ActionScript 2.0 :: Load Movie And Go To A Specific Frame?
Jul 22, 2004
I'm trying to build a full flash site. I have movieA (main movie) that loads the rest of the movies (movieB, movieC, movieD...). MovieA is the menu. When I want to "come back" from this movies to the main movie, I need to move the header to a specific frame of movieA, diferent depending on the movie I have previously loaded:
movieA: loadmovie (movieB, movieC, movieD...)
from movieB: loadmovie movie A (frame2)
from movieC: loadmovie movie A (frame3)
from movieD: loadmovie movie A (frame4)
Is it possible or when you load a movie you can only start playing in frame 1?
I am making a flipping page book in flash and have had to create sections in different movies because it kept crashing when i tried to have all the pages in the same movie. I have 3 movies 'page flip4', 'pageflip4-2', and 'page flip 4-3' . I have used the code below to go (flip bacwards) from 'page flip4-2' to the frame label ''backflip'' in 'page flip4'..This works fine
Code: on (press) { loadMovieNum("page flip4.swf", 1); }
From main movie I call a 2nd movie to appear over the main movie using [code]all good and working.Now, from a link in the 2nd movie, I want to close the 2nd movie and go back to the first movie advancing the first movie to another page (frame).[code]but how can i tell my first movie to go to a specific frame.
Im having the following problem. Im trying to load a movie.swf, but i want this movie.swf to be loaded to a specific frame. I dont want it to load and start at the frame 1, i want it to be loaded and start at the framr 5.
i'm trying to do a simple thing: a site where the background fades in and out between areas... ...and i'm trying it for a week...and still have no idea on whow to do it. i've seen many and many tutorials but there's no information regarding to loading movies in a specific frame!(like "call"-calling a specific action script frame?) here's what i have: a main movie (1frame) with 5 layers: actions, menu, bgone, bgtwo and border. and my problem is making the interaction between those areas, since i can't make the menu load the movies in the specific frames,to the specific layers... perhaps i'm just trying to find the wrong answers, or is is impossible?
I need to load an external movie file into the root of my main movie, so it replaces the main movie, and when it loads, it loads at a specific frame (or label)of that newly loaded movie.
Explanation: My main movie, lets call it "Main.swf", has a button which is part of a drop down (tree) list. When you click on the button, I want to load my second movie called "bearings.swf", and to immediately go to frame #2 of the "bearings.swf" movie.
The title of my main file is "Gabriel96.fla". Inside this file I have a movie clip called "home movie". Inside this movie clip i have a button called "Symbol 32". Once this button gets clicked, I'd like it to go to frame "joe" which is inside a movie clip called "porrtfolio", which inside a separate file called "portfolio55.swf".
Basically once my animation loads I want to pull in an external SWF at a specific frame, basically like the "home page" swf that will display first. Underneath that I will have "About Us, Contact, etc..." and those will each load an external SWF into my movie clip. My movieclip right now is called mcHolder. Here is the code I am currently using for the buttons:
Code: //About Us Button function test2(evt:Event):void{
i need to change the colour of a graphic in a specific movie in a specific frame. if i have a movie clip instance-named "sidetext" thats 15 frames long, and i want a graphic in the movie, called "letterp" to change to one of four colours that i want it to randomly at frame 10 and stay that colour uintil frame 15, how can i do this?
I have been doing really well figuring everything out up until now.[code]How it stands, what is this link pointing to? Can I make it target a specific frame in a specific movie clip?And if someone would be so kind and explain what this is saying in 3rd grader terms.
I'm planning to load images via URLLOADER onto the stage.....i want each image to be on a diffrent frame of the main timeline how do i tell each one which frame it belongs to?
I'm trying to access a specific frame label in an externally loaded swf. I have the external swf loading, but I'm not sure how to access the specific frame label after release. This is an example of the code on my external swf timeline:
Does someone have a working fla to illustrate how to load an external movie and zoom and pan to specific location of this movie (with easing)? With actionscript, not necessarily with a control for the user. I am looking for it for some time and unfortunately my programming abilities are not yet sufficient to find it out from scratch (but I am working on it).
A lovely client of mine just decided after we had completed his flash presentation that he would love to be break the presentation into smaller chunks so we can link to the different parts of the presentation directly even thought it's one movie. Is this possible? I have a holder movie that loads each section in a movieclip when the user clicks on a link in the navigation. I thought I would follow this technique:
I want to "Test Movie" to get a feel for what my animation looks like as a SWF file but I want to test it from a specific frame. My reason for this is that normally if I go to Test movie, I have to watch my entire animation from the start when really, I might want to test it only to see if a certain part works. And I do realize there is the "play" option in the timeline using Enter but that doesn't have the same effect as Test movie.
Is there any way of testing a movie from a specific frame?
I am building a flash image gallery which calls on xml to load the images and captions - so far so good... My problem is that I want the top node to tell the flash movie to go to a specific frame...
I have a swf movie that loads to my main scene using a preload. I have a button found on the main scene. When that button is pressed I would like to use the GotoAndPlay command to play a specific frame in that movie. How do I do this. my swf is called inter_mc.swf. I created a function for the button but somehow Im thinking I need to designate the swf in the goto code. This isn't working but it is what I have so far.
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie? Preload movie but can't play until a specific frame
I want to preload a movie into my main movie (so I know it's safely loaded fully). BUT I don't want it to start playing until a specific frame in the main movie?Does anyone know how to do this in actionscript 2.0?
Trying to create a link from an html page to the contact section of a flash website. I understand how to link to a specific frame by creating an anchor over the target frame, but it only works if its in a single movie. The problem is that the section I want to target is on a deeply nested movie which the main movie loads such as
Code: loadMovieNum("images/topback.swf", 8);
Instead of the html code looking like this "index.html#contact" for a single movie what would a nested link code look like?
I'm making a training video and right now I have a container swf that loads external swf's In the container swf there is about 3 frames in the beginning and on the fourth frame you choose the section you want to go to next. The sections are just external swf's. To load the section / external swf I'm using:
I am doing a presentation in flash in movie languages I have 7 buttons when some body click button 1 it should go to a new movie called animate frame number 2 when some body click button 2 in movie language it should go to movie animate frame 6 if people click button 3 in language movie it should play movie animate frame 11 like that for all 7 buttons I have used the following code but its always going and stopping at frame number 1 in animate movie
Here is the code: button 2 on (release) { unloadMovie loadMovieNum ("animate.swf", 6); } button 3 on (release) { unloadMovie loadMovieNum ("animate.swf", 11); }