough in AS3, and I don't think I'm writing the function correctly. Here is the code, but there is also a link to the file I'm working with in case this code doesn't make sense:
PHP Code:
function LoadXML(e:Event):void { xmlData = new XML(e.target.data); var Intro01txt:String = xmlData.scriptText[0].narration.text();
What is the code to make you jump to a "Label" in a parent movie clip, when clicking on a button.Lets say the buttons name is push_btn and I am in mc2 and the label is located in mc1.
I'm trying to goto a frame label from within one movie clip, into another movie clip.For example, the structure is like this:MovieClip called 'allButtons'inside this clip, there are three movie clips with buttons in them, called 'buttonOne, buttonTwo, buttonThree'.Now, say I'm inside the movieclip 'buttonOne', which is inside the 'allButtons' clip. I want to goto a frame label within 'buttonTwo' called 'buttontwo'. How do I do this
on (release) { buttonTwo.gotoAndPlay("buttontwo"); }
nextTX.onRelease = function (){var nextFrameLabelNum:Number = (1+Math.round(thTX._currentframe/27))%10; thTX.gotoAndPlay("next "+nextFrameLabelNum); }[code].....
which works great IF I am moving one image at a time.What I have done now is tween 3 slides to move into a visible mask by pressing next, but when I press previous of course the above doesn't work.It just jumps to the previous three with no tween.I would like to maintain the tween but in reverse.I would like the previous just to undo, in reverse, what the next button just did with the tween?Is there anyway to make this happen with as 2.0?
Pretend a button is selected - when that button is selected it goes to the active frame which shows that the button is selected. When you click another button it currently resets itself - BUT - I want it to go to and play frame "mouse_out" and than reset itself. Below is the code I am currently working wtih:
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I am creating a site, and it has a animation that it has to play before loading the next section. What I cant figure out is what function I need to create so that when a user clicks on the vision button it will play the frame after stop(); which will close that section, then have it load the frame for the section that the person clicked on. The only way I can think of doing this is creating 3 different close animations for the three sections. But I figure there has to be a way to have it play the one close animation and then goto the frame which is the portfolio section or vision section (depending on the button clicked).
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
i made swf which contain 7 button to control 7 pages i put this swf in dreamweaver to control ths file, i tried to give every single button Avalue to tell the root which frame in which movie clip(for the button to be highlight) but it deosn't work here is the code
////////////// the code for Buttons on (release) { if (_root.link != 1) { // if there anther selected button _root.menu["item"+_root.link].gotoAndPlay("s2"); _root.link = 1;