ActionScript 2.0 :: Loading Text From Notepad File Externally

Dec 26, 2005

I have a file that loads text from a notepad file externally. This is working fine. But when I try calling this animation from another flash file (using loadMovie), I do not see any dynamic text attached to the child file.

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[Code]...

When I try to add the code to other objects it only works on one. So can anyone explain to me how I can apply the code to multiple objects? I want more than just one object to rollover glow. Also, can it work on externally loading text moveclips (ie movieclip_mc.myText01_txt)?

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when I press a button, the text loads into the still visible imageArea_mc text area.When a button is clicked, I have external swfs which contain 2 dynamic text boxes, named heading_txt and content_txt, loading into my main movie. They are receiving their data dynamically from an XML file. The problem I am having is that as soon as the button is clicked, the new data loads into the still visible text boxes. What I want to do (I think) is somehow tell the main movie to assign the appropriate text for each individual movie.

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I'm trying to do the tutorial on scrolling dynamicly loading text- easy enough...I don't have a scrollBar component in the UI's and when using the one from the open source tutroial it doesn't snap to/resize to text box.....then whne test movie I get **Warning** Scene=Scene 1, layer=text, frame=1:Line 1: The identifier 'loadVars' will not resolve to built-in object 'LoadVars' at runtime.

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I'm trying to apply CSS to text that is loaded from an external text file. Now, it works fine when I play it in the movie file "current.swf". Here is the code as it is-

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pulling both a variable and an array from a text file (.txt). In my case I have the following:A flash file (.fla)A text file (named MyTxtFile.txt)Now, I just need to be able to pull an array from the txt file. Is it possible to do this? On the main timeline of my flash file I have the following:

Code:

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Code:

on(release) {
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I want to be able to update this file often, so I thought it would be handy to just "store" an array and a variable in a text file. Let's say in MyTxtFile.txt I had the array "MyArray" and the variable "NumberofItems". I could just update the information in the txt file and it would update the Flash file.

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Code:

_root.variable1 = "";
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[code]....

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Code:
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[code]......

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var nc:NetConnection = new NetConnection();
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[Code]....

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I would like to have the first movie load and play and while that is going on have the others downloading in the background so they are ready to start when the first movie finishes.

After the 5th and last movie has played I would like it then to return to the first movie and just loop this process continually.

I have attached what I have at the moment which is a file called demand.fla that uses buttons to load in demand001, demand002, deamd003 etc.

Ideally i would like demand to load in each slide automatically and then have flashmove onto the next one after 5 seconds or so.

[URL}

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In the following application images are attaching from library as bitmap. But i want to load it externally.Actually what I am trying to do is that i want to divide an image in to several pieces and giving a disolve effect for transition. I got a code in which images are loading from the library as bitmap object. I changed it and loaded externally using bitmap, but i cant divide images in to small pieces. I think its due to the problem of loading as bitmap.i just want to modify the following code to load image externally.

[Code]...

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I have a project that first loads a preloader swf then loads a main swf. Next, other swfs load externally into the main swf. One external swf is an xml driven mp3 player. The player runs fine when opened on it's own, however, when it is loaded into the main swf, the playlist isn't actually showing up, nor is the audio playing. The components, combobox, show up but playlist is not populated nor do the controls work. Below is my source code. Note: the playlist, mp3 files, and external swfs are all in the same directory.

Code for preloader swf
Select allvar l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
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function loop(e:ProgressEvent):void {
[Code] .....

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I'm using this code to load a .jpg into a movieclip with the instance name picholderCode:_root.picholder.loadMovie("pic.jpg");How do I get getBytesTotal() or getBytesLoaded() to work with this picture? I've tried to get the total and loaded this way:

Code:
_root.picholder.getBytesLoaded()
But it doesn't seem to work

[code]....

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