I'm instantiating a group of RadioButton components into a Sprite and then later adding it to the display list. When the latter occurs, I can visibly see the font of the RadioButtons' labels changing from a serif to sansserif—but I have NO code to that effect anywhere. This occurs long after the components are actually instantiated, when they (via their parents) are added to the displaylist.
In Question_UI.answersContainer.answer:
answerUI = new RadioButton(); answerUI.group = rbg; answerUI.label = text;
[Code]....
I've triple-checked the obvious, but there's NO code regarding the font of the label at all. It seems to only have to do with being added to the displaylist.
I am using a Flash AS2 template for a PayPal shopping cart on my site. As the code is now, a new shipping charge is added to the buyers total for every item added. I would like it to have only 1 shipping charge, no matter how many items are added!
There is a problem with IE/ExternalInterface if movie is added to DOM f.ex appendChild. JavaScript functions are called but they do not return any value.MS first response was that this is 3rd party/Adobe problem.Fixing this with innerHTML is not the solution.
Simplified test case has var flashMovie = '<OBJECT id="testId" codeBase="http://fpdownload.. Works in IE and FF[code]...
I'm trying to add a line to a movie clip. When I trace the width of the lineadded it traces correctly, but the line doesn't appear. If I do everything the same but add the line to the stage instead of the movie clip it does appear. I know this is one of those cases where I can't see the forest fro the trees but
Here's the relevant code: var xAxis = new Shape(); graph_mc.addChild(xAxis); xAxis.graphics.lineStyle(2, 0x000000, 1) xAxis.graphics.moveTo(startX, startY); xAxis.graphics.lineTo(maxX, startY) xAxis.name =
I have 3 different functions for my preloader. I have an Event.OPEN, ProgressEvent.PROGRESS, and an Event.COMPLETE. In the event.OPEN function, I create a new variable that is data typed to the class name of my preloader that I set in it's property dialogue box. This is just a simple circle animation.[code]...
I have few movie clips that are added and removed automaticly by users choice. The problam is I can't find a correct "if" condition that will check if the movie clip exists before I remove it. This is the part of the code:
function removeAnimation():void { if(Boolean(getChildByName('wheelChair'))){ removeChild(wheelChair); chairTimer.stop(); }}
I tryed getChildByName and everything I could find in google and came up empty
I am working on a project where i have been given an FLA that has lots of images contained in movieclips that animate when you roll over them. These animations are all contained on the timeline of each separate movieclip, so the code was basically a lot of gotoAndPlay("2") statements and so on.
I have been given it to work on because the different movieclips need to go to a URL read in from an XML file when clicked on, and i have this part working no problem.
I also need to be able to read in image paths taken from the same XML file as the urls, and load these images into a movieclip holder within the movieclips on the main timeline. However the problem that i am having is once the images are loaded into img_holder which is placed inside a movieclip they will not animate on that movieclip's timeline.[code]...
I have a movie called book_mc that is on scene1 the movie has several labels (red, green, blue, and yellow) in it's timeline. Also, on scene1 I have a button called book_but. If book_mc is on the label green of it's timeline. I want the button press of book_but to make it goto and play yellow. If book_mc is not on the green label of it' timeline I want the button press of book_but to make the timeline goto and play red.
was all working fine until I added a simple shape movieclip (rectangle that I want to have visible and invisible) now just by adding this MC I get this error..
ReferenceError: Error #1056: Cannot create property largeframe on aavariable. at flash.display::Sprite/constructChildren() at flash.display::Sprite()
I'm using the method described in the link to implement a crossbrowser tracking with flash.Everything is working fine when all pieces are together in the same server, but for deploy, i really need to add the swf from our central server, to another different one. Just to simplify this is my html in :
I need to place a lot of buttons in the scene with different labels. I have created one button (not ui component). It is having custom look and feel. And I have placed many of the instances of this button in the scene.Now I need to add different labels two each button. These labels are not simply some texts, but movie clips.So how can I place these labels to each button? Placing an empty movie clip and calling attachMovie in action script failed..I am not sure how to achieve my requirement. If needed, I can give more explanation about the requirement.
