I have a button that is titled temper_mc that I want to play. I want to use a function to play the movie clip. My temper_mc button is on frame 1 but its not being activated when I click on the temperTantrum button. I also have an instance name of temperTantrum for a movie clip. Does the function name temperTantrum suppose to be a movie clip or is it just a name that I use to reference?
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
Demographics - Action Script 2.0; Flash CS2 I have 4 MC clips. Each one labeled MC_Ball_1, MC_Ball_2, MC_Ball_3, MC_Ball_4. I want to randomly pick one to play. Have it play in its entirety and then wait 60 seconds and randomly pick another one, have it play in its entirety, and then wait 60 seconds.....keep going in an endless pattern. I can write code in frame 1 of root to randomly generate 1, 2, 3, or 4. Code below.
[code]...
Problem is when it goes to play the clip, it keeps playing the clip. I put stop(); at the beginning of each code, but it only plays the random number first chosen continuously. Instead of stop(); what can I write so it plays in its entirety, then goes back to frame 1 and choses the next.
I want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
The question is, How do you apply a function to a movie clip inside a movie clip inside a movie clip. So there are three mc and I need to apply the function to the inner most one.
Here is what I have. The 'a' is in 'spin_4' wich needs to be in 'portal'.
i have created a preloader and am wanting it to only play through twice and then stop so i can have it getURL to and load the rest of my site but it just repeats constantly.
im making a fighting-style game, and need to make it so that when the left or right button is pressed, the character (which is on frame 1, standing still), switches to frame 2, an animation of him walking. However, with the code i have,
if (Key.isDown(Key.LEFT)) { walk = true; wspeed = -walkspeed; this._xscale = -100;
} else if (Key.isDown(Key.RIGHT)) { walk = true; wspeed = wal
i have a collection of movie clips (mc0, mc1, mc2...etc etc), and when motion is detected on a webcam, one of these clips is shown on the stage.however, for some reason only mc0, mc1 and mc2 are being displayed,and i cannot get mc3, mc4 or any others to be chosen.
Code: import flash.filters.* // Assumes a Video object named "myVideoObject" is on the Stage
I want to play a short movie clip at the begining of this flash game. I'm not sure what is the best way to go about doing this. I was thinking to create the clip on its own seperate layers and then just move my action script keyframe that contains all the code for the game after all the frames needed for the clip to play. Or do i need to make it a seperate .fla and just import it, i'm not sure how to do it.
Truly basic question I know but I can't seem to find an answer elsewhere and you don't even want to know how long I've spent on this. I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (.fla) that illustrates my problem. I'm working in CS4 Flash (not sure if that's the same as MX04?
Here's a simple one I'm sure but I can't get it to work or find a solution online. I have a movie with 2 movie clips on the stage, the first clip is triggered to play on a button click (which works fine) but I want the 2nd clip to start playing when the first ends. I've tried putting MovieClip2.gotoAndPlay(1) script on the last frame of MovieClip1 but I get "1120: Access of undefined property".
I am using Flash CS4 and i have made some short movie clips. I want one of them to play on frame 24 once and then the next on frame 48 ect. How would i do this?
I want something to slide off the screen when I click on it. I (think I) have it set so that when you click, the button itself disappears, and a movie clip of the object sliding away becomes visible and plays.
Code:
mcslide._visible=false; slidebutton.addEventListener(MouseEvent.CLICK, Click); function Click(ev:MouseEvent):void
[code]....
The problem is that the movie clip will either skip right to the end and stop if I have a "stop();" put in at the last frame, or it will skip right to the end on the first play, but then loop correctly after that if there's no "stop();".
I have a Facebook app named "Rails Across Europe" I would like to add some multimedia to it. I want to play a short MP3 sound clip every time the player's train reaches a city. Each city will have it's own unique sound clip. Problem is, I have no idea how to do this from the Facebook API. I suspect it involves using the Flash player.
I bought the quiz from FlashDen and have been able to modify it pretty well except for the part in bold. I've added a movie clip that's suppose to play if the answer is right. I have a stop(); on the movie clip's first frame. I added a label to it's second frame called "coindrop".why the clip won't play?
I'm writing a little program where when the user presses space, a beam firing movie clip is played.
Code: function checkKeysBeam(event:KeyboardEvent) { if (event.keyCode == 32) { trace("Beam fired!");
[Code]...
However, the beam clip never plays. It will play if I remove the beam.stop() but it will only play in a continuous loop. How do I make it where when I press the space bar the beam clip plays once and the stops?
I have a movie clip on my stage. I want a button to tell the movie to play The instance of the movie clip is called holder_mc. What is the action script to tell the holder_mc to play.
I'm trying to play a movie clip backwards on rollout, but can't get it to work.
I have a main movie clip, which contains a button and a movie clip. Since the area of main movie clip is larger than the button hit area, I'm trying to create the reverse effect from the button.
[AS]on (rollOver) { forside_movie.gotoAndPlay (1); // play movie forward }
On looking into buttons, I understand that to get a movie clip to play when a button is clicked you simply place the movie clip on the buttons 'hit' state. Having done this it does not work? Have I read wrong? Also the movie clip has a background the full size of the stage area. So when I attach this to the button, the button changes size to the same size as the movie? (i.e. whole stage area). How do I keep the button in it's original size while still playing the movie clip with large background?
I have a movie clip called "shell" in main time line(in Scene 1) inside the shell movie clip there is another two movie clips called "design" and "panel". Inside the design movie clip there is a button called "back". So I want to play the panel movie clip when click the back button.[code]
I am trying to have a random movie clip play as soon as my site loads, and when that one is done, I would like it to randomly choose another.I have 6 movie clips, I figure I will have to have the random script on frame 1 of my time line, and then I can just modify it to select another one on the last frame of each movie clip. However, I don't even know how to begin scripting this to happen. I have looked through these forums, and it seems like there are a lot of posts about this, but very few answers. Does anyone know how to go about doing this?I am using AS2.