ActionScript 2.0 :: Making Idle Mouse Disappear After 2 Secs
Jan 28, 2004Is it possible to make an idle mouse disappear after about 2 seconds, but if it becomes active again it reappears?
View 9 RepliesIs it possible to make an idle mouse disappear after about 2 seconds, but if it becomes active again it reappears?
View 9 RepliesIs it possible to make an idle mouse dissappear after about 2 seconds, but if it becomes active again it reapears? I figure there is but I don't know the functions I would need to do it.
View 9 Replieswhen the mouse is idle, dynamically create a circle and scale . the scaling has to depend on the mouse idle time.. so here i couldn't scale the circle, but all other are done. am put the code here.
CODE.................
import flash.display.MovieClip;
import fl.transitions.Tween;
import fl.motion.Tweenables;
[Code].....
how to detect mouse is ideal for 3 or 4 sec.if it is than a flag will set true.[code]
View 7 RepliesI'm having a problem with the following code. It works perfect to attach a movie clip if the mouse is idle. The problem is there seems to be some sort of refreshing going on which is not allowing the movie clip to play past the first frame.
// Set time_out variable(flash time is in milliseconds)
// .2*60*1000 = 30 seconds
time_out = .05*60*1000;
// Set a time variable for mouse movement
_root.onMouseMove = function() {
[Code] .....
I am trying to get an interval to start if the mouse is idle after a few minuets. The objective is once a user begins to use the flash program and stops the program will jump back to the main scene after a few moments of the mouse being idle. The interval also needs to stop and reset if the user begins moving the mouse again. This is my code thus far.
var duration:Number = 300000;
var myInter:Number = setInterval(backtomain, duration);
function backtomain():void {
gotoAndPlay(1, "Scene 10");
clearInterval(myInter);
}
I am also up for learning the Timer Class if that is my only option.
How would i make it so when the user is moving their mouse the mouse is visible. But once it stops moving for about 2 seconds it turns invisible (and visible again once the user moves it)?
View 2 RepliesI'm trying to run a function where after an amount of time of the mouse being idle a movieclip plays, then if the mouse moves another one plays. I have gotten my code to do this, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once. how do I do this?
here is my code,
standstill = 0;
lastmove = 0;
timeout = 3000; // 1000 ticks = 1 sec
[code]....
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
standstill = 0;
lastmove = 0;
timeout = 3000;
[code]...
i need to make the drop down menu dissapear when my mouse goes outside the box.
i'm using on (rollout) {
_root.menu._visible = false;
}
[code]....
How can I make a button dissapear when I click it? I tried:
on (press) {
score+=1;
this._visible = false;
this.enabled = false;
}
but it just made everything on the stage dissapear.
I am making a game . all the code is working , but , i can't make when the bullet hit the enemy , the enemy will disappear and start from top again.
View 5 RepliesI use flash cs3 and as2 for the game.
1:Basically, I want to make a little circle so that when I put my mouse over it it will give me 10 points then disapear, so I wrote this in the movie clip actions:
Code:
on (rollOver){
_root.score += 10
mc1._visible = false;
}
2: I would also like to know, how do I make a movie clip with a code but when I copy it the actions won't disapear. That would save a lot of my time because I wouldn't need to copy/paste the code in each movie clips.
But when I test the game and put my mouse over it, it just adds me 10 points but it doesn't disapear.
If I have a button on my screen that I want to make a box appear when clicked, how would I go about doing that? It also needs to disappear after 10 seconds. I am not sure if this is an issue, but it needs to appear on the screen while everything else is happening underneath it. So the rest of the animation must continue on as this appears above it.
View 7 RepliesI'm experiencing a very odd problem. I have n sprites that I'm drawing through Actionscript 3. There is a DropShadowFilter (also happens with BevelFilter) applied to each sprite. With 0-20, there is no problem. Once I get to about 30, other nearby sprites start disappearing. The greater the number n, the more external sprites disappear. If I toggle the visibility (even without a redraw), the other sprites start reappearing.
