ActionScript 2.0 :: Load Swf File In A Movie Clip?
Feb 5, 2009
I am loading an swf file in a movie clip.After loading the swf file,when i try to trace the width of movieclip. i am getting the width as zero.why it is like that.actually the movieclip contain swf file.
I am rearranging a flash by adding more picture. By default it was 8 pictures but I want to add unlimited number of pictures on XML file and want to load them in Flash. The XML file is parsed into an array (code provded below). I can not figure out the problem as the flash shows only the default 8
pictures, not showing the additional pictures that i have added. I was hoping someone here can help me in taking the parsed XML file and help me load the image
into the movie clip. Also I want to redirect all the Rotate Picture (3d-carousel-menu) links to the Flash
picture showing state. I mean all the carousel-menu links will be linked to image showing stage.[code]...
I have a movie clip called - contenct_mc ----------------inside this movie clip I have another movie clip called - Introduction_mc ------inside this mvovie clip There is another movie clip called - Footer_mc -------inside this movie clip on actions layer I have copied the below code to show clock.swf file....but the following code doesn't work
CODE:I am using Flash CS4 AS3
var R:Loader=new Loader();addChild(R); R.load(new URLRequest("clock.swf"));R.x = 540;R.y = 205; R.contentLoaderInfo.addEventListener(Event.INIT, RgrowLoader); function RgrowLoader(evt:Event):void { R.width = 200; R.height = 200;}
1)I was able to load an external .swf file into a blank movie clip (A TARGET CLIP WHICH I CREATED using createEmptyMovieClip) 2)Also by placing a button on the stage I was able to remove the movie clip
BUT I WOULD LIKE TO BE ABLE TO KEEP ALL MY CODE IN THE FIRST FRAME. I would like to Remove the Movie without putting the code on the button. But it didn't work.
if it is possible to load a movie clip into a blank movie clip?On my main timeline I have a button (mode_btn) and I want to be able to click it and load another movie clip (mode_options_mc) into a blank movie clip I have (mode_empty_mc). Is this even possible?
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
I have a page with 8 photos that are movie clips. I'm attempting code that allows the user to click on each photo/movie clip and this loads a movie clip inside which is a larger version of the photo.
how to do this and then allow the user to click the photo to close?
I realize this is a strange way to organize photos but they laid out over a detailed photo album background.
i wanna change color of mc. I have buttom Test and Parametri. In Test is movie testing.swf in Parametri you can change color of movie clips. in file starttesting is make like this:
in layer1 is mcPlayer. In this mcPlayer are three layers, action, container and buttoms. in action layer is this code:
How can I change color of mcOksid(testing.fla), but color will be change when i push a upload buttom? WHen i push reset buttom, the color will come back to default.
Second problem, in testing.fla in layer OKSID, i have mcOksid and mcOksid2. Know if i change color of mcOksid to blue, mcOksid2 has to be blue too.
What I'd like to do is have a checkbox, that when it is checked it loads a movie into an empty movie clip, and when it is unchecked, it loads a different movie into the empty movie clip.Also if possible I'd like to find a way to output to a variable whether the same checkbox is checked or not. And send the info from the variable in an email.
I'm currently making an animation which will eventually exceed the 16,000 frame limit (don't ask haha), so, short of making two movies and having to just start up the next one, what is the code for loading a movie? I presume they need to be in the same directory? So basically all I want is on the last frame of the movie the code executes and the second movie file opens up and starts. I guess I'd want the current movie to close, too.
trouble getting a movie to load in an empty movie clip. I am hoping I'm missing something simple.I have a button with the instance name SPS_btn on a layer I've called buttons.Below the button layer i've got a layer called movie clips that contains an emptymovie clip called mainStage_mc.I want to load a .swf into into mainStage_mc. both the buttons and their actions occur on the first frame.I have used this code but it not working.
on (release) {loadMovie (new002.swf, mainStage_mc);
I just get a blue area but the movie does not load. I can run the movie fun locally by clicking on new002.swf file.i also tried the behaviors panel, which produces this code but it also doesn't work:
on (release) {loadMovie ("new002.swf",mainStage_mc); //load Movie Behavior if(this.mainStage_mc == Number(this.mainStage_mc)){[code]........
for some reason it will load if i use loadMovieNum () but the registration point is in the top right corner and i don't want that.What's the best way to debug this?When i use test movie the output window dosen't show an error but something's wrong.how can I test if is a path problem? A problem with the loaded movie or a problem with something else? the movie new002.swf is 393KB. I tired making a smaller 2kbmovie using the code above and it wouldn't load either.
