ActionScript 2.0 :: Recursive Function - Reading A Xml Tree In Flash MX?

May 3, 2004

im having a problem reading a xml tree in Flash MX...i got this tree,

data.xml
PHP Code:
<menu>
<menuitem label="menu1">[code]....

meaning that when it calls itself again, that it will stop searching the next items on the same level from where it was called...how do i not let it stop searching and complete the tree..

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Similar Posts:


ActionScript 2.0 :: Recursive Function XML Tree

May 3, 2004

im having a problem reading a xml tree in Flash MX...[code]and this Actionscript to just to view the tree.[code]meaning that when it calls itself again, that it will stop searching the next items on the same level from where it was called.how do i not let it stop searching and complete the tree.

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ActionScript 3.0 :: Recursive Function To Search Through XML Tree

Aug 27, 2009

I want to vreate a recursive function that will search through my xml tree and display all the leaves(node values); this is the function that I wrote:

function searchXML (theItem) {
trace("theItem.*.length() "+theItem.length());
trace("theItem.* "+theItem);
trace("--------------------------------------");
if (theItem.*.length() > 0) {
searchXML(theItem.*);
[Code] .....

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Actionscript :: Recursive Function And Returned Value?

Nov 5, 2010

I think I have the recursion working properly, but I'm not able to get the originally requested item's property set to the right value.The goal here is to find the topmost parent (or "ancestor," depth = 0) of the nested item (a taxonomy based on Dictionary "parent" attributes), and assign that originally requested nested item's "ancestor" property accordingly.For instance, in

Apples
- Red
- - Empire
- - - Fresh

"Fresh"'s ancestor should be set to "Apples." While I'm attempting this on an "on-demand" and individual basis, I'm open to a solution that tags all children that are related to the same ancestor in one fell swoop or for statement, since that would probably be more efficient.

REQUEST

for (var mc:Object in taxonomy) {
var term = taxonomy[mc];[code]....

As you can see, while the recursion does find the root, the originally requested item still gets the default value.

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ActionScript 3.0 :: [flex As3]function Non Recursive Call. How?

Feb 3, 2009

So, I create standard AS3 flex project. In constructor goes only start();


rest of functions are basically this:

private start():void { f1();}

private function f1():void { f2();}

private function f2():void { f1();}


And it's standard recursion. SWF either breaks or loops as many times as I tell it. One f calls the other, which calls first... I do not want that.

I want f1 to do some stuff, calls f1 and closes itself. Than f2 works, calls f1 and closes. And so on.

Like having 2 sets of code that loops through.
What's the cleanest way to do that?

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ActionScript 3.0 :: [flex As3] Function Non Recursive Call?

Sep 2, 2009

I create standard AS3 flex project. In constructor goes only start();

rest of functions are basically this:
private start():void { f1();}
private function f1():void { f2();}
private function f2():void { f1();}

And it's standard recursion. SWF either breaks or loops as many times as I tell it. One f calls the other, which calls first... I do not want that. I want f1 to do some stuff, calls f1 and closes itself. Than f2 works, calls f1 and closes. And so on. Like having 2 sets of code that loops through.

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ActionScript 1/2 :: Recursive Function Crawling Through Movieclips?

May 19, 2010

I have this function to find occurences of misstyped varaible names (with wrong lower / upper case). I have a movieclip called "debug" where I define and call this funciton ("getCase(_level0)"). But It never finds my testttt variable - If I put the test varaible in _level0 the variable is found. 
 
var targetsCase_ary:Object =  new Object();
var targetsLower_ary:Object =  new Object();        testttt = 1    testttT = 1        function getCase(clip:MovieClip, recu:Number){        if (recu==undefined) recu = 1;        var n:String;        for (n in clip){            var sPath:String = clip._target + "." + n;            var sPathLower:String = sPath.toLowerCase ();                        //trace(sPathLower + " " +

[code]....

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ActionScript 3 :: Slowing Down Loop In Recursive Function

May 2, 2010

I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself (the function); Is this possible, or do I need to somehow extract the recursive nature of the function?

function callRecursiveFuncAgain(ob:Object):void{
//do recursive stuff;
for (var i:int = 0; i < 4; i++) {
_nextObj=foo
callRecursiveFuncAgain(_nextObj);
}}

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ActionScript 3.0 :: Adding Timer To Recursive Function?

Nov 16, 2010

I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

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ActionScript 3.0 :: Recursive Function Returning Null Value

Feb 7, 2011

I've been trying to implement a QuadTree to store a two-dimensional array representing a terrain. I generate the array first, then I use the below function to generate a QuadTree for the array.

[Code]....

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ActionScript 2.0 :: Loading An Xml And Looping Through It Using A Recursive Function?

