ActionScript 2.0 :: Preloader That Loads 50% Then Plays?
Jan 4, 2005
I want to make a preloader that begins my flash movie once it has 25% or 50% of the swf loaded. This is what I have on my first frame of my preloader right now:
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) { loadMovie("new_movie.swf", 0); }
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
on my web site i load a swf that loads another swf that plays flv's. but it doesn't work! if i load a swf that loads a swf that plays swf's...no problem. here is the code..cs4 as2....
How can I play an embedded flv video automatically in a Flash website every time it loads a page?
For example: When I click on the "About" button, I'll go to the About page. On that page, there's an embedded flv that I want to play automatically every time I go to the "About" page.
This should be simple but...I have several buttons "Questions" on the main timeline. The answers to these Questions are at specific cuepoints in the flv. This .flv has nav.cuepoints inserted during encoding.Click the button needs to load the flv,then automatically go to the specific cuepoint. Then it needs to run, eventually, to the end of the flv.I dont want the user to have to load the video first then use the cuepoints.I also dont want the video to load at the start, only after one of the questions(buttons) have been clicked.
Will the flv buffer from the cuepoint or does it have to buffer from the start of the video regardless of the cuepoints?
code Im playing with:
import mx.video.FLVPlayback; //play at start var my_flvPb:FLVPlayback;my_flvPb.autoPlay = true;[code].....
I do have stop(); on the 1st frame of the portfoliohome.swf, but It plays the movieclip(my intro) before the loader finishes. Is there a way for me to move the play head to frame 2 while I have the stop() on the frame 1?
My external .swf is playing before it's even finished loading from the COMPLETE event. W
I can understand it might work like streaming an mp3 or something... but it's not like anyone can see the first parts of the loading movie while the preloader does its thing. I also want this to be automatic... so I can avoid having the user click to enter or click to start after the preloader is complete. Lastly, the loading .swf has stop() on frame one...
Preloader Code: Code: Select allintro_mc.mask_mc.scaleY = 0; var childrensApp:Sprite= new Sprite(); var childrensAppLoader:Loader = new Loader();
I know this is probably a easy change but i can't seem to figure it out.I want the code below to start playing at 25% and continue loading as it plays, Frame 1 AS: bytestotal = getBytesTotal();
ON A MOVIE CLIP: onClipEvent(enterFrame){ _root.bytesloaded = _root.getBytesLoaded();[code].....
I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
I'm in need of a preloader, (or easy tutorial on how to create one), that will run a progress bar and also play a short welcome animation all the way through... regardless of connection speed. One that checks total frames of mc against total bytes loaded or something.
I have a preloader and it works fine but as soon as I put a movie clip on to it it either does nor work or loads from 80% onwards.All I want is 1 timeline and then have a movie clip come in on frame 8 or so, but in the bandwith profiler it shows content loading in frame 1 when there is nothing there
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
I have the following code that loads multiple images from an xml file. How do I create a preloader that accounts for all the images together and represented by a single progress bar? In other words, if I have four images, I want them to preload with a single progress bar representing the total of all four, and then start the movie after all four have finished loading.
ActionScript Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, processXML);
I have a file .fla with some impported .fla files and a backgound(scene1). I have a preloader(in the scene2) for it, but the preloader loads the backgound only. The other elements are loaded after the preloader finish.Is there some way to load all the scene2 content (the impported files) with the preloader?
I have a MC named "preloader". Inside this MC got 10 frames and each of it represents a pencil. Frame 1 had 1 pencil, frame 2 had 2 pencils... and so on until frame 10(10 pencils ofcoz)After that I adding 3 frames on my root. Frame 1 is Actionscript as follow:
Every time I try to make one ...the preloader loads with the content instead of playing and checking to see if all the content has been loaded and then continuing.
I made a preloader for a specific page on my site and it loads it and all but the scroll gallery i have, which is a movie clip, doesn't work at all, but it works fine if i just play the original file thats being loaded with the preloader. I cannot for the life of me figure it out. I get this output error[code]...
I am using flash cs3. I created my preloader in a separate scene. calling the scene I want. what I wanted was the preloader to load and play the all next scene, where I have my core website running.
it works fine till one point! here is my drama it loads the scene I want, but it gets stuck in a loop.
I am trying to make a preloader, althought it loads just fine the preloader bar wont move, better: the filesize against the loaded bytes does not let it move. Code [URL].
I have a preloader that loads an external .swf file. Preloader works fine, technically the external .swf loads fine, but the external .swf is scaled up so you can only see about 2/3 of the screen. I made the stage for the preloader the same size as the stage for the external swf. I used the HTML for the swf that gets loaded, and just changed the file name to that of my loader.
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.
I am working on a Flash site with background music whose file takes up about 80% of the loading process. The preloader is on the maintimeline.
I've set assets to load on the 2nd frame, and unchecked the "load on 1st frame" box in the music files library properties. Then I get the following message[code]...
I have a preloader but I only see it for a split second when I preview my site. My .fla file is 125MB & the .swf is almost 8MB. I have changed some of the simulation settings but there is no difference in the speed of the preloader. My preloader is on the first scene and my site is on the second scene. I think the code below is correct. I have added a gotoAndPlay(2);, which means the preloader scene should advance to the website scene. Why is my progress bar only visible for 1 nano-second? I actually want to see something happening with the progress bar.
The preloader works to load the 'splash.swf', but that SWF is a 36 frame long movie, and when it loads from the preloader, it's already at Frame 36, so you never see what was before that frame. How can I get it to load at it's Frame 1?