ActionScript 2.0 :: Morph Picture To Text?
Jan 9, 2011I want to morph a picture into a text using a shape tween.
View 1 RepliesI want to morph a picture into a text using a shape tween.
View 1 RepliesI want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
How to do a simple photo morph in Flash CS4? I have image 1 on keyframe 1, and image 2 on keyframe 25, but aren't sure what kind of tween is required or what to do with the tween.
View 3 Repliescurrently I have the pictures just fading, but before it fades to the next picture it fades from a blank screen and not from the previous picture that was displayed.This is the code I have currently:
switch (buttonWanted) {
case "b1" :
imageLoader.load(new URLRequest (subImageArray [Number(e.currentTarget.name)-1]));
[code].....
Trying to get a square to change to different shapes when you select a button from the menu, it changes from one size to the next. Can anyone help me find a way to get this done, I am more on the designer side of the board but trying to do the back ground work. It need to change shape back and forth no matter which button is selected, without it looking like there is a hitch in the morphing of the square
View 8 RepliesI'm wondering if anyone has experience morphing an object from one skin/image/etc to another?What I want to do is have an icon morph into another image went it goes into a dragging state. Much like how icons morph into their widgets when you add widgets to the mac dashboard. Any way to get this to work would be helpful, including using the Flex 4.5 sdk or an external library for Actionscript.
View 1 RepliesIm unsure if this is possible, but I'm looking for a way to distort a rectangle to become a curved shape,So far I can do this through using a variety of masks and blends, to create the illusion, but the as the shape isn't really distorted. Thus artifacts in the image are not distorted.
View 8 RepliesI'm trying to morph image captured through a webcam. The webcam snapshot part is already working but I still have no clue on how to do the morphing part. Can anyone point me to a tutorial (or kindly post code sample) on how to achieve image morphing using flash actionscript 3?
View 5 RepliesI need to make an application similar to this gamewhere the user is able to upload his photo and modify it.(similar to Liquify in photoshop
View 2 RepliesThe desired affect is simple: I have a single button... with each click I want it to load text into a dynamic text field and load a corresponding picture or movieclip.There are only three unique text/image combinations- after its displayed the third, with the next click I want it to just start over. All the text functions perfectly with each click.
The problem is:I use "createEmptyMovieClip" then use the resulting clip as a loader clip.. With the first click I want a movieclip from the library to load, so I use the "attachMovie" method- it displays the first library fine.With the next click I want to load an external swf- so I call the "loadMovie" method of the loaderclip... The external swf loads just fine replacing the first library clip.The third clip is where I have problems... now I want to load another library item into the loaderclip... so I tried using the attachMovie method again but the external swf remains static... then with the next click, I discover the first library item no longer loads and the external swf remains still playing- it's like once it's been loaded into the loaderclip it cant be moved...
So I tried adding the "unloadMovie" method in the code for the third click.. it successfully removed the swf... but the next line of code immediately after the unload statement, doesn't work. The line calls the attachMovie method for the loaderclip... but the library item doesnt load... Oddly enough, with the next click, the first library item now does load as if everything's fine... It seems like you cant use the unloadMovie and attachMovie on the same executing code? if that makes any sense... the basic idea was that if I couldnt get the attachmovie method to replace the loaded external swf, then I would use the unload method to remove it, then have code immediately after, to then execute the attachMovie method... but it still doesnt load the library clip. and I know it's not a type-o, because when I comment out the loadMovie and unloadMovie statements, it loads both the library items perfectly ? The code is below
var increment:Number = 1;
var verbiage1:String = "Hello World1";
var verbiage2:String = "Hello World2";[code].............
I'm taking a stab at learning adobe cs4 flash. How can I combine different text and pictures into 1 picture? For example, Iposted a link of tutorials below:URL...Now say I would like a background to fade in, then the picture of a car, then the text. How would go about this? I already have all the images separated (background, car, and text using photoshop), but I would like the background to slowly fade in, then make the car slowly fade in while coming from the left of the screen, and then the text fades in.
