ActionScript 2.0 :: Is A Loaded Swf Stored In Cache
Jun 21, 2009
If I load an swf into a movie clip, and then load another swf into that same movie clip. Is the first swf stored somewhere or is it totally gone when the second swf is loaded? What I want to know is if I need to have as many movie clip holders as I have swf's. Else they would have to load every time they were called.
I am new to Flash and ActionScript platform. Presently, I am using ActionScript 3.0.I know only basics of Flash but not in depth. My issue starts here: For example, In Windows Operating System, Paint-brush uses Clipboard for temporary storage. My question is: Does Flash have Cache(i.e., buffer for temporary storage)? If Flash has Cache, then where does the temporary data gets stored, in what form, is the data accessible or atleast viewable?
I am having an issue with a class I'm working on. I currently load an image as a bitmap and store its data into regState:BitmapData so that I may make new instances of that image later on. When I test if I can use the loaded data at a later time with my newBitmapIntance() function, it says that regState is null. I'm lost as to why this is the case, since it works flawlessly to create an instance of itself in my loadContent() function. Any way I can successfully hold on to my loaded bitmapdata for later use?
We have a web app. built in flash that allows customers to upload images and text, customize the container in which these will be shown (a swf file) and then embed the code into thier website. There is also a sharing options that allows their users to display this container, together with the content, on their websites. (For e.g you can see the container as the Youtube player and the content as the videos the user chooses to show). The swf container uses an XML file to know what to display.
Now, I am not a flash developer, but a person who takes care of the project.We are currently working on the app and the swf and we still find bugs. Every time we fix sth, I am told to erase my cache to see the changes. My concern is that the client/users might not see the newer version that we make available, but the old one. We can't tell them to erase the cache and we can't afford to renounce using the cache since the images are big.I was told that, sometimes, the browser does not see that the current version is a new one and loads it from the cache (actually, it never detected that there is a newer version and I always had to erase the cache). How can we tell the browser "now, load the swf from cache" or "now, don't load the swf from cache".
Trying to work out how I can tell if a downloaded file came from the cache or was freshly downloaded over the net. I need this because users will download multiple files and I am trying to give make an accurate downloader for them. I have made them download a sample file which I have made not to cache by doing the following:
private var _loader:URLLoader; private var _rootPath:String; = "http:/example.com/speedTest/f4v/"; private var _startDownloadTime:int;
I used Gaia framework to build a self-scrolling slideshow. There are only 4 pages in all, but I have realized to my dismay that each of these pages are requested over and over from the server. If you leave the page open and the animation goes by itself, that can clobber our server.
What can I do to prevent this? I wonder if there is a way of writing a URLRequest so the pragma header can tell the browser to use the swf from its cache rather than requesting it again?
Note that I am not using SWFaddress so the requests are going to the same URI.
The whole problem is in the title. I have a gallery which looks a lot like coverflow. Each button in it loads a new gallery which is a swf with a new XML. The Problem is it only works on the first time i click on a button. The XML does not renew when i click on another button. It does load the new XML.
I'm doing an Image Cache following this method: [URL] I copied the two as classes, renaming them CachedImage and CachedImageMap. The thing is that I don't want to store the image after being loaded a first time, but while the application is being loaded. For that, I've created a function that is called by the application pre-initialize event. This is how it looks:
i working on a project that load images localizend on a server. For optimize the RAM usage i remove the images when they aren't shown, and re-load them when is necessary.
But are this images saved into the PC cache so that the second, third, forth... time that i call it, they will be loaded instantly? Or flash need to download it every time from server?
I'm working on a chat application that retreives user profile icons from remote sources (e.g. Blogger, Yahoo, Gravatar, etc). Easy to get the images in a Loader and display them. The problem is that a single thread could have hundreds of records, but probably only 10-20 active commenters. In a standard browser, each <img...> link after the first one is cached, so you only hit the source site once. Is there any way to cache/store/copy those images within Flash to avoid requesting the same image over and over?
I can do it in the Local sandbox by accessing the BitmapData of the loader content and cloning a new bitmap for subsequent instances of the same request URL, but of course once the application moves to the Internet the security system requires a Policy file allowing bitmap access. I don't need to manipulate the bitmap at all, just copy it. Or reference it as content from multiple Sprites, or something along that line. Once I've downloaded the image once, I don't see why the security system would prevent me from displaying it unchanged as many times on the page as needed.
