ActionScript 2.0 :: Confining StartDrag To X Axis?

Sep 19, 2005

How would I constrain it to the x axis?Also, how can I put a maximum and minimum _x value on it, that it wil always stay between?I'm sure I know this already, just can't remember.Edit: nevermind,and you just need a couple more parameters.Edit2: Ok, new question, I have this code, to make a little bar follow the mouse behind the menu, it works ok, but I can't click the buttons anymore, and the rollOut doesn't seem to work

Code:
leftConstraint = 60
topConstraint = 0

[code]....

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ActionScript 3.0 :: StartDrag Confined To Y Axis?

May 20, 2011

After adapting loads of code from load of different places, I've ending up with this code.

ActionScript Code:
import flash.events.MouseEvent;
var constraints:Rectangle = new Rectangle(text123.width/2, stage.stageHeight/2, 0 ,text123.width - text123.height);

[Code].....

I cannot get this movieclip to only drag vertically, and not be contained by the stage. I'm trying to create a masked, non-scrollbar, scrollable text.

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ActionScript 2.0 :: Making StartDrag Move Through And Axis?

Jun 1, 2004

I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.

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ActionScript 2.0 :: Making StartDrag Move Through And Axis

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I want to make a handle pull up and then down through an arc. Now using the startDrag on the Handle won't make the handle pivot around an axis. It needs to move a bit like a (one arm bandit) or (The old coin Poker Machines) I have attached a basic file to show the problem I have so far.

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ActionScript 3.0 :: StartDrag Horizontally - Constrain The Movement To X-axis Only?

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So I have a Sprite and if using startDrag(), how do I constrain the movement to x-axis only? that is, move it horizontally? The free x,y movement code sample is here, directly from Adobe's livedocs: [URL]

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ActionScript 2.0 :: Confining A Rotation To A Specific Range?

May 10, 2006

I have a 'plus' and 'minus' button that rotates a dial (.hand). The code below belongs to the minus button.

I trace the position and I want the dial to not go past a position of 40, how can I set this up? The dial can still move in the positive direction, however.

Also, when the dial reaches a certain positive position, I want the entire movie to jump to another frame, (to an area with a different dial), and the dial reset itself to its origianl (symbol) position.

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[Code]....

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Flash :: Canvas Moved On StartDrag() Without Calling Set X / Y Or Move() - How Does StartDrag() Exactly Work In As3 / Flex

Feb 11, 2011

i have an .as class that extends mx.containers.Canvas (it's a draggable border of a resizable component), it becomes draggable on MOUSE_DOWN and stops being draggable on MOUSE_UP, MOUSE_OUT and ROLL_OUT. before calling startDrag() i create a Rectangle to define the drag area, i also have a _dragging: Boolean variable to control if it's draggable at the moment. the problem is that when i click this border it jumps to a negative coordinate without calling startDrag or switching _dragging to true.

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Actionscript 3 :: Flash - StartDrag() Within StartDrag() On Child MovieClip

May 19, 2011

as you can see, I have a container MC which I have added to the stage. I set its drag constraints using a Rectangle(). I then add the 'cat' child movieclip to the container, and I want this to be dragable too. However, as soon as I click on my cat when testing the MC. It shoots to point x=0 y=0 on the stage and doesn't move.

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//panning ability
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[Code]....

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I am trying to construct coordinates with distance in meters on the x-axis and time in seconds on the y-axis, without using the timeline. How can I draw the divisions on the x-axis and y-axis ? Or I better draw the whole thing.

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ActionScript 2.0 :: Make An Object Move Along Y Axis Once It Has Reached Its X Axis Target?

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I'm trying to grasp how functions and motion tweening works.

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ActionScript 3.0 :: Tweens Objects Return To Their Original Position - Start Jumping Between Y Axis 200 And Y Axis 83?

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Code below -
 
stop();
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import fl.transitions.easing.*;[code]..........

