In an effort to reduce the size of my flash site I reduced every single one of the swf movies (17 in total) that it contains. Each minor swf was cut back with about 25%. When publishing the main swf (the actual site) the file size is still 1 mb?
I'm using the Flash CS4 IDE, and the first page of my site takes a lot longer to load than I want it to. So I wanted to go through the varied images / symbols / movie clips / sounds and so on to see where all the memory is being chewed up. When I go into my library, however, I can see the Name, LInkage, usecound and Type of my elements, but no mention of file size and I can't seem to find any right click menu that lets me add file size to the list of details being displayed. Is there a way to make it show file size? Or some workaround? And are there any best practices to reduce file size aside from using symbols for anything that's used more than once and reducing image and sound quality?
I am importing layers from my Photoshop file to Flash to create a Flash Banner ad using CS5. My Banner size is set-up in PS as 160x600 72DPI. Are there any tricks to getting my file size down without losing anymore resolution when importing to the flash Stage?
how can i reduce the swf size? it's 9MB and it takes a bit to load online. is there any solution to reduce its size so it can load faster? the pictures and loaded externally so they're not embeded in the file. There are some inside the movie but they were already reduced from their original size.
i decompiled a swf & convert it to fla .after geting swf ,again i decompiled it,results in increase in file size of fla.is there any way to reduce the file size of fla...as PC hangs when i save fla.
I am using Flash CS3. Now i did some image with mc(Movieclip) animation. Its come near 150kb. But i dont need this like file size. I want less then 75kb.also i did publish settings and reduce the jpeg quality near 40. But its come near 106kb...
I've uploaded an AIR-built .ipa file to Apple. From Apple: "The app binary listed below was 8 MB when you submitted it, but will be 20 MB once processed for the App Store"
So I'm trying to trim it. I've gotten rid of all unused .as classes and all unused assets. Does anyone have any clever way of reducing file size further? One way I thought of is this[code]...
reduce the file of flash file as well as swf file to upload.tell me a simple way to reduce the swf file size. So that i can easily upload the file.how to externally load the swf file in flash.
I am trying to reduce the size of my swf, and I see that I am using a movieclip on each frame on the Timeline, which has to be adding considerable size to my file, since I have placed the movieclip(animation) on every frame. How could I do this more efficiently and still acchieve animation between each frame? I have included a ripped version of the fla. , since the attachment limit here is pretty low. In the file the video - files and the picture files have been removed, but the rotate... mc's(animation) are placed in the interanim Layer and the Menustate Layer, on each frame.
So I have this .fla file that a freelancer made for me before. I noticed that the mp3's he imported have really low size of about 800kb only for each sound. When I sent this songs to him, they were in WMA files and have 3MB size each. I noticed that the file location says "program files/total video converter/...", so I assume that he used the Total Video Converter software to convert the WMA to MP3. But how was he able to make the size to only 800KB? Because I tried other converters and the size doesn't change significantly. Lastly, I noticed that it says in the properties "50.0% of original" and the use imported mp3 quality is checked! Also, since the above situation has a WMA file. How about if I already have the mp3 file? How can I reduce the size?
I am using Flex Builder 3. Even for a small project, my exported .air file's size is around 400k. Is it because of all the Flex libraries being compiled into my application. I wanted to know if it is possible to remove the libraries that I don't use.
What are libraries like "qtp.swc" and the "automation" libraries?
I have a button and a movie clip. By pressing a button and hold it, the movie clip will keep non reducing or increasing its size until the button is released.
How do I make a vector image smaller in file size than a jpg image? This sounds perhaps strange since vector in general is expected to be smaller in file size then pixel. But take this image for example: I can get this to about 8 kb if I were to use 'save for web' in photoshop (jpg / low compression). But then I thought I perhaps could get it even smaller by vectorizing it. But that resulted in an image of about 145 kb. Is vector not always better than pixel when it comes to file size?
how to reduce the file size of JPEGs without compromising the quality. I have a flash ad that has3 screens with photos, but clients needs the .swf file to be under20K. I can only get it down to 28K.I've done the following: * cropped photo down to actual size* used "Save for Web" function in Photoshop
I have a simple application that consists of a HSlider and a list that contains a item renderer with a border container managed by a tile layout. For some reason when moving the slider to reduce the size of the item renderer it only reduce to a certain size and wont reduce any further. I use the same principle in flex 3 (with mx components it works fine).
When it comes to imported vector graphics are there any methods to decrease the swf's file size as much as possible? So far I have:
- imported an illustrator ai file (strokes 'expanded' in illustrator and unneeded swatches/ brushes etc. deleted and with no raster images embedded) - exported the file in illustrator as swf and imported that swf into flash - imported ai file and breaking it down to flash shapes - optimized those shapes as much as possible
I rather use vector as much as possible. For a banner for examle, I've imported vector images of trees. I couldn't get it below 40 kb so I exported all illustrator files to png files which helped. Can detailed vector images be optimized just as much? Or is it better to use bitmap files when it comes to more detailed graphics? Does it matter if it is a vector images made in flash or a imported vector file even if both have the same number of paths?
Does compiling a project through Ant reduce the size of the finished swf?If not, I've heard of something that helps the classes to not "learn" what another class already knows, (sort of), and thereby reducing the filesize by a big chunk...
I am new to Flash CS5 and I have created a slide show. I am trying to reduce the .swf file size for faster loading. I have been trying to adjust the size using the jpeg quality slider, but it doesn't seem to function whether I set it to 0 or 100 or anywhere in between. Publishing always generates the same size swf file.
I'm making a flash site for a client in AS2/Flash Player 10 and it is about 90% done and 2.X MB big (I can't remember exact size). When it is done it'll probably be 3MB in size (with a preloader of course). Is this too big?
I have made a total flash site but the exported site is 50 mb!! Not a usable size, so I want to know how to make this site 'smaller'. there are a ton of flash sites on the www, so I must do something wrong.. What is the normal file-size for a flash site?
I was wondering if anybody could help me out and tell me why my flash site looks different on different size computer screens?
I have built a site in flash and when I preview in html it looks different to how it does on my flash canvas (the text is a different size and takes up a different amount of space than on the original flash document). Then when I publish it and make it live it looks different on different size screens. On my laptop the text all fits in, but when I view it on my desktop the text cuts off, so that the last few lines of each text box is missing? What's going on?
So, after just being dumped on from a great height by our development company I need to create an entire site in flash with login and dynamic addition of content etc etc.. What would be the recommended maximum size (pixel wise) for a flash site... what I have here is 1600px sq? It's mostly database driven so shouldn't lag too much from a point of view of file size, I'm just concerned because of the short deadline and I find this kind of large size wise to do 100% in flash..
I am developing a flash based website using mxml. My monitor's resolution is 1280x768 and is widescreen. The problem is while it appears properly in my screen it doesn't appear properly in others.
-Let scrollbars take care of it : If the screen is 14 inch screen with 800x600 resolution it appears zoomed in. So that's a problem -Get screen resolution and resize using scaleX and scaleY : The graphic components will get resized but fonts give problem.
I generated a Flash site for a friend years ago & to the best of my knowledge it has been up & running ever since. However I happened to check it out today & for some reason the whole thing has shrunk down to about 25% of the size that it should be!!I have included a link to the site should anyone be able to replicate this in their browser