Jul 22, 2004

FLASH MX 2004

I am loading an xml and looping through it using a recursive function. The problem is that it only reads through the first tree and then quits..?

[Code]....

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ActionScript 2.0 :: Creating A Kind Of Tricky Recursive Function?

Apr 4, 2005

Because it's a little hard to explain what I need.. I'll make an example.So.. I have the figure below. I mean.. that's what I'm trying to achieve. For that figure I have data stored in the folowing way._root.marc is an Array.All the paths that leave a square ... like From M0 if you choose 1 you'll get M1,From M0 through 5 you'll get to M3.. and so on.this is stored like_root.marc[0].p - the paths. If _root.marc[x].p.length is 0.. that means that Mx is the last one.. and has no paths assigned, like shown in the figure. My very big problem is that I need to position that MC's.. M3,M4.. all of them, according to the paths above them.

So, to position M2, i need to take a look at M1, and if it has any paths, more than one path, I need to move it further down. But this is not the end of it. If M1 has more paths that lead to other MC-s.. i need to take in considerations their paths too . This drove me mad for the last couple of days, and my time is slowly running out for my diploma What I've tryed till now was to build a function let's say... getNextY(m) that should return a number. A "ponder"?..like...to use it in a line like M2._y = (currIndex + getNextY(1))*dy;// here it should return 5 for instanceM3._y = (currIndex + getNextY(2))*dy;// here getNextY should return 1

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ActionScript 2.0 :: Creating A Kind Of Tricky Recursive Function

Apr 4, 2005

I'm in a big big mess, trying to figure out how to do this for the last couple of days. I finaly came to the conclusion that I need a recursive function for what I'm trying to do. Because it's a little hard to explain what I need.. I'll make an example. So.. I have the figure below. I mean.. that's what I'm trying to achieve. For that figure I have data stored in the folowing way. _root.marc is an Array. All the paths that leave a square ... like From M0 if you choose 1 you'll get M1, From M0 through 5 you'll get to M3.. and so on. this is stored like _root.marc[0].p - the paths. If _root.marc[x].p.length is 0.. that means that Mx is the last one.. and has no paths assigned, like shown in the figure.

My very big problem is that I need to position that MC's.. M3,M4.. all of them, according to the paths above them. So, to position M2, i need to take a look at M1, and if it has any paths, more than one path, I need to move it further down. But this is not the end of it. If M1 has more paths that lead to other MC-s.. i need to take in considerations their paths too . This drove me mad for the last couple of days, and my time is slowly running out for my diploma What I've tryed till now was to build a function let's say... getNextY(m) that should return a number. A "ponder"?.. like...to use it in a line like
M2._y = (currIndex + getNextY(1))*dy;// here it should return 5 for instance M3._y = (currIndex + getNextY(2))*dy;// here getNextY should return 1 Why 5 or one? because it needs to take into account only if the paths are greater than 1.

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ActionScript 2.0 :: Place A For Loop In A Recursive Function With The Function Call Within The Loop

Nov 4, 2005

If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?

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Flash :: Flex 4.5: Tree - Make A Flex Tree Component Display The Children Of A Sprite In A Hierarchical Way

Nov 19, 2011

I'm trying to make a Flex Tree Component display the children of a sprite in a hierarchical way. Moreover, dragging the items on the FlexTree would resort and reparent the items. I have special Elements set as Folders. This would allow other elements to be added there as a children by dragging an element on the tree and dropping it there. I have a failed attempt which works, but breaks when I try to add folders. Basically, it fails at reparenting the items by dragging and resorting folders and that Does anyone know of a component or something which can do this, has anyone have created any of this or could anyone give me a clue?

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Function Not Reading 'if' And 'else' If Conditions Correctly

Jun 3, 2009

I've got a function which is constantly running to see if a set of movie clips (ball0_mc, ball1_mc etc.) have been placed in a target zone.  Once the ballPlaced[#] value is true for a partiuclar moive clip, the movie clip starts acting in different ways depending on which other balls have been placed in a target zone (i.e. their ballPlaced[#] value is also true).

The 'if' and 'else if' conditional statements are contained within the playVideo() function which is constantly running through the ENTER_FRAME event. [code]...

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AS3 :: Flash - Recursive Object Scan Without Repeats?

Jun 12, 2011

While recursive scans are commonly use to scan through nested objects / data. It can go on an infinite loop, if some of the objects references one another. So what is the most effective way to scan all items, without crashing the computer, nor skipping a specified parameter?

Here is an example of a recursive scanner...

/**
* Triggers the scan function for each object given
**/
function recursiveScanner( object:* , scanFunction:Function ):void {

[Code].....

The objects will trigger scans for one another in an eternal loop.