I have made a slightly complicated movie-menu system for a portfolio. I was making separate .swf's but had problems linking them.
So I combined some.
I combined an intro movie into scene 1. I added the menu system to scene 2.
From Scene 2 you can select objects on my menu. One object that I could not include was a 122 layer flash movie. So when you click this button it loads the flash movie. The movie goes fullscreen then when finished goes back to the original file and closes itself. The problem is that I do not want it to go to the intro movie from scene 1. Is there a way to load the original movie AND send it to scene 2?
I have a button on my timeline when you mouse hover over the button there is an effect ( bg changes blah blah), on mouse over a 3d cube (exported from swift) will rotate which is in the above move clip, the action script is poiting to it via the label see below:
Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:
// Change the object into a circle. circle_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(circle_btn,circle);}); // Change the object into a square. square_btn.addEventListener(MouseEvent.CLICK,function(){changeShape_fun(square_btn,square);});
[code]....
However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.
I have a main movie and a sidebar movie within it. In the sidebar movie, there is a tab that will insert text from an XML document based on the location of the playhead in the main timeline. I was thinking there must be some way to do an 'if else' statement to have the sidebar movieclip look for the playhead location in the main movie and get the appropriate child node based on that. However, I am not experienced enough in AS3, and I don't think I'm writing the function correctly. Here is the code, but there is also a link to the file I'm working with in case this code doesn't make sense:
PHP Code:
function LoadXML(e:Event):void { xmlData = new XML(e.target.data); var Intro01txt:String = xmlData.scriptText[0].narration.text();
What is the code to make you jump to a "Label" in a parent movie clip, when clicking on a button.Lets say the buttons name is push_btn and I am in mc2 and the label is located in mc1.
I have a Flash movie that uses three scenes. In scene one I have a button with some actionscript to take it to a frame label in that first scene and play the movie from that point on. It works fine. The problem is, in the third scene, I am trying the same action with a different button, going to a different frame label in that third scene. I am getting an error saying the frame label does not exist in that scene. Even though it does! I've checked for typos and everything looks fine. I've copied and pasted the simple actionscript from the third scene below. Is there a line I need to add to make this work in a scene that is not the first scene?
rocketstart_btn.addEventListener(MouseEvent.CLICK, rocketbutton); function rocketbutton(event:MouseEvent):void { gotoAndPlay("rocket"); }
I'm trying to goto a frame label from within one movie clip, into another movie clip.For example, the structure is like this:MovieClip called 'allButtons'inside this clip, there are three movie clips with buttons in them, called 'buttonOne, buttonTwo, buttonThree'.Now, say I'm inside the movieclip 'buttonOne', which is inside the 'allButtons' clip. I want to goto a frame label within 'buttonTwo' called 'buttontwo'. How do I do this
on (release) { buttonTwo.gotoAndPlay("buttontwo"); }
I'm trying to catch a variable content (set on the main timeline) from a movie clip added to the stage. I need to set a condition with that variable, so here's my line :
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
i made swf which contain 7 button to control 7 pages i put this swf in dreamweaver to control ths file, i tried to give every single button Avalue to tell the root which frame in which movie clip(for the button to be highlight) but it deosn't work here is the code
////////////// the code for Buttons on (release) { if (_root.link != 1) { // if there anther selected button _root.menu["item"+_root.link].gotoAndPlay("s2"); _root.link = 1;
I wanted to know how to link Button within a movie clip linking to Frame Label?I am using Action-script 3.0
I am trying to use the following AS inside the movie clip from where i want to go to the other frame labeled as advt_sms but i am not able to go to that page [code]...
For the life of me I can't figure out how to trace out the current label in my movie's main timeline. This is in AS3. I have a button on stage that spans the timeline of the movie. It detects keypresses. I want to trace the current frame label that the play head is on.
[Code].....
I get "_level0" for this...and undefined for the rest. What am I doing wrong here?
I wanted to know how to link Button within a movie clip linking to Frame Label?I am using Action-script 3.0
I am trying to use the following AS inside the movie clip from where i want to go to the other frame labeled as advt_sms but i am not able to go to that page[code]...