ActionScript 2.0 :: Making StartDrag Move Through And Axis
Jun 1, 2004
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.
i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.
i've overriden get x, set x, get y, set y and move() methods in order to solve it but the only thing i got was the fact that position changes without calling coords setters or move(), but at the moment it's changed a getter is called and returns new (negative) value so my question is what happens on startDrag() and how to filter unwanted incoming coords values?
Im in need of a simple code which makes a MovieClip move side to side horizontally preferably using the attachMovie function.The MovieClip must not go off the screen so the movement will have to be limited within the stage size.
How would I constrain it to the x axis?Also, how can I put a maximum and minimum _x value on it, that it wil always stay between?I'm sure I know this already, just can't remember.Edit: nevermind,and you just need a couple more parameters.Edit2: Ok, new question, I have this code, to make a little bar follow the mouse behind the menu, it works ok, but I can't click the buttons anymore, and the rollOut doesn't seem to work
So I have a Sprite and if using startDrag(), how do I constrain the movement to x-axis only? that is, move it horizontally? The free x,y movement code sample is here, directly from Adobe's livedocs: [URL]
I've got a script that let's me drag the mask with by clicking and dragging it with with my mouse. Currently the mask will move along x and y axis. I would like it to move only on the x axis.[code]...
Just making the move to AS3 so bare with me. I used a tutorial on senocular for attaching mcs to stage with random positioning and y position sorting. What I am trying to do now is have the clips move along their respective x axis back and foward in a random amount of pixels. Say move 33pixels left, flip then move 12 pixels right and so on....
ActionScript Code: // The number of trees to generate var treeCount:int = 50; var velocities:Dictionary = new Dictionary();
I want to move MC_char on x axis. I have two sideways moving clip of moving man.if I move my charater on x axis it should move on the same with the enternal movement of MC.
I have been trying in vain to make my movieclip look at my cursor on the X axis. The problem I have is that, when it's negative scale. it's keeps looping the 2 directions.
well i've read the random movement tutorial but now i only want things to move randomly horizontelly; on the x axis. I'm pretty sure this is possible since most things are with flash so would anyone know what AS would be used? i've treid the one here: [URL] and deleting stuff that i think is not relevant. But i keep getting more and more erros each time i try to fix something...so anyone know what the AS would be? thx
I'm making a Website, where the the menu will have a luminous movieclip which follows the menu items X axis around and stays there.I wan't to confine the movement to the menu only. Once it leaves the area, the bar stops moving.This is what I have so far:
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove); function mouseMove(event:MouseEvent) { menubar_mc.x = mouseX; }
have two sets of movie clips. I'm communicating to these movie clips with another program via binary sockets. For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex: if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.
Here is my code:
Code: var socketBuffer:String = ""; s.addEventListener(ProgressEvent.SOCKET_DATA, onDATA); function onDATA(e:ProgressEvent):void{ [Code]....
i got rid of some errors. the first part is working where the movie clips jump to the frame they are told to so no errors there. but when i try to move the movie clips in reference to the FADER array, (along the y axis) nothing happens. (look at bold part of code)
theres also another method i'm willing to approach but i'm not sure how to go about it. rahter than using the FADER array, I would rewrite the code for each individual movie clip, so that it says "if incomign data names a movie clip and gives a number, change the named movie clip's y coordinate to the incoming number"
I'm trying to a make a small animation, and I was wondering if there is a way to make the flash "camera" move on the x, y, and z axis on a specific frame? LMK if you need more details.
What I want to create is a movie clip, that I can drag, but only on axis, such as up and down, but not left to right. For example, only on an X axis, but not on a Y axis.The code i'm currently using to make the items draggable is:
I'm creating a simple game and I need to move objects down the y-axis from the top of the screen to the bottom.I want one object specifically to randomly appear and then exit the screen. I'm using a random number generator to test against and call the object to the screen and to move from top to bottom when the random number is greater than 950.The problem is that when the random number generator, generates two numbers in a row over 950 the objects skips back to the top.The animation is nested within the mc. I tried animating it with as3 but it jumps down the screen and doesn't look like a smooth animation.Is their a way that I can track the progress of the mc animation and use an && conditional to only play the animation when it's on, say frame one of the animation?What I want is to say if the movie clip is at frame one(stopped) and the random number is greater than 950 play the clip. If the clip is begin played not at frame one. Don't replay it.[code]
is there a easy way to make an object move along the x axis in one direction then when it reaches that direction it moves back. with a smoove movement.
I have one very large movieclip, and I'd like to create a very smooth (eased), tween, that moves it around the stage, on mouse move. so far, I've read the "get mouse direction" article, and that's helped a lot. and I'm calculating the distance the mouse is moving.. and that's all good and dandy,.. but I'm having a little trouble converting that into a smooth scroll.. I'd like to use tweenmax preferably, and not an on enterframe.
I'm trying to do a simple game in which you have to move a frog in X axis to catch the falling flies. sorry if I mistake some words cuz I talk in spanish It's already done, but it has 2 bugs and I dunno what the reasons are
The 1st bug, Each time the game is over, and you click in "PLAY AGAIN ", I could notice that the frog movement (which you can move by pressing the keys) is increased a little; for example if you played 6 times the 7th you can reach the opposite side by pressing the corresponding key 2 times, despite the fact that in the code i did write only +15px for the right when you press right arrow and -15px for the left when you press the left one (on X axis) for each time the key is pressed
as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.
The container MC can be moved without any trouble.
If I remove the rectangle bounds from the containers startdrag() function. both MC's can be dragged without any issue.
Baisically I've created a button using symbol and I want the button to move a movie clip up the y axis by 4 every time it is clicked (move the movie.) I really don't know how to do this. This is what I currently have but its not ActionScript:
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
i need to make another symbol like this one that moves around same way i think i need to make a new layer? make next script for new symbol so it will to move around the same way.or tell me what to write in the new script for the symbol .