Preloader Text (numbers) Not Showing
Apr 10, 2010I have a preloader and I've noticed that the percent_tf.text doesn't always show the percent loaded.
View 3 RepliesI have a preloader and I've noticed that the percent_tf.text doesn't always show the percent loaded.
View 3 RepliesI've been Googling tutorials and so forth but can't find something like this.I wanna do a Preloader, except rather than having"50% Loaded"I want"fifty percent loaded"How does one do this, without having to write in 100 frames of individual text?
View 3 RepliesThe preloader works perfect but I would like it to display text instead of numbers as it loads. So it would be like "one, two, three, four,...." What do I need to do?Code is below
onClipEvent (enterFrame) {
total = Math.round(_root.getBytesTotal()+_root.holder_mc.g etBytesTotal())/1024;
loaded = Math.round(_root.getBytesLoaded()+_root.holder_mc. getBytesLoaded())/1024;[code]......
I tried searching the forum and web on this, and I'm sure it's out there somewhere, but couldn't find it. I thought I was done with my project today- and at the nth hour, right before it was time to go home, sigh, - I realized that for some reason, neither the numbers or punctuation were showing up in dynamic text that was being pulled in via XML. Anyone know this one? I'm an XML dummy.
View 2 RepliesI am trying to make a spinner application in order to help teach students probability.I want it to be customizable so teachers who use the application can change the number of divisions of the circle, how many different colors the different sections of the circle are, and whether or not to display numbers on the sections as well.So for example the teacher could say, I want 5 divisions with 2 colors and no numbers showing.Or I want 10 divisions with 5 colors and numbers showing.
A:make a circle with a specified number of divisions.
B: Color those divisions different colors.
I am eager to see if this is possible via code, because it is well beyond my paygrade; but that isn't saying much
For some weird reason the preloader for my Flex 3.5 application does not show up. The application SWF is around 550KB. Am not using RSLs. From the Activity tab in Safari I see the progress of the SWF loading in the browser. After the SWF is loaded. The preloader comes for a split second, moves from 0 to 100 and goes away.
View 1 RepliesI am working on an interface project and I'm putting the final touches on it. I have a preloader, an intro, and the actual interface. I have the intro being called in by the preloader and the interface being called in by the intro. My problem lies in the preloader (I think). What's happening is once the preloader gets to 100, everything but the number "100" goes away and my intro starts. So all through my intro, there's a big "100" sitting in the middle of the frame. Once the interface appears, though, the number goes away.
View 1 RepliesI designed a website for a company recently, and had a preloader screen for it.Now that its uploaded,when I visit the website, the browser downloads all the data first before displaying it, alright.But the preloader screen doesnt appear. When I simulate download in the swf, it shows the preloader screen properly.The AS on the 1st frame is something like this:
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;[code].................
i m using this code for my progress bar but it does not appear on "simulate download" too, it appears for a moment when it reaches nearby 100% & goto next frame All my script is written on keyframe & no document class.How can i get rid of such an unusual behaviour?
stop();
import fl.controls.*;
addEventListener(Event.ENTER_FRAME,prog);
[code]...
I tried a new script. But it doesn't want to work. it is like this
photo.onPress = function(){startPreload("slider.swf");}
bio.onPress = function(){startPreload("bio.swf");};
design.onPress = function(){startPreload("design.swf");};
[code]....
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
Greetings. I am working on a website that uses flash for everything. There is little HTML ... anyway, since it is such a massive main file, the client requires a preloader. I searched for some code and inserted it. It seems to be working fine. The only weirdness is, i can't get the "Loading Module" animation and the dynamic text box used to show loading status to show up on the stage. Instead what appears there is some kind of bizzarre animation that just uses little circles as an animation. Sounds crazy i know, but you can see it at the following link.
[Code]...
preloader is not showing up until everything is loaded...using AS3 in CS4. the strange thing is that the code is copied verbatim from a working preloader I used in CS3... also AS3... why its not working here... there can't be differences between CS3 and CS4 that are affecting it...?I've tried various things, even hiding all of the content on the first frame with the preloader...
ActionScript Code:
stop();
addEventListener(Event.ENTER_FRAME, myloading);
function myloading(event:Event) {
[code]....