I do believe in C/C++ : Each scanFunction call, will be added into a list consisting of scanned 'memory address', thus preventing a repeat. Is this even possible in AS3? Is there a more elegent way?

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ActionScript 2.0 :: Load() Function To Stop Reading?

Nov 23, 2009

I'm using load() to load a local txt file. The content in my txt file is as follows:

a1=message
a2=text

The problem is that, instead of identifying that as 2 different variables, flash returns a1 as:

message
a2=text

and, of course, a2 isn't even read b/c it's a 'part' of a1. How do I tell the load function to stop reading a1 at the end of the line, and to read a2 as well? I tried a semicolon ; and it still didn't work. Instead it returned:

message;
a2=text;

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ActionScript 2.0 :: OnLoad Function - Reading Text File

Feb 16, 2008

Code:
onLoad=function() {
my_text=new LoadVars()
my_text.load("C:\Documents and Settings\Wrkspace\Desktop\flash_wordlist.txt");
my_wordlist="";
} my_text.onLoad=function(success) {
if(success) {
my_wordlist=(this.var_wordlist).split(" ");
trace(my_wordlist)
}}

The trace doesn't showup at all....by the way, this is in the first frame of the timeline, and i am trying to load a wordlist and then use the words in my program separately. Is it because flash loads the text file slowly? I am using flash 8, AS2.

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ActionScript 3.0 :: Number Keypad - Reading Array To Call Function

Oct 22, 2010

1) Using the number keypad, the user pushes a series of numbers to an array.
2) Lookup() is called to identify which "code" has been entered.

Code:
myArray:Array= new Array(1,2,3,4);
lookup();
function lookup() {
switch (myArray) {
[Code] .....

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Flex :: Fire Tree ItemClick Event On Setting Tree.selectedItem In Air?

Oct 30, 2009

I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3

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ActionScript 3.0 :: Embedded Video - When I Click A Button On The Tree, It Runs The Respective Frames Then Returns To The Tree?

Jul 5, 2010

I have a intro to a picture of a tree which has buttons on it. The intro is an embedded flv video (not using the FLV component). The video starts on frame one and runs to frame 2. The tree is on frame 3.When I click a button on the tree, it runs the respective frames then returns to the tree. When the tree appears, the sound of the video is playing in the background.How can I make this stop?

Code:
stop();
MovieClip(lion_mov).stop();
//video Mouse Click[code].....

Frame 3 just includes all the mouse clicks for the tree.

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ActionScript 3.0 :: Reading LoaderInfo Flashvars Then Chaning Them And Reading Them Again Fails

Oct 24, 2011

I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.

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Actionscript 3 :: Which Event Or Function Is Triggered When Tree Node Is Expanded/collapsed ( Flex 4.5 )

May 28, 2011

I am looking for the function or event, which is called when tree node is expanded/colapsed inside Tree object in Flex 4.5.

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ActionScript 3.0 :: Flex Tree "onready" Function?

Jan 4, 2010

I can expand my flex tree after it has loaded with the use of a button, but I'd like to do this automatically. I have the actionscript that will expand it, but I'm not sure how to trigger it. The tree is created from an xml generated by php, so it takes a second or so before it is ready. Does the tree have a "I am ready" attribute that I can listen for to initialise the expand function?

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ActionScript 1/2 :: Reading Data From A Text File But Can't Use The Data Outside Of The Function?

Mar 26, 2009

I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seemsonly to be available with in the function that reads it. I need to use the variable data outside of the function.This is the actionscript code i'm using.

var pathVars= new LoadVars();
pathVars.onLoad=function(ok) {
if(ok)

[code].....

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IDE :: Reading Data From A Text File But Can't Use The Data Outside Of The Function?

Mar 26, 2009

I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seems only to be available with in the function that reads it. I need to use the variable data outside of the function.

This is the actionscript code i'm using.

var pathVars= new LoadVars();
pathVars.onLoad=function(ok) {
if(ok)
{

[code]....

This is where the path_var becomes undefined

trace("This is outside the function... "+path_var);
pathVar1="This is outside the function... "+path_var;

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Actionscript 3 :: Class - Reading All Classes Under A Package Or Reading Classes With Same Metadata

Jun 19, 2011

I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.

[Code]....

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Put Scroll Of Tree Component In Left Side Of Component Or Creating A Custom Scrollbar For Tree Component

May 20, 2009

is there any way to put scroll of tree component in left side of component or creating a custom scrollbar for tree component

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ActionScript 2.0 :: Recursive XML To Multidimensional Array

Dec 27, 2010

ActionScript Code:
<root>
<node>

[Code].....

create Multidimensional Array from Recursive XML.

All I need create Array inside an Array dynamically from an unknown XML tree.

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