ActionScript 1/2 :: Bio Loads The Swf But The Preloader Is Not Showing Up?
Aug 26, 2010
I tried a new script. But it doesn't want to work. it is like this
photo.onPress = function(){startPreload("slider.swf");}
bio.onPress = function(){startPreload("bio.swf");};
design.onPress = function(){startPreload("design.swf");};
[code]....
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
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Mar 28, 2009
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) {
loadMovie("new_movie.swf", 0);
}
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
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Apr 2, 2011
the external swf loads before the preloader finishes completely. i've attached the code below.
Movie clip loader
var mcLoader:MovieClipLoader = new MovieClipLoader();
var myListener:Object = new Object();
mcLoader.addListener(myListener);
[code]....
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May 6, 2009
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Feb 5, 2010
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Jan 29, 2010
I have the following code that loads multiple images from an xml file. How do I create a preloader that accounts for all the images together and represented by a single progress bar? In other words, if I have four images, I want them to preload with a single progress bar representing the total of all four, and then start the movie after all four have finished loading.
ActionScript Code:
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[code].....
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May 25, 2010
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Oct 17, 2005
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Code:
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[code]......
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Jan 4, 2005
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Jan 29, 2011
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Aug 26, 2008
Every time I try to make one ...the preloader loads with the content instead of playing and checking to see if all the content has been loaded and then continuing.
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Jan 9, 2010
I made a preloader for a specific page on my site and it loads it and all but the scroll gallery i have, which is a movie clip, doesn't work at all, but it works fine if i just play the original file thats being loaded with the preloader. I cannot for the life of me figure it out. I get this output error[code]...
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[Code]...
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Jul 8, 2010
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Code [URL].
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Nov 30, 2010
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
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Aug 13, 2009
I am working on a Flash site with background music whose file takes up about 80% of the loading process. The preloader is on the maintimeline.
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[Code]....
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May 8, 2009
I just watched the AS3 preloader tutorial here, and downloaded the FLA to copy the AS into my project. Here is the AS...
Code: Select allvar l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("splash.swf"));
[Code].....
The preloader works to load the 'splash.swf', but that SWF is a 36 frame long movie, and when it loads from the preloader, it's already at Frame 36, so you never see what was before that frame. How can I get it to load at it's Frame 1?
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Jan 20, 2004
Is it posible to make a preloader of a SWF that loads an external JPG?
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Jul 14, 2009
I am building a peloader which loads an external file. Simulate donwload has never really worked for me, it just flashes and shows my loader at 100%. Does anyone have any tips to actually get this working?I have flash cs3, publishing to FP9 and using a simple LOAD_COMPLETE, onProgress function.
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Sep 20, 2003
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Jun 14, 2009
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bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code].................
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Aug 5, 2010
i m using this code for my progress bar but it does not appear on "simulate download" too, it appears for a moment when it reaches nearby 100% & goto next frame All my script is written on keyframe & no document class.How can i get rid of such an unusual behaviour?
stop();
import fl.controls.*;
addEventListener(Event.ENTER_FRAME,prog);
[code]...
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Apr 10, 2010
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Nov 23, 2011
Greetings. I am working on a website that uses flash for everything. There is little HTML ... anyway, since it is such a massive main file, the client requires a preloader. I searched for some code and inserted it. It seems to be working fine. The only weirdness is, i can't get the "Loading Module" animation and the dynamic text box used to show loading status to show up on the stage. Instead what appears there is some kind of bizzarre animation that just uses little circles as an animation. Sounds crazy i know, but you can see it at the following link.
[Code]...
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Jul 9, 2009
preloader is not showing up until everything is loaded...using AS3 in CS4. the strange thing is that the code is copied verbatim from a working preloader I used in CS3... also AS3... why its not working here... there can't be differences between CS3 and CS4 that are affecting it...?I've tried various things, even hiding all of the content on the first frame with the preloader...
ActionScript Code:
stop();
addEventListener(Event.ENTER_FRAME, myloading);
function myloading(event:Event) {
[code]....
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Oct 16, 2009
I have a preloader that is not appearing until the movie has loaded 80% of its size. Until then all I get is a white screen. I have heard that it may have something to do classes and objects being exported/loaded on frame one before the preloader gets placed on screen. I have been into the publish flash settings and changed the Export classes on frame to 2, but it has'nt changed anything. The things I have importing is the caurina Tweener class and an XML file, both of which have been told to come into the movie after frame 1. Any graphics or movieclips are already on the stage after frame 1. All the code is contained within my stage, there are no external .as files.The code for the preloader im using has worked on a previous movie, here it is
stop();
//preloader
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[code].....
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Dec 29, 2010
I have an external preloader that loads the game that's hosted on And let's also say that game is amazingly ridiculously popular that it exceeded the monthly bandwidth limit of my free hosting plan on that server and my account gets suspended. Then what will happen when the Loader object calls load (new URLRequesI'm planning to upload a game to a distribution website and they strongly encourage that the games be contained in one single swf. But trying to do a internal preloader is shortening my lifespan.So I plan to maybe have the game swf hosted on multiple servers and if the primary server fails due to heavy traffic or the account got suspended then the player can choose to load from a different server. I'm pretty sure that's possible..
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