ActionScript 2.0 :: Can't Seem To Trace Anything Out When Ns.time == 5 Secs?
Jul 12, 2009
I'm trying to do something specific when like 5 secs of my video has played, however I can't seem to trace anything out when ns.time == 5 secs.I tried with the following:
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
Is it somehow possible to output the traces in a deployed application to a display element?'m aware of the debug deploy in Flash Builder, but unfortunately I can't convince my iPad to work with that,Edit: On second thought, a full console output would probably be best. The flash console kostik suggested looks pretty good, so making it display the console output would be ideal.
on my stage i have 24 instance MC Page created at runtime (when cliked the button execute 24 instance MC Page from the library). Each of those MC Page create an xml with infos (not important), this variable_XML created is nested inside each MC Page.. From my stage i want to call each XML from each MC Page for make 1 unic big xml, then send it to the server.
So from the main stage i created a button that call each xml of each MC Page (there is a definit number of Page only 24, no more, no less). So when the 24 instances of the MC Page are created I push there instance name inside an Array "Page_Array". Now in my function exportxml i use get ChildByName(Page_array[number]) for find them then i can apply my method to the according MCPage.. Until here no problem, trace(dispObject.name) work. but when i try to get my variable inside the MC Page : trace(dispObject.my_variableXML), it doesnt work..
here is my function (only 1 page for this example ):
function exportxml(evt:MouseEvent):void { dispObject=getChildByName(Page_Array[0]); trace(dispObject.name); //trace Page1 trace(dispObject.my_variableXML);// here it dont trace the variableXML } normally if i trace(Page1.my_variableXML); , it should trace "my_varableXML" no ??
I have created fla file in cs4 which is 1 minute long.
However when I try to export it as an avi only the last fifteen seconds of the video actually play. The avi is still 1 minute long but the first 45 seconds is just a white screen.
I'm only converting it to an avi so that i can subsequently convert it to an flv and put it into a player on my site.
I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero. I know its a bit difficult to describe but I have attached the .fla.
In terms of the code I'm using: I have the function: stop(); function pause(){ //play(); gotoAndStop(21); clearInterval(timer); };
This function is called when the playhead hits a certain frame: i.e. stop(); timer = setInterval(pause, 3000);
I have a player set up to stream live tv channels. It works fine except when paused for more than 10 secs or so, it continues to stream but very jumpy, as if we press on advance/rewind button.
I've created a player for a client in the past using their LimeLight server to stream videos and not had an issue before, however for a new client using different LimeLight server, the videos seem to be ending 3-4 secs too early.
In the video players I check for NetStream.Play.Stop then put a 'reset' type function in there. This function however triggers too early due to this strange bug. Has anyone have seen this before?
private function netStatusHandler(event:NetStatusEvent):void { trace("connected is: " + nc.connected );
[Code].....
The only work-around I see for this is saving the initial number I get from the metadata duration, and running a timer to constantly check for when the current ns.time matches metadata and then run my reset function.
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
I'm trying to show a question from a list of 10 question at random that also has a timer set for 2 secs. After the 2 secs are up, another question is selected from an array. Below is my code. Is there sometime I'm missing or forgot to add? I keep getting the error 1120: Access of undefined property changword.
PHP Code:
//Randominzes Arrayvar randomizedwords: Array = new Array;var num:int = new int;var i:int = new int;for (i=0; i<10; i++) {while (words[num]== ""){num = Math.ceil(Math.random()*10);}randomizedwords.push(words[num]);
I have this clock code and would like to know what needs to be added or changed for it to reference the time off the server and not the local computer time (and preferably reference the server just once and not repeatedly). I already have a file on the server "time.php" that is providing the milliseconds. I know it should be fairly simple, but I just can't wrap my head around it.
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
I added in my application universal time, and I gave start and stop time. The process is going smoothly, but if I change my system (local) time, the entire time will be changed. Is there any solution to solve this problem?
I am working on a site that has a clock but it displays in military time, is there a way to change it to regular time. The following is the Action script:
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
im making a flash upload thingy for my site, it has options to set the expiry time of the file, each time has a button which needs to be made from an array (which comes forma php script, not really relevent)... here is my code..
ActionScript Code: if (vars.options == undefined){[code]....
i know the x values are too small but they should still all appear on the stage right ?, only the final item in the array appears...i think i might be replacing the previous one with the new one.
Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.