ActionScript 3.0 :: StartDrag Confined To Y Axis?

May 20, 2011

After adapting loads of code from load of different places, I've ending up with this code.

ActionScript Code:
import flash.events.MouseEvent;
var constraints:Rectangle = new Rectangle(text123.width/2, stage.stageHeight/2, 0 ,text123.width - text123.height);

[Code].....

I cannot get this movieclip to only drag vertically, and not be contained by the stage. I'm trying to create a masked, non-scrollbar, scrollable text.

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ActionScript 2.0 :: Confining StartDrag To X Axis?

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How would I constrain it to the x axis?Also, how can I put a maximum and minimum _x value on it, that it wil always stay between?I'm sure I know this already, just can't remember.Edit: nevermind,and you just need a couple more parameters.Edit2: Ok, new question, I have this code, to make a little bar follow the mouse behind the menu, it works ok, but I can't click the buttons anymore, and the rollOut doesn't seem to work

Code:
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[code]....

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[Code]....

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[code].....

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[Code]...

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[Code]...

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PHP Code:
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[code].....

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I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

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I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
 
function dragItem(event:MouseEvent):void {            var instName:String = event.target.name;            trace(instName);            trace(event.target.width);                        event.target.startDrag();                        event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem);            event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem);                    }
 
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The Language Reference states:
 
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the  display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional  object moves within the three dimensional plane defined by the  three-dimensional parent object."
 
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[Code]...

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ActionScript 3.0 :: StartDrag Within A Loaded SWF

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I have an index file in which I load my external .swf. One of the external .swf has a drag and drop quiz. And as you can guess, the startDrag doesn't work! In fact, when I publish within Flash it works just fine, but when played within the index file, it stops working!

For your information : all my files are in AS3.
 
So here's a bit of my code.

var interbouton : Number = 10;
//I have 7 items that I can dragfor(var i:Number=0; i<7;i++){ var dragBtn :MovieClip = new Drag();

[Code]....

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ActionScript 3.0 :: StartDrag And Bounding Box

May 5, 2008

I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:

[Code]..

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I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)

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ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

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ActionScript 3.0 :: Can't Disable .startDrag?

Feb 21, 2009

Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.

[Code]...

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ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

Dec 31, 2011

i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?

Code:

square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void

[Code].....

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How To Make A Infinit StartDrag

Mar 25, 2009

How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.

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