ActionScript 2.0 :: Loading External Images As Background Process
Jul 29, 2009
I was wondering if anyone could point me in the right direction.I have images loading into loaders, and empty movieclips, on demand..I would like to be able to load images that havn't been cached yet, but still have the images that the user navigates to to take loading precedence if need be. ie...Speed up loading time by haveing images load as a background process.
I have the snow effect falling in the project. But during the falling of the snow I'm loading an external file into the screen. (animation from another prog in swf format) But the problem is that the new swf file is blocking the snow. How can I script the snow so that it will fall on top of the loaded file.[URL].
How would i go about loading a set of images in the background? Just so that they are ready to go and I don't have to load them per image. I want to load the whole set for each section of a site.
I have a few questions... All of which have to do with this website: [URL] 1) First off, is there any way to pre-load externally loaded .jpg's so that there is no time delay between each background image? (You can see what I mean by clicking the "-" and "+" buttons on the bottom left corner. Here is the code that I'm using for the background images/buttons:
What is the best solution for multi threading in flex, I notice if I play a mp3 in flex and do something else at the same time something ends up giving out, either the song stops playing or the UI hangs for about a split second. It doesn't have that fluid response that I am looking to achieve. If possible I would like to call a multi threaded java class to do some of the client-side end back end processing. I just don't know if that is possible.
As you can see, I have an external swf file that loads into a container clip. When a user clicks on the next project button, or any other category, another image gallery starts loading. My question is, is there anyway to load the other galleries in the background while users browse through the loaded ones?
[URL]I have an external swf file that loads into a container clip. When a user clicks on the next project button, or any other category, another image gallery starts loading. My question is, is there anyway to load the other galleries in the background while users browse through the loaded ones? Is having an off-stage invisible movieclip with an loadMovie function the best way to do this, or is there a better method?
Just to get some professional opinions, is it possible to load in an external SWF and set that SWF's background to transparent?
This question has nothing to do with embedding the SWF in an HTML page. I already know that setting the WMODE to transparent will create a SWF with a transparent background in a browser.
I have a gallery with a Next/Previous button and individual frames that contain a "loadMovie" function. When the user clicks next or previous the movie jumps to a new frame and loads an external swf/w a preloader into a container. The way I have it , the movie has to load each swf one at a time. Is there a way to have the movie loading the other swfs in the background, so the user doesnt have to ait for each swf to load?
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen.
I want to load an external swf to the background and then have it resized proportionally according to the browser window so it can fill up the whole screen. Could anyone point me to any online tutorials or show me how to do it?
dim background content after loading an external swf into main swf. I was told that a dark movie clip placed over the whole site but under the external swf with alpha set to 50% would work. I need the background content to dim when the external swf is loaded and then go back to normal when exiting that page link. How can this be done thru xml or actionscript?My website is an xml flash template that loads the text and pictures for the site Thru xml file. Anyone have sample code? I am newbie to actionscript.
I am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?
I'm loading a external image and want a preloader for this progress.I found this code for a preloader, but how do I connect it so it preloads the image?
I'm new to AS3 but trying to learn. Please be kind and forgiving. I just want to load an external image. I have been cruising the Web for days. Why doesn't this work:
var imageLoader:Loader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadComplete); var request:URLRequest = new
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
I am trying to load external images and .swf's for the first time and was wondering if anyone had any tips, or tutorials they could send my way. I am working with large imagery inside a flash banner animation and I know there has to be a quicker way to get them to load.
I have just started messing around in flash and made a pretty cool site (...design wise, the action script part is my major problem right now) which is suppose to go online sometime soon. I used the following script to load an external SWF into my main SWF: (I placed this script in the main timeline of my 'main' movie on frame 100 or something)
The external swf is al working fine, the preloader, buttons and thumbnails behaviour. All except for one thing: the photos wont load when i click on the thumbnails. The external SWF is a photogallery with thumbnails. The script for the small thumbnails is as following: (I placed this on the first frame inside a movie clip of a movie clip which is staged in the main timeline).
[as] var frameNum:Number; function photoChange(){ _root.photos.gotoAndStop("img"+frameNum); _root.photos.fader.gotoAndPlay(2); } btn1.onRelease = function(){ [Code] .....
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
-A UILoader
-You click a thumbnail and it loads an external image into the UILoader.
Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this: thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1); The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
I want to rapidly load an image over and over again. Basically it's from a security camera that has a web server running. on it, and it stores the current image in a file called now.jpg. I can do this from AS2 fairly easily as I can just keep calling a loadMovie() on the image, replacing the old one. At one point, I had what looked like 15fps going with that. BUT, with AS3, I can't seem to get this going very fast at all. It takes at least a second to load each image. I am using the code attached to do this. It uses an interval to load, but could be done through other methods. I can run the video out of the security cam into a converter and bring it in USB with the Video() and Camera() classes, but that only gives me 640x480. The camera is actually able to generate 1280x1024 images, which is what I am loading with my AS2 code. So,any ideas as to rapidly load these images? The web server on the camera can display a live image by using javascript to keep loading the image. There must be a way to do it in AS3 if it can be done in AS2 and javascript.
I want to make a photo uploader and after uploading the photo to the server you can load all the photo's that are in a folder in kind of a library.I can load one single image because I name it in AS but I want to load the whole "images" folder so I can see all the pictures that are in it.
"This is what I got so far"
load_btn.addEventListener(MouseEvent.CLICK, LoadBox); function LoadBox(event:MouseEvent):void { //create a Loader instancevar myImageLoader:Loader = new Loader();//create a URLRequest instance to indicate the image sourcevar myImageLocation:URLRequest = new URLRequest("url to website");// load the bitmap data from the image source in the Loader instancemyImageLoader.load(myImageLocation);//add the Loader instance to the display listaddChild (myImageLoader);
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code: function onXMLLoadComplete(e:Event):void { // create new xml with the received data xmlSlideshow = new XML(e.target.data); // get total slide count // misc xml data [Code] ..... The live site is here: [URL]
Is it possible to load an image(jpg, png, gif) from another domain and manipulate the pixels? I guess when the image is downloaded/copied it is in my domain.
Using the Loader and add the content to an Image component I get an error in my debugger. I guess there are some cross domain polices at work here.
But I need to be more sure how this works before moving on. I guess, if it is not possible to load the image directly I could create a local proxy.
I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
The problem is that my fading routine does not work. One image loads, and the next one appears straight away when it is finished loading.
My code feels like a bit of a hack...is there a nicer way that actually works...?
I want to load 24 external images in 4 rows each containing 6 images. I am using the below script to load images from xml file. But this script displays all images in one single row.
i got a problem with my gallery. my script only loads the loadImageComplete function, when all Thumb-Images are loaded. I want the loadImageComplete-function for every Thumb/Image.
Code: function loadThumbs(src:Array,name:Array) { var xPos:Number = thumbXStart; var yPos:Number = thumbYStart;
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)[code]Where is the getCurrentImageName calling the image up from? or..Where is the imageProperties.link ToOpen pointing to?Honestly, I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.I'm probably one of those girls that knows enough to cause more damage than good, so at least point me in the right direction.