ActionScript 2.0 :: Preloader - Display Text Instead Of Numbers As It Loads?
Jul 10, 2008
The preloader works perfect but I would like it to display text instead of numbers as it loads. So it would be like "one, two, three, four,...." What do I need to do?Code is below
I've been Googling tutorials and so forth but can't find something like this.I wanna do a Preloader, except rather than having"50% Loaded"I want"fifty percent loaded"How does one do this, without having to write in 100 frames of individual text?
I am working on a maths game which involves generating some large numbers in AS3. When I pass these numbers into a textbox they appear as e.g. 300000, I would like them to appear as 300,000.Is it possible to format a text box to do this?
I want to use a dynamic text field to display the numbers, but have a few buttons that go with them.I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
Everything is embedded in an HTML site. The HTML loads a preloader that then loads the actual flash movie. Inside this movie I created a few buttons, inside a scroll bar movie clip. I want the buttons to load a whole new movie inside the same html. The code I'm using in the button is simply:
on(release) { loadMovie("new_movie.swf", 0); }
The problem is that it works beautifully in the Flash movie tester but doesn't do anything when tested inside the browser, embedded in the HTML. I think the problem is that the HTML embeds as an object the first movie, the preloader for the menu movie, not the menu movie itself.
I've been asked to make a flash countdown timer. I want to use a dynamic text field to display the numbers, but have a few buttons that go with them. I want to be able to press the button, and a set time is generated in the dynamic txt field, i.e. 10 minutes, 15 minutes & 30 minutes. The idea is that the user will press 30 minutes, then start, then the countdown will commence, and same for the other time increments.
I ran in to a problem I could not solve for a very long time While I was using Actionscript 3 in order to change the text of a classic text object in my .fla flash file, I did not see any change in my text field, and noticed that it doesn't display any numbers and some other characters (just some specific letters DID work).
I have a preloader in my file.At the end of the preloader completion event, i am loading 12 swf files from outside using individual loader. Now problem is, i need to display loading percentage in text for preloader. But, the percentage shoud cover all swf loding also. it mean, from preloader, starts, it has to start from 1 and end of the 12th swf loader completetion,it should display 100%.
I have a preloader and it works fine but as soon as I put a movie clip on to it it either does nor work or loads from 80% onwards.All I want is 1 timeline and then have a movie clip come in on frame 8 or so, but in the bandwith profiler it shows content loading in frame 1 when there is nothing there
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
I have the following code that loads multiple images from an xml file. How do I create a preloader that accounts for all the images together and represented by a single progress bar? In other words, if I have four images, I want them to preload with a single progress bar representing the total of all four, and then start the movie after all four have finished loading.
ActionScript Code: var xmlLoader:URLLoader = new URLLoader(); xmlLoader.addEventListener(Event.COMPLETE, processXML);
I have a file .fla with some impported .fla files and a backgound(scene1). I have a preloader(in the scene2) for it, but the preloader loads the backgound only. The other elements are loaded after the preloader finish.Is there some way to load all the scene2 content (the impported files) with the preloader?
I have a MC named "preloader". Inside this MC got 10 frames and each of it represents a pencil. Frame 1 had 1 pencil, frame 2 had 2 pencils... and so on until frame 10(10 pencils ofcoz)After that I adding 3 frames on my root. Frame 1 is Actionscript as follow:
I want to make a preloader that begins my flash movie once it has 25% or 50% of the swf loaded. This is what I have on my first frame of my preloader right now:
I am working on an interface project and I'm putting the final touches on it. I have a preloader, an intro, and the actual interface. I have the intro being called in by the preloader and the interface being called in by the intro. My problem lies in the preloader (I think). What's happening is once the preloader gets to 100, everything but the number "100" goes away and my intro starts. So all through my intro, there's a big "100" sitting in the middle of the frame. Once the interface appears, though, the number goes away.
Every time I try to make one ...the preloader loads with the content instead of playing and checking to see if all the content has been loaded and then continuing.
I made a preloader for a specific page on my site and it loads it and all but the scroll gallery i have, which is a movie clip, doesn't work at all, but it works fine if i just play the original file thats being loaded with the preloader. I cannot for the life of me figure it out. I get this output error[code]...
I am using flash cs3. I created my preloader in a separate scene. calling the scene I want. what I wanted was the preloader to load and play the all next scene, where I have my core website running.
it works fine till one point! here is my drama it loads the scene I want, but it gets stuck in a loop.
I am trying to make a preloader, althought it loads just fine the preloader bar wont move, better: the filesize against the loaded bytes does not let it move. Code [URL].
I have a preloader that loads an external .swf file. Preloader works fine, technically the external .swf loads fine, but the external .swf is scaled up so you can only see about 2/3 of the screen. I made the stage for the preloader the same size as the stage for the external swf. I used the HTML for the swf that gets loaded, and just changed the file name to that of my loader.
I've made a simple preloader to load a movie. This is the preloader code
[Code]...
I see the loading progress percentage correctly run, at the end rotator_mc and counter_txt are removed from the stage, but the loaded movieclip is not added to the stage, or at least I can't see it.
I am working on a Flash site with background music whose file takes up about 80% of the loading process. The preloader is on the maintimeline.
I've set assets to load on the 2nd frame, and unchecked the "load on 1st frame" box in the music files library properties. Then I get the following message[code]...
I have a preloader but I only see it for a split second when I preview my site. My .fla file is 125MB & the .swf is almost 8MB. I have changed some of the simulation settings but there is no difference in the speed of the preloader. My preloader is on the first scene and my site is on the second scene. I think the code below is correct. I have added a gotoAndPlay(2);, which means the preloader scene should advance to the website scene. Why is my progress bar only visible for 1 nano-second? I actually want to see something happening with the progress bar.
The preloader works to load the 'splash.swf', but that SWF is a 36 frame long movie, and when it loads from the preloader, it's already at Frame 36, so you never see what was before that frame. How can I get it to load at it's Frame 1?