I have a media player, which rotates images for the artist it plays. I load the images dynamically into the flash. The flash downloads the same images from the server over and over, how can i cache the images, so flash grabs them from a local cache and not from the server?
I've uploaded my slideshow swf to my WIP website (CSS files got overwritten ) Everything is working great. It's looping, I have a preloader animation, ect. The problem I now want to resolve is getting the loader to cache the image files. When the slideshow is told to go back to image[0], it reloads it again. As the whole point of this project was to work around my free web hosting's bandwidth limits, as well as getting more experience working with XML, this simply wont do. Imagine if someone browsing my site left the main page running for a few hours! What I need it to do is to somehow force the browser to cache the images once they are loaded, or at least I think this is what I need to do? Here's the code again:
Suppose you have a slideshow movie that loads content such as images or Flash movies itself and continually replaces content with new images or movies as a viewer browses through content. Is there a way to store images or movies that have been loaded so that if the same content is selected they do not have to downloaded again? Presumably once content has been unloaded or something has ben loaded into the same level the data is wiped from memory and has to be downloaded if it is displayed again. How could content be stored in Flash or does the content stored in the browser cache take care of this?
I have a flash header for an html site that is about a megabyte and obviously needs a preloader. Unfortunately it won't work to have the preloader loading at the top while the rest of the html below is visible — it will end up looking like the top navigation is cut off, as the top 10 pixels of the nav bar is actually in the swf header (fully loaded it will look contiguous)Is there a way to preload it in one html page and then once it's loaded into the cache automatically jump to the page with the big swf?
What I'd like to do is set each variable in my XML file, and then pass the value to the global var in my projectso in the XML file, xmlvar1 might have a value of 8.Then in my project, I want:globals.data.var1 = the value for xmlvar1 (in other words, 8)so a) is there a simpler way to do this than the way I've adapted Adama's code, and b), if not, why is the code not working (I'll paste the code below). Basically, I can get the variable from XML into my as3 code, but after all the functions for importing the XML, when I tell it to trace(globals.data.eTP); - it returns undefined.[code]...
I would love to backup my Flash CS4 keyboard shortcuts, but I could not find the file anywhere on my harddrive. I searched for every *.WFX file (or at least that was the right file type for older versions of Flash). I even tried to make an advanced search for all files on my PC and sort them by date modified, right after I made some changes in Flashes keyboard shortcuts - hoping that I would find the file, but haven't.
I'm using the following array to storing multiple variables for similar movieclips: public var ballPlaced:Array = new Array(false, false, false); ....however, its not storing the boolean value properly in the array? I'm using the following code in the ZoneFill and ZoneEmpty to assign it a value of true or false, e.g;
I inherited a flash file.It uses arrow keys to advance from scene to scene, so I know there is probably some key listener code somewhere. But I can't find the code! Is there a way to view all code in the document and where it is stored? Or is there a document level area for code that I'm not seeing? I just started using CS4 and I'm not sure of all the new features.
Is NaN stored as a floating a number? and if not, how does the computer stores it?PS: I know that NaN = Not a Number but still, flash needs to store it somehow.
The "inv" variable is set to 0 from the beginning, and when it changes to 1, a movieclip named "key" is supposed to show up.Somehow I can't seem to be able to do this. First I tried to set it on various locations on the timeline - that didn't work. Then I tried to do it directly into the event listener - that didn't work either. What am I doing wrong? Here's the code that goes into the first frame:
I was just wondering whether or not actionscript cuepoints created via the default cuepointManager on a FMS stream be seen by other clients viewing the same video? For example if I were to do this: (where vidVideo is an instance of VideoDisplay in flex 3) vidVideo.cuePointManager.removeAllCuePoints(); var cuePointArr:Array = new Array(); cuePointArr.push({name:"stopClip", cuePointTime, type:"actionscript"}); vidVideo.cuePoints = cuePointArr; Will other clients viewing the same video be affected by these cue points? or are Actionscript cue points maintained only on that stream?