ActionScript 2.0 :: Load() Function To Stop Reading?
Nov 23, 2009
I'm using load() to load a local txt file. The content in my txt file is as follows:
a1=message
a2=text
The problem is that, instead of identifying that as 2 different variables, flash returns a1 as:
message
a2=text
and, of course, a2 isn't even read b/c it's a 'part' of a1. How do I tell the load function to stop reading a1 at the end of the line, and to read a2 as well? I tried a semicolon ; and it still didn't work. Instead it returned:
I am new to flash. I am working with RFID readers and tags within flash and I cant figure out how to stop a tag from reading more than once. I want it so when the tag is swiped, it wont read it a second time, but after 3 seconds, it can read it again.
I've got a function which is constantly running to see if a set of movie clips (ball0_mc, ball1_mc etc.) have been placed in a target zone. Once the ballPlaced[#] value is true for a partiuclar moive clip, the movie clip starts acting in different ways depending on which other balls have been placed in a target zone (i.e. their ballPlaced[#] value is also true).
The 'if' and 'else if' conditional statements are contained within the playVideo() function which is constantly running through the ENTER_FRAME event. [code]...
The trace doesn't showup at all....by the way, this is in the first frame of the timeline, and i am trying to load a wordlist and then use the words in my program separately. Is it because flash loads the text file slowly? I am using flash 8, AS2.
meaning that when it calls itself again, that it will stop searching the next items on the same level from where it was called...how do i not let it stop searching and complete the tree..
I am changing the flashvars variables v1=value&v2=value ect then after the flash movie runs I am changing the variables externally by javascript, so far so good.when flash first loads it reads the vars correctly.when I try to read them ( after the change ) it keeps reading the old values.[code]everything works except I cannot seem to read the changed FlashVars.
I need to save and load data to and from variables. I know how to read from text-files, but not how to write to them. The text-files should work as a "database" for the high-score in a game, I cant use php cause the computer running the game wont be online all the time.
ActionScript Code: myFunct(); function myFunct() {
[Code].....
Any way to get this to work without using much more code? This is for a function that checks to see if a user is still logged into a website. I need the check to happen every time the user causes certain functions to run, like create topic, submit new post, etc. I could put the code, which is only a two-liner if/else statement in every function, but it would be nice to just call a single function. But that function would have to be able to cause the function that's calling it to return to get it to cease.
I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seemsonly to be available with in the function that reads it. I need to use the variable data outside of the function.This is the actionscript code i'm using.
var pathVars= new LoadVars(); pathVars.onLoad=function(ok) { if(ok)
I am trying to load a variable from data in a text file.I can read the text file fine but the variable data seems only to be available with in the function that reads it. I need to use the variable data outside of the function.
This is the actionscript code i'm using.
var pathVars= new LoadVars(); pathVars.onLoad=function(ok) { if(ok) {
[code]....
This is where the path_var becomes undefined
trace("This is outside the function... "+path_var); pathVar1="This is outside the function... "+path_var;
I am doing an Actionscript 3.0 project which involves introspection. I am wondering if there is a way to get all the classes within a given package structure.
how do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.
It should play 10 seconds and then go to the next scene.
PHP Code:
function timer(){ seconds=seconds-1; if (seconds < 0) {
[Code].....
Well that works, but when I click on the play-again-button in the next scene, it won't play for 10 seconds (but less). I think the timer goes on without stopping. How can I stop the timer function when I move to the next scene?
I coludnt stop the function after n=>5 . I tried removeeventlistener. it didnt work. the code is giving error each time it enters a new frame.[code]...
I have two functions, both are puting objects on stage and few seconds removing them, after decent of period of time mc steps to 3 frame where movie should stop, but those objects still appear on third frame, but I don't need them there. How to stop those functions?
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
In my game I've got a scene where you get 3 seconds to click a button otherwise its Game Over, only problem is my code only works if I press the button straight away.
During some testing I was waiting 2 seconds then pressing the button, but when I go to the next part of the game, it will carry on to GameOver as if the Timer has not stopped.[code]...
In flash 8, I have a movie clip("mc"), and when you roll over it, it runs a script that makes sparks. What I'd like to do is have the script STOP running when you roll out, but I'm not sure how to do this. Can anyone help? Here's the script[code]...
I have some thumbnails on my stage inside a movieclip, and the following code which basically moves them right or left, when the mouse goes right or left. What I want to do is stop the scrolling when I rollout the movieclip which contains the thumbnails.
Here is the code:
Code: panel.onRollOver = panelOver; function panelOver() { this.onEnterFrame = scrollPanel;
I have a button that triggers the function addToBet and doesn't allow the textfileds to show any larger number but I can't stop the clips with the coins I'm trying to attach. The function showBet keeps running. How to achieve this? I have tried using loops.
bet = 1; function addToBet() { bet ++; if (bet>5) { bet = 5; [Code] .....
Am Creating a game in as2 an object come from left to right Randomly how do i stop the object i written script in single frame but it runs in all frame of the game
_root.onEnterFrame = function() { passed++; if (passed>speed) {
I am usng CS4 AS3. I have a button that STARTS a function that dynamically creates bubbles on the screen. I have another button that I want to stop the actions started by the first button.