ActionScript 3.0 :: Preloader Not Showing Until It Is Not Needed?
Oct 16, 2009
I have a preloader that is not appearing until the movie has loaded 80% of its size. Until then all I get is a white screen. I have heard that it may have something to do classes and objects being exported/loaded on frame one before the preloader gets placed on screen. I have been into the publish flash settings and changed the Export classes on frame to 2, but it has'nt changed anything. The things I have importing is the caurina Tweener class and an XML file, both of which have been told to come into the movie after frame 1. Any graphics or movieclips are already on the stage after frame 1. All the code is contained within my stage, there are no external .as files.The code for the preloader im using has worked on a previous movie, here it is
I have a main movie in wich i load external swf's. I would like to integrate a preloader in the main swf. I tried it with preloaders in the external swf's but that is only the first time functional.This is the code I have in the main movie:
Code: function pagina(page) { showContent(page); }
For some weird reason the preloader for my Flex 3.5 application does not show up. The application SWF is around 550KB. Am not using RSLs. From the Activity tab in Safari I see the progress of the SWF loading in the browser. After the SWF is loaded. The preloader comes for a split second, moves from 0 to 100 and goes away.
I designed a website for a company recently, and had a preloader screen for it.Now that its uploaded,when I visit the website, the browser downloads all the data first before displaying it, alright.But the preloader screen doesnt appear. When I simulate download in the swf, it shows the preloader screen properly.The AS on the 1st frame is something like this:
i m using this code for my progress bar but it does not appear on "simulate download" too, it appears for a moment when it reaches nearby 100% & goto next frame All my script is written on keyframe & no document class.How can i get rid of such an unusual behaviour?
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
Greetings. I am working on a website that uses flash for everything. There is little HTML ... anyway, since it is such a massive main file, the client requires a preloader. I searched for some code and inserted it. It seems to be working fine. The only weirdness is, i can't get the "Loading Module" animation and the dynamic text box used to show loading status to show up on the stage. Instead what appears there is some kind of bizzarre animation that just uses little circles as an animation. Sounds crazy i know, but you can see it at the following link.
preloader is not showing up until everything is loaded...using AS3 in CS4. the strange thing is that the code is copied verbatim from a working preloader I used in CS3... also AS3... why its not working here... there can't be differences between CS3 and CS4 that are affecting it...?I've tried various things, even hiding all of the content on the first frame with the preloader...
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME, myloading); function myloading(event:Event) {
I''m using Jumpeye component MCTE V3 for 5 moviclips for 5 various effects using 5 different scnes, my preloader is in 1st frame & the script is as follows
perc = Math.round((_parent.getBytesLoaded()/_parent.getBytesTotal())*100); xperc = perc/100; barlength = 200;
[code]....
now the problem is when i'm publishing the movie preloader starts showing up until 30% was loaded.
I have a swf file which is hardly 200 KBs. I have placed a preloader bar as well as have the script - ifFrameLoaded().Problem is the preloader is not showing till the loaded value is around 90%.Since this file has a bit of actionscript involved (for interactive features) I doubt if that could be a hinderance.
I have created a small game using flash 8. But the preloader is not showing, white screen is there till the game loaded. Once all the bytes got transfered it displays.This code was working previously. Is this is a problem with the current flash player? I have tried with some other preloaders as well. None of them is working. Below is the code.
stop();loadingBar._xscale = 1;var loadingCall:Number = setInterval(preloadSite, 50);function preloadSite():Void { var siteLoaded:Number = _root.getBytesLoaded(); var siteTotal:Number = _root.getBytesTotal(); var percentage:Number =
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it. the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
I have a project both Flex and WWW and they are very closely connected. I want to put them both into into one SVN. I want to make revisions for changes that take place exactly both in flex and WWW at the same time. My question is that do I have to stick to "subclipse" (it would desynchronise changes for flex and WWW in one revision)? Would be possible to make revisions using only my tortoiseSVN without subclipse?
As usual, I am tired of constantly developing something, only to realize that someone out there has already created something identical to it, and often times much better.
In an effort to avoid keep reinventing the wheel, I ask you all: What coding is needed?
What libraries do not yet exist out there that you would like to see, or would like mixed together in one easy to use package?
I'm using IE9 on a Windows 7 64bit machine. For testing, i've disabled my flash add-on in IE9. I expect IE9 to ask the user to install flash when it's required.
So does firefox and chrome, but IE9 does not do this for me.
Example: I go to this site [URL]
The only thing I get to see is a black screen with a small error icon on the top left of the screen. Here i expect IE9 to tell me that i need Flash and ask me to install it.