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Flex :: Stacked Bar Chart With Date As X-axis And Names As Y-axis?

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I'm making a chart where the x-axis needs to have dates and y-axis names. The lenght of the bar is longer when the date is later. But I want to stack multiple bars on eachother. for example This is the code I have so far

<fx:Script>
<![CDATA[
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[code].....

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Flex :: Align Vertical Axis Zero For Multiple Vertical Axis Chart?

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Based on this Adobe multiple axis chart example: [URL]

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[Code]...

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AS3 :: StartDrag X Y Coordinates?

Jan 11, 2008

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PHP Code:
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{

[code].....

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F8 :: StartDrag() Multiple Mcs At The Same Time?

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is there a way to drag multiple movieClips at the same time? Flash help explicitly says: Only one movie clip can be dragged at a time. After a startDrag() operation is executed, the movie clip remains draggable until it is explicitly stopped by stopDrag() or until a startDrag() action for another movie clip is called. anyone know of a way to do it anyway? maybe combining them in a dynamic mc or something?

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ActionScript 3.0 :: Can't Disable StartDrag

Feb 21, 2009

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.[code]...

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ActionScript 3.0 :: StartDrag With MouseEvent?

Sep 24, 2009

I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
 
function dragItem(event:MouseEvent):void {            var instName:String = event.target.name;            trace(instName);            trace(event.target.width);                        event.target.startDrag();                        event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem);            event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem);                    }
 
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ActionScript 3.0 :: StartDrag In 3D Not Working?

Apr 1, 2010

The Language Reference states:
 
"Three-dimensional display objects follow the mouse and Sprite.startDrag() moves the object within the three-dimensional plane defined by the display object. Or, if the  display object is a two-dimensional object and the child of a three-dimensional object, the two-dimensional  object moves within the three dimensional plane defined by the  three-dimensional parent object."
 
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[Code]...

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ActionScript 3.0 :: StartDrag Within A Loaded SWF

Jun 16, 2011

I have an index file in which I load my external .swf. One of the external .swf has a drag and drop quiz. And as you can guess, the startDrag doesn't work! In fact, when I publish within Flash it works just fine, but when played within the index file, it stops working!

For your information : all my files are in AS3.
 
So here's a bit of my code.

var interbouton : Number = 10;
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[Code]....

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ActionScript 3.0 :: StartDrag And Bounding Box

May 5, 2008

I have noticed when setting a bounding box on a drag object, if you go outside the bounds of the box you have set, the mouse won't let go of the object unless you go back inside the bounds and click on it again. Is there any way to force the stopDrag if you go outside the bounds while dragging? I have tried this bit of code:

[Code]..

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ActionScript 2.0 :: Tile Map Using StartDrag()?

Feb 5, 2009

I'm making a strategy game the uses a tile map to show information about the other players! Every tile is 50*50px and when you start the map it loads about 50 tiles and puts them together (all this from a Flash->ASP->MySQL which i managed to do on my own)

What i need to do is to make the map draggable (kinda like maps.google.com) and make every tile clickable! I can't manage to do both of these things at the same time All the tiles are in a movieclip called mapMc so by creating a big button above the visible map area and write:

ActionScript Code:
on (press) {
allSize = _global.fullMapSize/2; //This gets the size of the map after all tiles have loaded[code].....

And that kinda works (except for the boundaries)Second, when you press a tile, which i stupidly constructed as another button, so every tile is a button (loaded dynamically) with as that fetches the tile information (already fixed ) But how do I combine them?

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ActionScript 3.0 :: Can't Disable .startDrag?

Feb 21, 2009

Ok it's 5am so I'm just not thinking clearly and am straining to read my code and I cannot get this to work.

I have a zoom in function and when I'm zoomed in I can drag the movie clip around with a drag function
I have a zoom out function which restores the movie clip to its original size but I would like the drag function to be disabled while zoomed out.

[Code]...

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ActionScript 3.0 :: Run Only Once StartDrag And StopDrag?

