ActionScript 2.0 :: CS3 With JumpEye Component Preloader Not Showing Up Until 30%?
Jul 29, 2009
I''m using Jumpeye component MCTE V3 for 5 moviclips for 5 various effects using 5 different scnes, my preloader is in 1st frame & the script is as follows
perc = Math.round((_parent.getBytesLoaded()/_parent.getBytesTotal())*100);
xperc = perc/100;
barlength = 200;
[code]....
now the problem is when i'm publishing the movie preloader starts showing up until 30% was loaded.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
For some weird reason the preloader for my Flex 3.5 application does not show up. The application SWF is around 550KB. Am not using RSLs. From the Activity tab in Safari I see the progress of the SWF loading in the browser. After the SWF is loaded. The preloader comes for a split second, moves from 0 to 100 and goes away.
I designed a website for a company recently, and had a preloader screen for it.Now that its uploaded,when I visit the website, the browser downloads all the data first before displaying it, alright.But the preloader screen doesnt appear. When I simulate download in the swf, it shows the preloader screen properly.The AS on the 1st frame is something like this:
i m using this code for my progress bar but it does not appear on "simulate download" too, it appears for a moment when it reaches nearby 100% & goto next frame All my script is written on keyframe & no document class.How can i get rid of such an unusual behaviour?
that's it.I checked. The movie clip that swfs are loaded into has instance "Cont" other instances are also ok. photo, bio and design are instances of buttons. Bio loads the swf but the preloader is not showing up. Photo doesn't load the swf and preloader at all ;/
Greetings. I am working on a website that uses flash for everything. There is little HTML ... anyway, since it is such a massive main file, the client requires a preloader. I searched for some code and inserted it. It seems to be working fine. The only weirdness is, i can't get the "Loading Module" animation and the dynamic text box used to show loading status to show up on the stage. Instead what appears there is some kind of bizzarre animation that just uses little circles as an animation. Sounds crazy i know, but you can see it at the following link.
preloader is not showing up until everything is loaded...using AS3 in CS4. the strange thing is that the code is copied verbatim from a working preloader I used in CS3... also AS3... why its not working here... there can't be differences between CS3 and CS4 that are affecting it...?I've tried various things, even hiding all of the content on the first frame with the preloader...
ActionScript Code: stop(); addEventListener(Event.ENTER_FRAME, myloading); function myloading(event:Event) {
I have a preloader that is not appearing until the movie has loaded 80% of its size. Until then all I get is a white screen. I have heard that it may have something to do classes and objects being exported/loaded on frame one before the preloader gets placed on screen. I have been into the publish flash settings and changed the Export classes on frame to 2, but it has'nt changed anything. The things I have importing is the caurina Tweener class and an XML file, both of which have been told to come into the movie after frame 1. Any graphics or movieclips are already on the stage after frame 1. All the code is contained within my stage, there are no external .as files.The code for the preloader im using has worked on a previous movie, here it is
I have a swf file which is hardly 200 KBs. I have placed a preloader bar as well as have the script - ifFrameLoaded().Problem is the preloader is not showing till the loaded value is around 90%.Since this file has a bit of actionscript involved (for interactive features) I doubt if that could be a hinderance.
I have created a small game using flash 8. But the preloader is not showing, white screen is there till the game loaded. Once all the bytes got transfered it displays.This code was working previously. Is this is a problem with the current flash player? I have tried with some other preloaders as well. None of them is working. Below is the code.
stop();loadingBar._xscale = 1;var loadingCall:Number = setInterval(preloadSite, 50);function preloadSite():Void { var siteLoaded:Number = _root.getBytesLoaded(); var siteTotal:Number = _root.getBytesTotal(); var percentage:Number =
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it. the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
I'm very new to flash and have a question for you wizards
I've created a simple slideshow displaying images which are being loaded from a XML file. I wish to have a preloader which displays the % loaded , if possible, while it's preloading the images from the xml file.
I'm running into a problem where for my current project I need to use a large custom mouse for interaction throughout a website. The custom mouse (a movieclip) works fine until the user needs to select a option from a ComboBox.The custom mouse clicks the component fine but once the ComboBox expands with it's options the custom mouse appears behind the expanded list.Is there anything I can do to get this to work? I'd really rather not create a 'custom' comboBox for this project as the material was already prepared and set in stone. ps:: i found this information below, but it was for AS3 and I need AS2 and in any case didn't do anything for my movie when i tried it.
I want is the Hand Cursor when it moves over an item in the List. I've tried the CellRenderer on it but that elimates all but my last item in the list. And it does show the Hand Cursor over that item. This seems pretty simple to me but I am missing something somewhere. I used a Listener on a Data List I had but think there must be a simpler way. In my List I can view the activeCellRenderers and can see that the useHandCursor on that item is set to false. I think this is where it needs to cahnge?
I need display the preloader allways when the user is loading the content to UILoader component.1º My preloader instance name is: precargador_mc,2º bar instance name is: barra,3º dinamic text filed instance name is: ilosc4º UILoader component instance name is: centrum.When I try the movie Flash answers with error 1119 and indicate this line:
I'm trying to build a custom FLV preloader for the FLV PLayback component, but every thread refers to using the NetStream.bytesLoaded (non-component FLV command). What are you supposed to do when using the FLVPlayback component??I tried this - but it didn't work. myVideo is the FLVPlayback component.
I am creating a photo gallery using the loader component, however some of the jpgs are around 240k so I want to add a custom preloader. The issue I am having trouble with is... how do I set up a preloader that I have made to activate when the loader component loads a new jpg via the myLoader.contentPath = "sample.jpg"???
I am using a sliding thumbnail gallery w/ a static main image behind.
Anyone have a tip for settingup a preloader for the loader? Never had much luck making preloader.
I have a working pre-loader in AS2 that counts up the bytes when loading an flv into a plain video object, and displays a progress bar and percent counter. But now I need to use the FLVplayback component instead, and need to do it in an AS3 projector...and I'm stuck. Please don't tell me RTFM or search Google or LiveDocs -- I've been doing that for several days, and the FLVplayback component drives me crazy. It doesn't seem to have the functionality of a video object, like bytesLoaded, and my attempts to load an flv into the component just give me errors.
point me in the right direction? What I posted is the code that works for AS2 and the video object. The video object is called my_video, the dynamic text box is called progressMessage, and the progress bar is oddly called progressBar. If it makes any difference, I'm doing this in a projector, not a browser.
I am trying to use the preloader component (components set 2) within flash mx. The code I have so far is: The preloader has the instance pre_load_pic1.
[Code]...
Unfortunately the preload bar does nowt even though the jpeg does load into the browser.
I want to make a preloader for flash mx 2004 that when it finish becomes to decrement another time. I would like to do it to modify the flash preloader component.
I have an as3 preloader on the main timeline of my project1.swf It works ok if I test the swf by itself, but when I try to load it into my portfolio file through component loader, the preloader doesn't do anything, it acts as if everything is loaded. What do I need to change to get it to work inside another movie?
have a swf that plays an flv in the flvplayback component. Currently, I have an external preloader that loads the swf, then once the swf is displayed the flvplayback component buffers. I would like the external preloader to also load the flv buffer. I had done it before it AS2 by having the first 50% of the preloader be the swf,and then have the flvplayback component invisible and have the last 50% of the preloader do the flv buffer.Maybe this is a crazy solution, is there a much easier and logical way to do this?My real problem is that my external preloader loads the swf and the preloader bar using the addChild method and I can't figure out how to have the swf communicate with it's sibling to update the progress bar on the progress of the flvplayback component.
I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:
[Code].....
so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?