ActionScript 2.0 :: Make A Boundary For My "game"?
Nov 4, 2004How do i make a boundary for my "game" i have a movieclip that moves with the arrow keys and i dont want him to leave the "stage"
View 1 RepliesHow do i make a boundary for my "game" i have a movieclip that moves with the arrow keys and i dont want him to leave the "stage"
View 1 RepliesHow to make boundary fill in flash, like paint brush. If I click on any position bounded area will be filled with particular color. I have tried to make it
import flash.display.Bitmap;import flash.display.BitmapData;
var bmd1:BitmapData = new BitmapData(20, 20, false, 0x00000000);
var bm1:Bitmap = new Bitmap(bmd1);this.addChild(bm1);
function boundary_fill(x:Number, y:Number, fcolor, bcolor){
[Code] .....
I have rectangle now I want to fill it with red color but it show attach overflow error .
I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
View 9 Replieshow to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
View 1 Repliesi want to make the character in my flash game make a jump when the player presses a key,e.g. 'space',even the player release the key instantly,the character will still finish the complete jump process.
View 1 RepliesI have a map which I am scrolling up down left and right. Currently the map can be scrolled infinitely. Can somebody share a line of code that sets the x and y limits on the scroll. I need the scroll to stop when it gets to edge of map graphic. I have seen it, just can't find it. Here is the code for the up scroll.
[Code]...
I am using PopupManager in FB4 to display a custom dialog.
popwin = new TitleWindow();
popwin.addElement(myCustomDialog);
PopUpManager.addPopUp(popwin,this,false);
PopUpManager.centerPopUp(popwin);
It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle,and then the popup cannot be grabbed again.It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle.When the Flex app bounds are less than the full browser window,and the user is working quickly, this chances of this happening increase.Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation?
I have a MovieClip that can move up, down, left and right. If the MovieClip hits a wall, the MC bounces, and should not move past the wall--but if you continue to press either your up, down, left or right key, and don't let go--the MovieClip will go past the wall. I'm trying to figure out a way, to stop that from happening.link of movement
// function hitWall --------------------------------------------------------------
function hitWall(event:Event):void {
if (box.hitTestObject(wall)) {
[code].....
Basically, the problem I have is that I'd like to limit the predators to their own hunting environment, ie. Polar bear to ice, killer whale to sea so that the penguin has at least some chance of avoiding either predator. My initial idea was to define a boundary (apologies if this isn't the correct terminology) around the ice, thereby achieving what I'd like but I have no idea how to do this. Am I thinking about this too simplistically? Also, I would like the killer whale to retain its ability to swim under the icebergs. Note: As you can probably tell, the killer whale is on the lowest layer below the sea and then the ice is on a layer above the sea.
View 0 RepliesI have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary, it couldn't move any more?
View 1 RepliesI have a menu that i need to be able to drag, but the menu is only allowed to be dragged to a certain constraint. (i.e. before the menu can no longer be visible within the .swf) I have the basic drag ac:
on (press) {
startDrag ("");
}
on (release) {
stopDrag ();
}
How would i go about adding constraints to this mc?
how do I stop one movieclip from going outside the boundary of another?
I'm guessing i need to assign maxHeight and minHeight according to the other movieclips dimensions.
What i have is on the main time line a movieclip load which i'm using as a spaceship in my game. But i dont want it to be able to go "off"" the screen so need to set a boundry.
I think i need to set a onClipEvent on the spacesip movie clip to assignthe max/min height.
When you call startDrag on a Sprite/MovieClip/whatever, you can specify a rectangle which the object in question will stay within.
Eg... startDrag(false, rect1); where rect1 is of type :Rectangle
how you would go about constraining the dragging to an arbitrary shape, say a triangle or a circle rather than a rectangle?
I figure I could just have a Timer calling a function to check the whole time but that doesn't seem particularly nice.
I have drawn a rectangle area in which I want to drag a copy of a MC instance from outside the rectangle.
1. I want to be able to define the rectangle as a boundary so that I can drag and drop a copy of the instance from outside the rectangle to inside the rectangle. If the MC instance is dropped outside the rectangle then the MC instance snaps back to it's original position.
2. Once the MC instance has been dragged and dropped inside the rectangle it can be dragged and moved around BUT only inside the rectangle and not outside it.