View 2 RepliesI have created a list of MC's with dynamic text via xml to create a list of mc Buttons. All works well as I wanted, but as th elist is too long i want to create a scroller for these, anyway when I apply the mask and test this all the text dissappears, they are there as the links all work but the text seems to have turned invisible, want am i doing worng.
I am creating each mc button dynamically like:
var venueBtn:MovieClip = new MovieClip();
var venueTxt:TextField = new TextField();
etc
why the text disappears when appling a mask
In it I have a few text fields on a bar that I use to display some dynamic info. I have had them set with embedded characters (Upper, lower, punctuation, and numbers). One is Verdana 14 and the other is Verdana 10. Everything has been working fine with no problems and then today i go to test the scene and they completely disappear!! I traced them and thier visibility and they seem to be there but they don't show up. When I turn off the font embedding they are visible again. I can't seem to figure out why this is happening.
View 1 RepliesI have got working well. when a value less than 18000is added to the rvalue input text, the raterelief_txt message appears. but then if i add a different value over 18000 the raterelief_txt stays and the yousave_txt, pound_txt and results_txt appear as well. what I want is for them to disappear according to the value.
here's my code:
calc_btn.addEventListener(MouseEvent.CLICK, calcClick);
rvalue.border = false;
rvalue.restrict = "0-9";
[code].....
For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."
View 1 RepliesWhen my mouse leaves the thumbnail image the previewArea image stays there. What is the coding to make the image disappear once the mouse leaves the thumbnail? I think that it's either in the previewLoaded or tn_out is where the script should go.
function previewLoaded(e:Event):void {
var flashmo_tn_bm:Bitmap = Bitmap(e.target.content);
flashmo_tn_bm.smoothing = true;
[code]....
How can text disappear on mouse over with effect like in the about section of the following site?
View 14 RepliesIs there something you type that makes the mouse disappear?
View 2 RepliesI would like to make a flash movie with a picture, where when the user holds down the mouse button, part of another picture will emerge in that general area (like a magnifying glass looking into another dimension).
Technically, my idea was to make a flash file with two images, and then code the mouse to be able to make the top picture transparent in a circle-like area around the cursor, while the mouse button is down.
But how to do that? I am using Flash CS4, but I don't really care if the solution is in AS2, or AS3, as long as it works
how can i make the butterfly disappear on mouse click in this simple work ?
View 2 RepliesI have created fla file in cs4 which is 1 minute long.
However when I try to export it as an avi only the last fifteen seconds of the video actually play. The avi is still 1 minute long but the first 45 seconds is just a white screen.
I'm only converting it to an avi so that i can subsequently convert it to an flv and put it into a player on my site.
I'm trying to do something specific when like 5 secs of my video has played, however I can't seem to trace anything out when ns.time == 5 secs.I tried with the following:
ActionScript Code:
if(ns.time >= 5.00 || ns.time >= 5.000 || ns.time >= 5.0 || ns.time >= 5) {[code]...
Which doesn't give me anything.
I am loading/unloading various swf animation which is now working fine.
But I can work how to make a delay for 8 secs before the next swf loads.
This is the code which i have been using.
var clips:Array = ["clip0.swf", "clip1.swf", "clip2.swf"];
var index:int = 0;
var thisLoader:Loader = new Loader();
[Code].....
i have a problem with hitTest, i want when my mouse is on the leaf movie clip the movies clip disappear. or away any where
[Code]...
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
View 2 RepliesI�m trying to find the script to start an mp3 after a few secs. My flash has only one frame, so framecount won�t help.
This is my script:
Code:
sonido = new Sound();
sonido.loadSound("images/warp.mp3", true);
sonido.onSoundComplete = function() {
sonido.start(0);
[code]....
As you can see I want it to start from 30 seconds, and then repeat it without lag.