In my movieclips, I already have functions such as the following: onClipEvent (enterFrame) { currentlocx = this._x; currentlocy = this._y; differencex = newX - currentlocx; differencey = newY- currentlocy; [Code] .....
How would I add other functions such as duplicateMovieClip(my_mc, "new_mc", 5); to the code. Where would I add them? I've tried adding them under (enterFrame) but my movieclip does not duplicate after every "x" seconds. In addition to this, I would like my movieclip to "disappear" whenever it is clicked.
I am trying to make a timer that swaps two movie clips, so that each two seconds? Here is the code: var leftPillar:MovieClip = new Right(); leftPillar.x=150; leftPillar.y=250; leftPillar.width=550; leftPillar.height=400; The idea is that each 2 seconds the movie clip should change to which ever one is now visible. What is currently happening is that only one of the clips ever shows, (newLeftPillar).
supposing there is a movieclip in stage.. let's say its a circle with an instance name of "theCircle"..
the circle has to move / go to / animate to a random location on stage every 5 seconds... basically, the circle should move to the random location, stop and wait for 5 seconds, then move again to another random location.. again and again...
the code below is untested and incomplete.. but it is what i am trying to do... how i should go about this...
ActionScript Code: var randomXPosition:int; var randomYPosition:int; var positionTimer:Timer;
[Code]....
on the moveCircle function, i can simply set the X and Y of the circle equal to randomXPosition and randomYPosition... but that would just change the location of the circle, not move it.. i am trying to make the circle animate towards that location at a constant speed..
I am having trouble on my Flash assignment which due on Monday, for the assignment, I am goingt to make a game, similar to the classic aracade game, Asteroids. They provided some basic code for the timing and rotation of asteroids, the behavior of the asteroids is appear randomly (but not moving) in the stage every five seconds with rotation, that's already been done by the code provided. [code]...
When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds
var time =60; sprite.onEnterframe = function(){ time -=1; ( this counts faster than seconds) }
I'm trying to figure out how I can make the sound file that I load into Flash start at x seconds and end at x+30 seconds.So basically, I just want a 30 second sample to play starting at a specific time position. Does anyone have any advice on how to do this or have links to somewhere I can read up on it?
I'm making a game where little parcels appear and if they aren't dragged to the correct zone within 5 seconds, they disappear and the player loses points. The problem i'm having is that i'm generating the movieclip parcel objects as follows:
[Code]...
currentParcel is 1 of 3 (randomly selected) movieclip names (redParcel, yellowParcel and orangeParcel).
What I need to do is add some code to say "after a movieclip has been generated...if it is still here in 5 seconds time. It sounds simple but I can't figure it out for the life of me! I've tried setInterval with something like: timedProcess = setInterval(timeCheck, 5000);
but how can I pass the actual movieclip "handle" along with the function so that timeCheck knows which movieclip to delete?
I'm working with the youtube API and I'm getting the current time on the video as seconds.What I want to do is to convert them into this: MM:SS.I've tried to google and try different things by myself but nothing seemed to work and be efficient.
I am currently using the following code to display the secconds of a FLV being played: ActionScript Code:time_txt.text = Math.round(_root.video_mc.videoZ.playheadTime*100)/100;I need to change this to display MM:SS (minutes:seconds) rather than just seconds and decimals.The javascript people here at work suggested something like this:
ActionScript Code: function strPad(str, places, pad, side) { while (length(str) < places) {
I have an array that basically calls out numbers for a gotoAndStop action. We have external swfs that get loaded in. Each slide is its own frame in the external swf and they want the flexibility to remove slides at the last minute so my array looks like this:
There are going to be a lot of sections with a varied number of slides and I am looking for a simple code I can attach to the navigation that basically says:
Code: on (release) { if (you have not reached the end of the array);{ ++i; gotoAndStop(myDocs[i]);} }
Is there a code out there that doesn't require you to put specific number values in? like "if (i<22)"?
On the site we need to implement a mark on the photograph. By type as in facebook. It is desirable but not necessary that the selection of the object was not the rectangle, and polygon. There is a ready-realization? It does not matter what technology to use php, flash, and other, exotic but not necessary:)
ive been trying to get swfaddress working. And everything works fine ( the getValue function shows the right content, setTitle does its job etc ) except for setValue. When i set it to for instance setValue("news"), the url in the browser is updated to index.html?#news
that question mark shouldn't be there i guess... it also reloads my page every time. I have no idea where to start looking as i dont know what's causing it. anyone else had this issue before ?
There are 3 flv movie in my flash page. Is there a way to indicate in my flash page if the flv movie is already viewed on user's browser? I need to put a mark on the movie if one of them is already viewed? Am I to use Shared Object?
See [URL] looking carefully, youll see this code is supose to add two check marks, both of which are in the libary. they are supose to appear at seprate places.
is it possible to mark parameters as private, only accessible/useful for the class that owns the function?
example:
//PRIVATE CLASS (.SWC) public function set AutoBounce(value:Boolean):void { if (value)
[Code].....
rather than redirecting, is there any better way to dealing with this issue? maybe "better way" is a poor choice of words. is there a way to refactor this code without using a forwarding function or having to force the user to include the event parameter.
I am fairly new to flash and are trying to create an imagegallery from an xml file. The galleri menu is coming from xmlList.length. Now i want to mark the menuitem that is currently active (as in the picture is beeing shown) but i really cant accomplish this (Googling intense and trial end error).
i'm doing a multiple choice quiz. i've got a problem in load the mark from other .swf file.
[URL]
1stly i need to run the Game01.fla to loadMovie of quiz.01.swf. thing that ive problem is,the main file(Game01) doesn't detect the the page of quiz01 loaded. ive no idea what to do.hope any pros of flash can give me hand.. when user insert their name,their need to answer all the question. i do by loadMovie of the question in mc_loader01. after they done the quiz, all the mark must pass to main page(Game01), but isn't happen..
I've made a .swf object in flash and I've used dynamic text and embedded all the english characters. However, when the .swf is viewed on a web page, the does not show up.It is there though, because if you select all the text and paste it elsewhere, it is there.
Here's the page I'm referring to: www.chaseproducts.com/news/H1N1_master_ad/
I want to get the � mark showing up in the text on the arrow...
I have had a website that has been up and successfully running for about a year now. Admittedly, it's a little buggy here and there, however - I have not had too many issues with it to date. Recently, however, I updated the main / root .swf slightly - just changed some copy, and added a slide or two throughout. When visiting the site, this main .swf dynamically loads any content .swfs required - the html, and these .swfs were not touched.
Upon uploading the new main .swf only - everything works fun, until it loads one of the content .swfs - this always loads in the top left of the browser, rather than the center top of the browser.
I am using a php mp3 handler script that I use as a parameter,but it seems to mess everything up just because there is a question mark after .php for my get variables. If I remove the question mark (mp3_handler.php?), the player appears, but with the question mark, it shows up as a text box. The first player works fine. The second just appears as a textbox in IE.The second however works in every other browser!!!
UPDATE: IT SEEMS TO BE THE second QUESTION MARK, but I do not see a way around this.. Oddly enough, the first question mark does not make a difference
i build a context menu and i want when user click on contextmenuitem then check mark tick is visible with contextmenuitem and when again user click on the same contextmenu item then check mark tick is visible off