Dec 31, 2011

i created quiz. Questions of quiz, two question are fill inthe blank and others are multiple questions. i want to add matches question using startdrag-stopDrag. it runs in seperated fla. But it doesnt runk when i add to quiz.fla, actually mybadscrore doesnt work. However , how i can do to run only once square1.mc?

Code:

square1_mc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
stage.addEventListener(MouseEvent.MOUSE_UP, drop);
function drag(e:MouseEvent):void

[Code].....

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How To Make A Infinit StartDrag

Mar 25, 2009

How to make a infinit startDrag So something like :Code: Select allstartDrag(this, false, 0, 0, infinit, infinit); Only this code acts like this:Code: Select allstartDrag(this, false, 0, 0, 0, 0); And also I'd like this startDrag to work with negativ cordinates.

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ActionScript 2.0 :: StartDrag Outside Of Boundries?

Nov 22, 2006

trying to made a jigsaw puzzle, and using dynamic function to cut picture to pieces, but the pieces are not drag properly, except top-left coner one.how to make a good jigsaw, please share with me, it's my first game program in my life,

Code:
for(i=1; i<10; i++){
this.attachMovie("ad1", "pic"+i, 9+i, thumb);
_root['pic'+i]._x = 5;[code].....

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ActionScript 3.0 :: Can't Get StartDrag Working

May 20, 2009

I have a MovieClip with other MovieClips inside of it. On each of the MovieClips inside, I have added a MOUSE_DOWN event and in the handler, I call e.target.startDrag(false, null);

But it doesnt seem to work :/

I have traced out the target name. I have tried current target and traced out it's name. THey both trace correctly. The target is being reached and it is the corect target. But the startDrag function doesnt make the MovieClip draggable.

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ActionScript 2.0 :: Set The StartDrag (L,T,R,B) Parameters?

Jul 13, 2004

I've got a zoomable map within a frame, and of course I don't want it to be dragged out of view, right?

So, how do I set the startDrag (L,T,R,B) parameters when it's a different size when it's enlarged (zoomed)?

Would it be advisable to somehow set multiple conditions to do something like this? (if so, how would I do it?)

if ( between Size>100 AND Size<200) {
startDrag(this, false,400,150,600,250);
}
if ( between Size>200 AND Size<400) {
startDrag(this, false,500,250,500,150);
}

Would it be advisable to do something like that? If so, how would I code it?
If not, what would be a better idea?

...I swear, adding this zoom feature added a whole level of complexity to this map that I've never imagined.

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ActionScript 2.0 :: StartDrag Restrict X & Y Coordinate?

Jul 28, 2009

[URL]

If you drag the map, it moves even beyond the edge of the map so the map eventually gets dragged off the screen. Is there any possible way to stop the map moving any furthur than its boundry?

The source is here - [URL]

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ActionScript 2.0 :: CS3 StartDrag / Duplicate Object

Oct 17, 2009

I've on box named=box1, and added action script.[code]I want to make duplicates of box1 and script should be the same as above.[code]But when i click on button again, box1 duplicate is disappearing. I do not want that.

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ActionScript 3.0 :: StartDrag() Constrain To Rectangle?

Oct 19, 2009

I am trying to created a constraint to a rectangle. I have the startDrag working and I am trying to constrain a square to the movie size of 600x400.I have been searching online help files but I can not for the life of me get it to work, would someone beable to put me out of my misery. I have attached the demo file I am working with but I will also post my script here for thoughs who prefer that...

Code:

("animation", false, 0, 0, 300, 300);

but know joy...

my code:

////Button Listeners/////////////

Code:

// BtnNav listeners
btnNav.addEventListener(MouseEvent.ROLL_OVER, btnNavOver);
btnNav.addEventListener(MouseEvent.ROLL_OUT, btnNavOut);
btnNav.addEventListener(MouseEvent.CLICK, btnNavDown);

[code]....

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