User is required to move the mouse within the movie clip, if the cursor is inside the movie clip, something will happen else if the cursor is outside the movie clip another thing happeno fill in the blank.yclip.onPress =function () {if (the mouse cursor is within the boundary of movie clip){flower._visible=true;}else{table._visible=fa lse;}
View 5 RepliesI'm running some AS3-based animation, a simple bounce effect. A ball lies above a line, gravity as acceleration increases it's negative velocity by 1 each frame. When it penetrates an arbitrary line it is move up accordingly and velocity is set to a high positive number (24).
At 40FPS, and with a high positive velocity set to the ball, the critical frame where it hits the "ground" doesn't always render (maybe four out of five times fails), yet tracing outputs that it did indeed go across the bounce areas. Here are the 4 critical positions where 456 would be where it was wrapped to the ground:
[Code]...
I have function for moving the movieclip but I would like to add boundary for it. And another thing is that the movieclip contains a textfield for receiving the text input from the user so I have the autoSize=true for the textfield. Then I wonder how to modify the code so that when the movieclip exist the boundary
View 1 RepliesI have a menu that i need to be able to drag, but the menu is only allowed to be dragged to a certain constraint. (i.e. before the menu can no longer be visible within the .swf) I have the basic drag ac:
[Code]....
i made sum coordinates that my MC (supposedly) cannot pass. But he keeps going past them. i was wondering if sumone can take alook for me.
Code:
if (this._y<=175 && this._y>=400) {
moveYSpeed = 0;
moveXSpeed = 4;
[Code]....
ovcourse this is only a portion of my code but, can sumone check if its right? the variables speek for themselves.
All i need to do is put a boundry for the infinite menu to stop at for the left and rightThis is my code from the tut:
[AS]
onClipEvent (load)
{
[code]....
I am trying to make a car game, but my car movement is mucked up and I'm not sure why.It also needs brakes and acceleration.
View 7 Replieswhere to get some corresponding information of how to make a flash game.Preferably with some examples of little flash games
View 1 RepliesI am developing a ipad game using flash CS5. When I run it in flash or web browser, it run quite smoothly but when I published it into ipa file and run it on my own ipad, it became very very slow. Since my game has many stages and characters, the amount of symbols may up to more than 50. That makes the flash file more than 100mb (but the ipa is only 11mb) All of the symbols are exported in frame 1.
1)if I used preloader and exports the symbols in frame 2, will my game run more smoothly? is one preloader when the game is loaded enough? or it is need for every game scenes?
2)Is there any other technique that a big game developed in Flash has to follow in order can be run in low configurations devices?
3)Why many other big game can run so smoothly although it contains a lot more characters and background than mine?
I have to make a game in flash, and this game is the equivalent of 'Millionair' tv-game, so it's not so complicated and I have to give a badget to my Client.
View 1 RepliesI was wondering if it were possible to make an RTS game in flash, and if it was, are there any tutorial on that?You know, like get the more cash than the enemy, buy guys with it, and kill the enemy first?
View 1 RepliesI have a simple yet mind boggling problem on my hands,simply put I have a large MC (with its registration point in the center, i need it there), and it sits in a smaller stage (think of it like as if you were panning a map thru a viewer, like google maps) but i need a set of boundaries to prevent it from going haywire. Now i have tried a couple of methods ie [code]The above just manages to stop it but once it reaches that point the drag stops totally.
View 2 RepliesI am currently working on an AS3 where I need to fit many differently sized display objects within a rectangular boundary without them overlapping. If you take a look at this link, [URL]and take note of how the speech bubbles are able to align themselves in the swf without overlapping, this is pretty much exactly what I hope to achieve.
View 2 RepliesI am facing one problem that i want to restrict my boundary while my object is moving around a area.So i want to move my black color ball only one position left/right/bottom or topEventhoung if my ball presents in the left side edgeit should move left side. same thing for upper side, bottom side and right side.right nowi m using Mouse Down for DragMouseUP for DropInbetween MouseMove for finding its co-ordinates
View 1 RepliesHow can i fit text inside Circular or Oval boundaries (not rectangular boundary)?
View 1 Replieshow to limit the region an object can be dragged in if the region is an irregular shape. I've tried with the 'set bounds' command and tried making a shape out of rectangles - but no joy.
View 2 Replies