I'm currently having trouble with the file size of my latest project. This due to the file size of certain movie clips in my library. This obviously causes a long preloading time.
To get round this I thought I could load these movie cilps when I need them so the user can proceed normally until they appear. These movie clips have a linkage with 'Export for Actionscript' selected but I haven't selected 'Export in first frame' because I want to export it later when they're needed.
how to ignore loading these movie clips until I tell Flash I want them loading. Bearing in mind these aren't external .swf's.
First, if I am doing a full flash site (like I did), what is the web standard now as far as load times? You see I have the site fully loading all content first, before the home page even shows. I have heard of dynamically loading content, for instance, different sections and subsections of the site, to be called on when clicked, as opposed to loading the whole site first.Now are there any benefits to dynamically loading sections as opposed to loading ALL of the content first? What is the pro standard? Is loadingsections/subsections/content dynamically something very easy to do, left for aprofessional, or left for a seasoned professional?Second, How important is the "title tag" in the html page that I am embedding the flash site in? I recently changed it from "Untitled", was leaving it as "Untitled" a rookie mistake?
Third, I have set up several email addresses for the client, including some web forms, that i used php file to send it to their email when they hit the send button; My question is...in the php file, I have it sending email to the client, and myself. I don't plan on reading their email, but thought I would effectively cc myself, for backup, in case something was wrong with their email, then I would have the client's email in case...so is that ethical or legal to do? What would web pro's do? I don't want to get in trouble, but I don't want to ask the client, because I don't think she will understand my reasoning.Lastly, if you were an instructor and I was your student that did the site I did as a final project, how would you grade it? Look at is as a critique of the site based on professional web standards and protocol so to speak.
I would like to attempt to accomplish the following using Flash:I have a graphic representation of an LCD screen. The screen represents a display used to control a machine. Think of it as a kind of calculator. There are numeric keypads (1 - 0) as well as "enter" and "cancel" and "up" and "down" arrows.The LCD screen is two lines by 20 characters.First; I want to display in the two lines the data that would be displayed on the actual device. I have 160 lines of data in an ascii text file.I want to be able to "import" the ascii text file into the two line display, and be able to "scroll" up and down using the arrow buttons. What want to accomplish is that if the data changes,I can simply update the text file that is called. I saw a similar flash application, but it used a slider thing. I don't want a slider. I want to be able to scroll lines of text into and out the two line display. That is the first part, anyway. The second part will be to be able to change the displayed number values with the number keypad and update the text file with the data. But for now, just to get the text file to display and buttons to make it scroll.
a client has asked me to make modifications in a flash file used on his website. i am currently working on the same. the client has given me 'about.swf' file which i decompiled using sothink decompiler 4.5 build 90120 to 'about original.fla'. the xml folder resides in the same folder as ~about original.fla. it contains about_us.xml.you can download these files at [URL] online_questions.zip the change the client wants is as follows - if you view 'about.swf' - when you click on 'key people', the details of 4 people
Like some others here, I am trying to write a music player that will play live stream (shoutcast mp3). I've tried both Flex (Flash Builder 4.5.1) and Flash CS5.5, it works great when I play the SWF on the PC, but when tranferred to the phone I hear nothing, although it is streaming, I assume that it is something to do with the permissions, but I'm not sure. The permissions I am using at the moment (for android) are as follows:
I have a map that I want to make in Flash with mouseover effect. Example map is here [URL] What I need?
1) When mouse is over the location pin it must show infobox. Yes similar what Google Places does. but with mouse over effect, not on Click. I was using Adobe Flash 5.0's default code snippets and got stuck after this code bolow... I'm new to Flash, sorry but learn very fast/
I have an app where a user puts in the required info into text inputs inside a titlewindow pop up and it sends the data entered into a datagrid. This first time when I call for the popup and enter info it works fine. Here's the problem: the next time I call the component pop up and click anywhere on the popup, including textInputs, the first the item in the array is automatically entered into the textInput where the user is supposed to enter the data themselves (BTW this textInput is also a autocomplete component).What I want is nothing to entered into textinput until the user inputs the data themselves. I've been tweaking with it for hours and im stumped. Here's the code: (this is main page)
I quickly realized that instantiating all movieclips in the document class all at once is probably not a good idea. I want to call movieclips from the DisplayList, instantiate them when needed. How do I go about on doing that.
i've tried the particles effect in kirupa lab..but how do i make them dissapear if i dont need them?the particles still there even though the frame is empty