I have a preloader that is not appearing until the movie has loaded 80% of its size. Until then all I get is a white screen. I have heard that it may have something to do classes and objects being exported/loaded on frame one before the preloader gets placed on screen. I have been into the publish flash settings and changed the Export classes on frame to 2, but it has'nt changed anything. The things I have importing is the caurina Tweener class and an XML file, both of which have been told to come into the movie after frame 1. Any graphics or movieclips are already on the stage after frame 1. All the code is contained within my stage, there are no external .as files.The code for the preloader im using has worked on a previous movie, here it is
stop();
//preloader
this.addEventListener(Event.ENTER_FRAME, loading);
[code].....
creating a preloader that displays the numbers spelled out instead of the actual numbers?
[Code]....
I''m using Jumpeye component MCTE V3 for 5 moviclips for 5 various effects using 5 different scnes, my preloader is in 1st frame & the script is as follows
perc = Math.round((_parent.getBytesLoaded()/_parent.getBytesTotal())*100);
xperc = perc/100;
barlength = 200;
[code]....
now the problem is when i'm publishing the movie preloader starts showing up until 30% was loaded.
I have a swf file which is hardly 200 KBs. I have placed a preloader bar as well as have the script - ifFrameLoaded().Problem is the preloader is not showing till the loaded value is around 90%.Since this file has a bit of actionscript involved (for interactive features) I doubt if that could be a hinderance.
View 6 RepliesI have created a small game using flash 8. But the preloader is not showing, white screen is there till the game loaded. Once all the bytes got transfered it displays.This code was working previously. Is this is a problem with the current flash player? I have tried with some other preloaders as well. None of them is working. Below is the code.
stop();loadingBar._xscale = 1;var loadingCall:Number = setInterval(preloadSite, 50);function preloadSite():Void { var siteLoaded:Number = _root.getBytesLoaded(); var siteTotal:Number = _root.getBytesTotal(); var percentage:Number =
[code].....
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it. the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
[Code].....
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
how to make text acting as a preloader so that its color changes as preloader percentage. i dont mean how to apply the math, i mean how to mask it or whatever action to achieve that effect?
like for example imagine the red is constantly growing to the right letter by letter (actually pixel by pixel:
I know it's possible i saw it on several websites does some one know how i can use a static text in preloader counting to 100%? For an example look at ILOVETECHNO.BE The preloader a heart use a static text i think it cannot be a dynamic text because the font is not a normal average one
View 1 Replies[code]...
I have this HBox inside a TitleWindow. I'm not sure why the text are blurred.
These are not dates, but rather 20 text fields that count from 1 to 20. But I want to be able to do 01 02 03 .... 20 instead of 1 2 3 ... 20.
View 3 RepliesThe title & copyright text of my animation don't show up in the swf unless I break up the words to letters then to shapes. (This also occurs for the feedback of one of my games.) It's a 2.5 minute animation which puts my computer to the limits so that may be the problem. Obviously I'd rather not convert this text to shapes for size & flexibility reasons.
View 7 RepliesI have 4 text boxes on a frame. My goal is to have them put numbers in the text boxes. I need to be able to show whether or not what they put in was correct. I have 4 input boxes and 4 dynamic boxes set up. I figured I could put code that says, "if >1 then "incorrect" shows up....if =1 then 'correct" shows up...that type of deal...Ultimately after I show whether or not they're correct...to go to the next frame/frame name...
View 3 Repliesi have a simple mc called "Num", added to stage and inside Num have a dynamic text field called "txt" how can i display the numbers from the loop inside txt i get an error: 1067: Implicit coercion of a value of type int to an unrelated type String.
ActionScript Code:
for (var i:int = 0; i <= 9; i++)
{
[code].....
I have a text. I want to +1 to this text "1" to equal 2.
ActionScript Code:
text_mc.text += 1;
But it give me 11 not 2. I want equal 2 not 11. How can I do this ?
how to add numbers to a dynamic text box but wat i really wannt know is how to make it do something if it hits a certain number..
if (_root.total = _root.total 10) (
gotoAndPlay(2);
}
the total is the text box and i would like it to go to frame 2 wen the numbers hit 10.
i followed the turtorial on how to add numbers to a dynamic text box but wat i really wannt know is how to make it do something if it hits a certain number...I tryed on my own... as i didntwanna bother people here but for some reeason it wont go
if (_root.total = _root.total 10) (
gotoAndPlay(2);
}
the total is the text box and i would like it to go to frame 2 wen the numbers hit 10.
I just made these quick flash banners for a client but he's saying that the text isn't showing up for him.I have the banners hosted here - http:[url]...........And any idea why it wouldn't be showing up for him? I'm assuming he's running on an outdated version of Flash but I know if that's the case he's going to worry about other people being on the same outdated version he's on and they won't be able to see the text.
View 2 Replies