View 1 RepliesI'd like to have a flash document, that is placed on a webpage, BUT in the 'stage' there would be 4 or 5 pictures. a person would click on the picture they want, and it would then be shown in a preview area on the stage. There would also be a cpl input text fields, and when a person types something in this box then it would also be shown in the preview area.
View 9 RepliesThe idea is to make a flash object that takes data (text and images) from a mysql database and displays them. I know AS 3.0 can't talk directly to mysql but a php script will do fine. the only problem i have is that the flash file must be variable in length.I mean that if someone wants to add some more text or a picture that it can be done without changing the flv istelf.
So the flv knows what to do with a picture, or text and works in blocks, as example: each block is 20 seconds and the first block is a picture, the second is some text, ... later i want to add/remove a block.
in the if statement below ? I'm looking to add a description for each picture in a text field... something like: if picture1 selected, text="", else if picture2 selected, text="", else text="";
[Code]...
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 RepliesI have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 RepliesI am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 RepliesI'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 RepliesI how that any Can help I have a Picture that I want To destroy it As someone break it as a glass and then something made it go back as she was
View 1 Replieshow to make text field with picture within like that
pic pic pic | txt txt txt
pic pic pic | txt txt txt
pic pic pic | txt txt txt
[code].....
i got five images, and five buttons, every image has a color, and lets say we start at the red one. When i click the the green button i want the green image to fade in.. i fugured out a way to do this on the timeline, but then i have to have a black box first fading in to remove the old picture and then start fading in the new picture..
View 2 RepliesI made a simple picture slideshow with a timer, prev/next buttons, pause/play buttons and jump buttons. Everything went good so far.Now i'm trying make every picture go to a URL when the picture is clicked but only the link on the first frame goes to the URL when clicked the other 5 buttons do nothing when click.(FYI: I made alpha 0% buttons in a layer above pictures)I tried two different codes but both have no effect.
as layer
Code:
stop();
var nextImage:Timer = new Timer(3000);
nextImage.addEventListener(TimerEvent.TIMER,playNext);
nextImage.start();
[code]....
is some thing like i have a menu as the background, then if i click the picture, another menu rollover the background picture covering ard 40% of the background.any1 can lead the road for me >< me jus start learning AS3 ><
View 3 RepliesUsers can write a text, modify it (in type, color and size) and choose a picture (which is loaded through a XML-file) for an e-card, then send it to whomever they want. But when they have made the modifications, how do I save the card, and then store it in a database?
View 3 RepliesI Have the drag and drop working where you drag a text movieclip onto a picture of an object movieclip but having some problems. I know its something to do with the hitTest function but when i drop the word "cow" onto the picture of a dog it actually says this is correct by displaying the word cow above the picture of the dog when instead it shouldnt allow me to drop the text onto the picture which doesnt match.
Basically i need to know how to seperate the drag hitTest function for the DogPic/DogText so that it has its own function to detect a hit. At the moment you can see in the below code I have 1 hittest fucntion detecting both collisions when they need seperate functions I tried making a seperate function for each but it didnt work
[Code]...
Im creating a sort of a picture album, i would like the users to be able to click for full screen display! How do I achieve this??? pics. are most probably jpgs.
View 4 Repliesi'm trying to animate the drawing of a picture with my wacom tablet, but the only way that i know how is to start with the full drawing and erase frame-by-frame backwards, which takes a lot of time and can look choppy.
View 1 RepliesI have a container movieclip on stage that anyone can drag and drop. Inside are 3 pictures that also can be dragged and dropped. Now If you drag and drop the container movieclip its x and y will change. If you drag and drop the pictures there x and y will change. The question is, if you drag and drop the container movieclip, how do you get the pictures x and y as if they were on the stage and not inside the movieclip? Because if you drag and drop the container, its x and y change, but not the pictures because they are inside the movieclip. But if you look at them they actually do...
View 3 Repliesi've downloaded flash template, and i would like to change background picture,
View 2 RepliesCan't understand why: loadMovie("pict/my_picture.jpg",movieClip); the path seems to be correct, but Flash canīt load the picture. It works locally, although, but not on the server.
View 1 Replies