I have a site with a container clip which all other content loads into. When one movie loads, it has a button that I'd like to be able to click to go to another page in the site (ie. unload it's parent movie and load another swf into the same container clip.
How can I address the parent container clip and tell it to unload this movie and load another swf into it?
Just upgraded to CS4/AS3, and I can't figure out how to load one .swf after another, llowing each to be run once, and only once. I don't think I should have to alter the target movies, as I should be ale to tell when the laoded movie is at it's last frame.So I have an string[] that holds the filenames of the target swfs to load. In effect:
movieURL = "path/to/movie.swf"; mcHolder.loadMovie(movieURL, "mcHolder") // anchor Movie in Library while (mcHolder._currentFrame < mcHolder._totalFrames) {
how to pass variables from one Movie clip's AS file to my Main AS file. Let say my Movieclip's AS file is calling damage = 1; so how the Main AS file retrieve the damage value from the Movieclip's AS?
Code: public class robotMC extends MovieClip { public function robotMC() {
I have to build one MXP package for Flash (not Flex). But i have multiple components, somthing like HelpSymbolMovieClips(have its on class), one image holder. etc. I need to combine there swc file into a single MXP file.How can i make a all these multi movieClip functionality in a single SWC file. Am bit confused about the structure of the component which is having multiple functions/MoiveClips. like (Image gallery components.
I am working on a project which there are two .swf file play side by side simultaneously. I need to use one of the file to control the animation in another file.
If they are in same .swf it should be easy. I can just use:
gotoAndPlay("frameNumber")
but there are two .swf now. (lets say movieA and movieB) I think I should use something like:
"LinkToMovieB".gotoAndPlay("frameNumber")
"LinkToMovieB" should be the link to movie clip in the movieB file.
my problem is how do I get the link to movie B's movie clip. or there is other proper way to do this task.
I need a basic tutorial for loading a movie clip. I have my button, I have my movie, all I need is the right AS for the job. [code]...
But the movie clip is showing off the screen. The other thing is I will have more than one movie/button...I'm looking at about 13 buttons with respective movies.
I am working on a project which there are two .swf file play side by side simultaneously. I need to use one of the file to control the animation in another file.
If they are in same .swf it should be easy. I can just use:
Quote:
gotoAndPlay("frameNumber")
but there are two .swf now. (lets say movieA and movieB)I think I should use something like:
"LinkToMovieB".gotoAndPlay("frameNumber") "LinkToMovieB" should be the link to movie clip in the movieB file.
how do I get the link to movie B's movie clip. or there is other proper way to do this task.
I have a swf on my home page that needs a preloader (www.brianmcurran.com). I plan to make a container swf to hold my original swf and also the actionscript for a preloader. My problem is getting the origianl swf into my container swf. Does anyone have the actionscript 3.0 to load a swf into a movie clip?
I've been having some issues with loading an swf into a movie clip. The code I'm using is this on(release){contentbox.loadMovie("contact.swf",0);}It works fine in terms of loading, but it loads the swf so that the top left corner is in the center of the content box, pushing the bottom and right part of the content way off screen.
I am trying to load an external swf into a movie clip.Within my index.swf file I have a button that when released loads another swf into a movie clip within the index.swf. I have done this before and have no idea why it is not working. When I publish the movie I get no error reports.Here is the script:
I have an AS2.0 swf and when it loads up i want it to load an AS3.0 swf into a movie clip... is this possible?? at the moment it just flickers and i don't know if its because of the AS difference or something else...
I got this tutorial from kirupa load movieBut when I create movie clip and in movie clip I creat a button and new layer paste this script than It doesn't load the movie cliphow can I assign the path when I m in movie clip
but.onPress = function () { _root.createEmptyMovieClip("container",1); loadMovie("loaded.swf","container");