ActionScript 2.0 :: Pan Across A Large Canvas?
Aug 18, 2010
Does anyone have examples of how to pan across a large canvas?
Hard to explain but basically I am using a workspace of 1280 x 800 but I have a canvas that is much larger. I want to be able to click to navigate to different areas of the larger canvas w easing.
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Oct 30, 2009
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Jun 5, 2009
I have the following code in my flex project.
[Code]...
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Apr 9, 2011
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[Code]...
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Jan 20, 2010
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Jul 9, 2009
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Dec 8, 2010
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas width="100%" height="100%">
<mx:Canvas backgroundColor="#A8A8A8" height="100%" right="0" top="0" width="100">
</mx:Canvas>
[Code]...
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Aug 11, 2010
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Aug 26, 2009
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Aug 11, 2010
How to create a canvas in AS3 for CS4? What is the header file to be included?
canvas:Canvas = new Canvas();
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[Code]...
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Dec 13, 2009
I am creating a canvas in actionscript like :
private var cvs_preview:Canvas = null;
[Code]....
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[Code]...
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Oct 6, 2010
The problem is when background of top or below label is changed, the top or below button is erased.
<mx:Canvas width="100%" height="100%">
<mx:LinkButton icon="{icon1}" width="25" x="10" y="10"/>
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<s:VGroup width="100%" height="100%" id="lst" click="highlight(event.target as Label)" gap="0">
<s:Label />
[Code]...
So do anyone know the possible solution for this problem?
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Oct 22, 2010
i am trying to add a uicomponent which contains an object of a custom class the extends UIcomponents and i want to display this uicomponent to canvas i have done no error compile or run time but it does not display the Uicomponent.
here is code;
var item:RecordRanderer = new RecordRanderer();
item.randerItem(child);
item.x=20;
[Code]....
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Oct 24, 2010
add childs to canvas. I want to add childs to canvas in top-down direction and left-right direction? I'm using the addChild function but I don't want to calculate the X and the Y for each Item. is there a way to do that?
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I've done a lot of Flash development and have been meaning to try out canvas for a while, but after browsing through some tutorials, I can't understand how this is supposed to replace Flash.
Note: I ask a lot of questions down here. I don't really expect them all to be answered. What I'm really looking for is some basic guidance about how I should be thinking while developing on <canvas>.
From the spec, it looks like <canvas> is really more analogous to the Graphics class in Flash, which one would use something like this:
class ColoredCircle extends Sprite {
private var _color:uint=0x0;
public function ColoredCircle(color:uint) {
[Code].....
Should I be treating <canvas> like a Sprite? Marking everything as position:relative should allow me to basically duplicate display list-type behavior (I don't believe that you can nest <canvas> elements, but you could probably do so by throwing in a bunch of <div>s). However, I use a lot of Sprites in my projects. That's going to be a metric crap-ton of tiny canvas elements. Also, how do you handle mouse events in <canvas>? Do they trigger if someone clicks on a transparent part of the canvas's box model (bad)? If I have a canvas with two circles in it and I need to know which one gets clicked on, do I have to do bounds-math with the mouse position?
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Dec 13, 2010
I'm trying to draw lines on a canvas object. When the width of the Canvas is less that the width of the line, it draws outside the Canvas over other elements. I read about this problem and I try to resolve using a inner Canvas with a longer height so a scrollbar appears.But I also read that this problem can be correct using a mask but I do not know what is the better way. Which do you recommend?
<mx:Canvas id="panelContentECG" width="100%" height="400" backgroundAlpha="0.5" styleName="miCanvas" borderStyle="solid" cornerRadius="20" borderColor="0xFCFE00" horizontalScrollPolicy="off">
[code].....
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