I'm working on a flash slideshow with transitions that I need to loop smoothly. I have four movie clips, one on each layer and each one loads and fades on top of the previous one. When it loops back around to the beginning, I don't get a a smooth transition. I get white space for a few seconds. On the last frame I have gotoAndPlay(1); and on frame 1 I have my loadVariablesNum statement.
how to loop this seamlessly?
Here's the url - the images may be blurry and are only for testing: [URL]
i want is a simple 4-picture slideshow for the site, and i already have it done. Thing is, i want it to loop indefinitely, but i can not achieve that unless i put this script into actions: stop();function delay () {nextFrame();}setInterval(delay, 6000); Thing is....that prevents the loop because of the stop command. However, i can't slow it down unless i do this.....I want 6 seconds in between looping pictures.
I have two pics (pic1 & pic2) and I want them to fade in and fade out between each other forever.so basically I want this effect to repeat forever (pic 1 is currently on a higher layer than pic 2 so that it is the only picture that needs to fade in and out, but I'm sure this is not the best way to do it, especially if I add pic3):
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..
I have a 100 frame movieclip with a dynamic textbox inside that outputs the current frame. This movieclip gradualy goes from frame 100 - frame 0. Would I need this textbox on 100 frames with code on each or just 1 stretched through the 100 frames? I can get it to say 100, when its on the 100th frame but its doesn't go to 99 98 etc.
I tried: mc.onEnterFrame = function(){ mc.text = _currentframe; } but that doesnt work.
i'm looping thru xml nodes and using this to attach clips to an empty mc:Code:item = _root.mainHolder.links.linkHolder.attachMovie("linkClip", "linkClip" + i, i);my question is how can I reference the previously attached clip so I can determine the _y property of the current item(clip).I'd like to do something like this.item._y= previously attached clip._y-previously attached clip.height
How can I make a dynamic slideshow, which works only with next/previous buttons and has over image (part of the image) hyperlinks, which are positioned each time different (the position data maybe in XML?), depending on the image?
I am wanting to create a dynamic mask for the transition in the Kirupa XML Slideshow tutorial. Instead of having a fade in, i would like to have an effect like the one here for the image transition.
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
I am still building my webpage and I have found this slideshow and thumbnail scroller components online and everything is working 100%, I need to add description text into a dynamic text field as the large image appears in the slideshow component. I am leaving a link to the file [URL]
It's been a while. I'm still improving this slide show application I've been working on. I've got a new idea, but I'm not quite sure how to incorporate it, I've got a dynamic image slideshow. It pulls all images from an XML file. I've also got some true/false variables, etc in a text file that it pulls from as well.
I am trying to dynamically load images into this slideshow. I have 2 MC's, one with an animated mask, one without. I am trying to load an image into the first MC, have the mask reveal it, then load that image into the 2nd MC which is behind this one. This way, when the next image loads and has the mask show it, the other image will still be on the stage behind the new one, and so forth.Here is the excerpt of code from where the main actions are being done..
var myMCL:MovieClipLoader = new MovieClipLoader(); var myListener:Object = new Object(); myMCL.addListener(myListener); var canMoveOn:Boolean;
- From my XML file an array is created with several background images
- The first image gets randomly loaded into a BitmapData and is attached to the first movieclip for smoothing. After that the movieclip gets proportionally scaled to fit the Stage.
- After an interval (set in the XML) the second image gets randomly loaded into a BitmapData and is attached to the second movieclip with a nice fade-in effect. After that the movieclip gets proportionally scaled to fit the Stage and the movieclips swap their depths.
- The third image gets loaded into a BitmapData and is attached to the first movieclip again. etc etc etc.
I've constructed a dynamic slideshow using ActionScript 2.0 and PHP/MySQL. The reason for this, aside from update purposes, is that the slideshow will eventually display over 200 images. Thus, to save loading time and bandwidth, I decided to use PHP to pull ten images from an SQL database, formatting the output in XML. The slideshow itself works fine. Unfortunately, there are a couple of issues I need to address; my ActionScript is extremely rusty, so much of my work's patchy.
The code's displayed below: import mx.transitions.Tween; import mx.transitions.easing.*; var myShowXML = new XML(); myShowXML.ignoreWhite = true; myShowXML.load("getData.php"); [Code] .....
The code in red is my main focus. It's the loop which loads all images as movie clips using the XML information from an array. The loop loads all of the images, making them transparent before the presentation begins. What I would like to do instead, to save loading time, is to load the next image while the current one is displaying. The function "moveSlide" controls the transition of the images, so I'd imaging it'd be best to plade it in there.
There's already an incremental variable being used, with _root.target_mc, for removing transparency from the current slide. The code in blue is also nagging me quite severely. I retrieve the next chain of slides by simply contacting the PHP script again. The only way I could think of doing that was to refresh the slideshow (this is done COMPLETELY in ActionScript, with nothing on the stage). Unfortunately, I could only work out how to reload the whole video.
Im a noob at flash and am stuck making a photo sideshow application. I would like to be able to point the flash file at a folder of images, which are then all put into the slideshow and played through.
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I am fairly new to Flash and I am constructing a website. The issue I am running across is this: I encoded and embedded a movie clip to act as the background. There are other animations that can and will loop, as the movie resets itself. But there are some elements that I only want to run once and not repeat once the embedded movie loops (link introductions, where objects fly in and transition into the button). How can I set the one time animations to fire just once, while keeping the embedded animation on a loop?
I'm a newbie at Flash...and have a main movie that I would like to load external movies into..for ease of modification of the different areas vice having one large swf.I'm using the loadMovieNum command to load the external swf's just fine. When I play the external swf's by themselves...they play once and stop. When they are loaded into the main movie...they loop.I've placed a "stop();" command at both the frame in the main movie...and also on the line directly after the loadMovideNum line.
I have many movieclips on stage, let's say 100.Rather than setting onRelease or OnPress function for each one, is there any way of looping through all the movie clips (maybe if they were called MC1 MC2 MC3 MC4 etc etc), using an array, to see which one was pressed and then say what should happen if so and so MC was pressed.
Depending on which MC is pressed a variable will be a different number... e.g. MC1 pressed means variableA = 1, MC1 pressed means variableA = 2, MC1 pressed means variableA = 3 etc
I just thought there would be a more intelligent solution than writing out this 100's of times: MC[numberOfMC].onPress = function() { do something };
I made a basic slideshow it's not interactive it just loops, each time it loops the preloader loops with it so you see it each time. How would I get rid of that preloader looping?
I am adding an 6 minute audio to a flash website and want it to loop. It is a 6,000 kb size file .mp3 audio stream and audio event are set the same at, bit rate of 16kbps mono and a 60 second play time, however it loops after abt 17 seconds. I have set the sync to stream and loop. Code is simply Play(); The timeline is set to 405 frames at 24 fps. I have tested the original and it is fine and plays well when not in flash.
I have four flv videos (video1.flv, video2.flv,video3.flv and video4.flv) and I want to play them one after the other.When video4.flv is finished I need the movie to start playing video1.flv again and the rest after it, an endless loop.I'm using CS3 ,AS2 and Flash Player 9
I've mc contain some animation which is all workin via actionscript. What I want to do is once the animation is complete.......i want a delay of about 10 secs & then I want it to start all over again, so its just a looping animation.
I have a sliding menu with buttons - each button calls an external swf - which plays in an empty movie clip.Now, I want the current loaded swf to loop till the time the user clicks on another button. The problem is, I do not have the fla files for any of the external swfs (these are screencam recordings using a software that does not publish .fla) - so I can't put a code at the end of each external swf asking it to not stop.